Posted December 22, 2011
zZaRDoZz: Excellent work. Thank you for this JC00.
johnnycrystal00 has stated that this was a limited mod for b2 and he happens to have a Doom3 project that deservedly takes priority. That said, I'd like to suggest an experiment for anyone who can compile the blood 2 source code. My Earlier tests with modeledit proved that replacing the shikari model with any other humaniod model vastly improved tracking. make no mistake, the AI still can't see geometry and still gets stuck, but the speed increase and awareness range of the shikari would mean any humanoid enemy with those sense/speed values would become a far fiercer opponent.
So that is my proposal, change all cultist/fanatic speed/sense values to those of the shikari. Gameplay should change dramatically.
johncrystal00: Would this be a simple copy and paste kind of thing where you would simply change a single value for both speed and sense, or would this require copying a lot of different bodies of code for both speed and sense? If it's the first option then I may be able to do this In early January. I should have more time then. johnnycrystal00 has stated that this was a limited mod for b2 and he happens to have a Doom3 project that deservedly takes priority. That said, I'd like to suggest an experiment for anyone who can compile the blood 2 source code. My Earlier tests with modeledit proved that replacing the shikari model with any other humaniod model vastly improved tracking. make no mistake, the AI still can't see geometry and still gets stuck, but the speed increase and awareness range of the shikari would mean any humanoid enemy with those sense/speed values would become a far fiercer opponent.
So that is my proposal, change all cultist/fanatic speed/sense values to those of the shikari. Gameplay should change dramatically.