zZaRDoZz: Are gibs handled strictly by the LTO dll or do you modify the Cshell DLL too?
How do you feel about reload animation for the m16 or other auto weapons?
What blood2's retail version sawed off and sniper can do the auto's can do as well, it would involve more than a few value changes though.
That sounds pretty cool but I don't know if I have the time to figure all that script stuff out right now. Maybe we can attempt that when I have more time. Good idea though.
About the Gibs. I've made some simple value changes to variables that seemed like they would govern the amount of gibs when they're spawned. So far no visible change. I may not be able to get that going. I'll try once more.
On a good note. Here's what I just got done with:
Fire FX for burnt flaming characters looks like the one's used by Red Divine Zealot's projectile when it hits the wall. I'll be using this effect for the burning barrel fire too.
Grenade Launchers now use 5 rounds per shot instead of 1.
Bug Spray uses 2 rounds for the secondary attack instead of 5.
The Minigun's secondary attack uses 4 rounds per shot.
Increased the Sniper Rifles damage rate so that you can kill a Shikari with one shot.
Fix the Sniper Rifle's fire animation like I talked about above.
Tweaked the Cultists', Fanatics', and Civilians' AI like we spoke about before, but I used the Prophet's AI values for reference instead of the Shikari's.
Increased Napalm Launcher's primary fire damage rate a little to be able to kill a Prophet with one primary shot.
Reduced Gas Grenade's Timer to 2 instead of 3.
Made the Gas Grenades do fire damage instead of explosion damage.
That's all I got so far. I'll post my next set of changes when i get them done. Later.