This is more then likely the final feature list for version 4 of my mod:
Fire FX for burnt flaming characters and fire rising up out of burn barrels looks like the one's used by the Red Divine Zealot's projectile when it hits the wall.
Grenade Launchers now use 5 rounds per shot instead of 1.
Bug Buster uses 2 rounds for the secondary attack instead of 5 and both fire modes only shoot 5 projectiles now.
The Minigun's primary attack is now the same as the original primary fire, it does not have any spin up, and it has a 1 second wind down.
The Minigun's secondary attack shoots twice as fast as the primary fire mode, it has a 1.5 second spin up, it uses 4 rounds per shot, and it has a 3 second wind down.
The Sniper Rifles damage rate has been increased by 10 points to allow one to be able to kill a Shikari with 1 shot, and it's fire animation has been sped up by removing the manual reload animation after every shot.
The Tesla Cannon's primary fire rate has been doubled.
Tweaked the Cultists', Fanatics', and Civilians' AI using the Shikari's AI values for reference.
Increased the Napalm Launcher's damage rates.
Increased the Howitzer's damage rates.
Reduced Gas Grenade's Timer to 2 instead of 3, and also made them do fire damage instead of explosion damage.
If you start a new game each character starts with their own designated weapon:
Caleb - Double Barrel Shotgun & 100 shells
Ophelia - Beretta & 200 Bullets
Gabriella - Minigun & 200 Bullets
Ishmael - The Orb & 400 Focus
The Bug Buster now does acid damage on characters.
Knife damage has been increased.
Post edited January 12, 2012 by johncrystal00