Posted May 27, 2020
Release v1.2.3
### Added
- Input bindings to cycle weapons.
### Changed
- Apply bonus queue after finishing the mission.
- Write data into temporary file and then rename it.
- Enable high score menu for debug build.
- Saved games are not compatible with previous version.
### Fixed
- [AOG] Animation timings for some actors to match origin.
- [AOG] Bio-tech placed on special tile (E5L2; (18, 43)).
- Sprite precache for crate items.
- Sprite precache for morphed Dr. Goldfire.
- Level state after death when extra live is available.
- Add points for destroying projector generator.
- Displaying pushwalls after loading from saved game.
- Hit points table.
- Player's attack tracing.
- Zigzag movement when strafing along the wall.
### Removed
- Default values for some input bindings.
### Added
- Input bindings to cycle weapons.
### Changed
- Apply bonus queue after finishing the mission.
- Write data into temporary file and then rename it.
- Enable high score menu for debug build.
- Saved games are not compatible with previous version.
### Fixed
- [AOG] Animation timings for some actors to match origin.
- [AOG] Bio-tech placed on special tile (E5L2; (18, 43)).
- Sprite precache for crate items.
- Sprite precache for morphed Dr. Goldfire.
- Level state after death when extra live is available.
- Add points for destroying projector generator.
- Displaying pushwalls after loading from saved game.
- Hit points table.
- Player's attack tracing.
- Zigzag movement when strafing along the wall.
### Removed
- Default values for some input bindings.