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Berzerk2k2: Awesome that you still keep updating this.

I have one question though. Why exactly did you remove "Exclusive fullscreen mode"? Was there a problem using it?
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bibendovsky: - To simplify user experience.
- To make a switching to the desktop less painful, especially when full screen mode resolution smaller then the desktop's one.
Hi. Everything is working fine on the port so far, thanks. So does this mean the game will only be able to run in windowed mode? I was looking for a fullscreen option and maybe this explains it. If so, no big deal but I was wondering if I was missing something. If it is possible somehow, I'd like to know. Thx for any help!
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bibendovsky: - To simplify user experience.
- To make a switching to the desktop less painful, especially when full screen mode resolution smaller then the desktop's one.
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towhee89: Hi. Everything is working fine on the port so far, thanks. So does this mean the game will only be able to run in windowed mode? I was looking for a fullscreen option and maybe this explains it. If so, no big deal but I was wondering if I was missing something. If it is possible somehow, I'd like to know. Thx for any help!
Yes, it runs in windowed mode or in windowed borderless if selected video resolution matches your desktop one.
Post edited December 14, 2022 by bibendovsky
The source port is awesome! 10/10!
Have the difficulty settings been fixed yet? I used this source port back in 2019 and noticed that at some of the higher difficulties I was doing far more damage to the enemies than at the lower ones.
Post edited May 22, 2023 by kalirion
Can't delete a post, weird.
Post edited June 10, 2024 by gmagnus
Pre-release v1.2.13-rc.1

Fixed
- [#442] [AOG][HWR] Fix weapon position when toggle widescreen.
- [#450] Hide back-to-demo menu item when there is no mission active.
- [#467] Informants Die Upon Reloading a QuickSave.
- [#469] Fizzle fade on death.
- [#474] Don't increase a turn speed when running.
- [#478] [AOG] Walking sounds for Cyborg Warrior and Bio-Mech Guardian.
- [#479] "Full map" cheat.
- [#480] Asleep enemies when dumps info to log.
- [#464] [Windows] DPI awarness.
- [#485] [HWR] Render walls on both sides of a door to avoid a possible gap.
- [#483] Possible saved game corruption.
- [#462] Load maps from https://legacy.3drealms.com/stuff/bsflrs.zip.
- Boss spawning in AOG.
- Error at startup when profile directory is empty.
- Buffer overflow for textured ceiling or floor.
- [CFG] Escape argument string on serialization.
- Sprite extraction error "Sprite page index out of range."
- "Actor is in actorat" condition.
- Order buttons inside the message box from right to left.
- Possible out of range index access in ClearNClose.
- [HWR] Crash on E5M14.
- [SDL] Audio mixer crash on exit.
- Crash when playing UI sound and there is no audio devices detected.

Added
- [#503] If the player score for the level is above 96%, the informant will tell the location of a single missing enemy or item.
- [CMake] Option *BSTONE_INTERNAL_SDL2* to use bundled SDL2 source code.
- CVar facility.
- Add tool to trim file paths in the executable.
- Add option to control checking for error of 3D renderer API.
- [PS] Add option to toggle a map in stats like in AOG.
- Add Git commit's hash to the version.
- Log error when message box fails.
- Option `extract_levels` to extract levels in MapEdit format (FLR).
- Button to error message box to open a log file.

Changed
- [#383] Change description of "is windowed" for windowed fullscreen.
- Relicense completely new source code under MIT license.
- [AUDIO] Rename audio driver type `2d_sdl` to `system`.
- [AUDIO] Rename audio driver type `3d_openal` to `openal`.
- Rename cvar `vid_aa_kind` to `vid_aa_type`.
- [CVAR] Rename audio drivers (r2_sdl -> system, r3_openal -> openal).
- Rename cvar `vid_aa_kind` to `vid_aa_type`.
- Use multiple search paths (data, mod) for external resources.
- [Windows 11+] Remove round corners of a window.
- Update SDL to v2.30.6.
- Update Nuked OPL3 to cfedb09efc03f1d7b5fc1f04dd449d77d8c49d50.
- Update stb (stb_image.h v2.29; stb_image_write.h v1.16).
- Set CMake minimum version to v3.5.0.
- Option `--data_dir` does not affect auto-detection of original assets.

Removed
- PS Vita support (long time not maintained, outdated code).