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I just found out about your port and love it - do the original "JAMERR.EXE" cheats work with Bstone.exe? I added the powerball command line parameter and can't seem to enable cheats by hitting left and right shift when the JAM logo appears.
Post edited April 12, 2020 by Galaxy_Stranger
Just downloaded it and it's running flawless. Thanks for working on this.

The original version is so janky and the QOL improvements in the source port transform the game.
@bibendovsky, How to emulate with PC Speaker sound this version?
Post edited April 29, 2020 by Vladi169
@bibendovsky

Any ETA when the next full version release will happen?
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Galaxy_Stranger: I just found out about your port and love it - do the original "JAMERR.EXE" cheats work with Bstone.exe? I added the powerball command line parameter and can't seem to enable cheats by hitting left and right shift when the JAM logo appears.
All original command line parameters were removed.
To enable debug mode (cheats) add to command line parameter "--cheats" (without double quotes of course).
Also you don't have to wait for JAM logo to press both SHIFTs simultaneously to enable cheats like it was in original version.
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Vladi169: @bibendovsky, How to emulate with PC Speaker sound this version?
The port does not support such feature.
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Berzerk2002: @bibendovsky

Any ETA when the next full version release will happen?
I hope after the beta-6.
You may try beta-5 for now, should be pretty playable.
Post edited May 01, 2020 by bibendovsky
Thanks!
Are the original savegames compatible between DOS/Source port, Source port/DOS?

And can I add command lines to point the savegame route to the game folder?

Thanks.
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Gudadantza: Are the original savegames compatible between DOS/Source port, Source port/DOS?

And can I add command lines to point the savegame route to the game folder?

Thanks.
1) Saved games are not compatible with DOS version(s).

2) Use option "--profile_dir dir" to change the location of saved games, configuration file and the log.

Beta release v1.2.0-beta.6

Possibly the last beta release of v1.2.0.

### Added
- Option `calculate_hashes` to calculate hashes of resource files.
- Option `extract_walls` to extract graphics resources (wall, flooring, etc.).
- Option `extract_sprites` to extract graphics resources (actors, decorations, etc.).
- Option `extract_music` to extract music resources.
- Option `extract_sfx` to extract sfx resources.
- Option `extract_texts` to extract text resources.
- Option `extract_all` to extract all resources.

### Changed
- Disabled music caching.
- Reduced volume factor of OPL sounds.

### Fixed
- Audio normalization.
- [HW] Rendering / crash of pushwall which can be pushed multiple times.
Post edited May 05, 2020 by bibendovsky
Release v1.2.0

### Added
- 3D-renderer (OpenGL backend).
- Menu to control video mode.
- Menu to control texturing.
- [RHW] Texture upscale filter (xBRZ).
- Option `snd_is_disabled` to ignore audio subsystem.
- Option `vid_is_positioned` to control position of the window.
- Option `vid_is_widescreen` to control widescreen mode.
- Option `vid_is_ui_stretched` to control UI stretching.
- Option `vid_2d_texture_filter` to control texturing filter for UI.
- Option `vid_3d_texture_image_filter` to control texturing image filter for the scene.
- Option `vid_3d_texture_mipmap_filter` to control texturing mipmap filter for the scene.
- Option `vid_3d_texture_anisotropy` to control anisotropy filter for the scene.
- Option `vid_texture_upscale_filter` to select texturing upscale filter.
- Option `vid_texture_upscale_xbrz_degree` to control degree of xBRZ filter.
- Option `vid_aa_kind` to select anti-aliasing mode.
- Option `vid_aa_degree` to select anti-aliasing degree.
- Option `calculate_hashes` to calculate hashes of resource files.
- Option `extract_walls` to extract graphics resources (wall, flooring, etc.).
- Option `extract_sprites` to extract graphics resources (actors, decorations, etc.).
- Option `extract_music` to extract music resources.
- Option `extract_sfx` to extract sfx resources.
- Option `extract_texts` to extract text resources.
- Option `extract_all` to extract all resources.
- Generic instruction on how to compile on Linux-based system.

### Removed
- Option `vid_scale`.
- Vanilla input bindings and related menu items.

### Changed
- Renamed option `vid_windowed` to `vid_is_windowed`.
- Renamed option `vid_window_x` to `vid_x`.
- Renamed option `vid_window_y` to `vid_y`.
- Renamed option `debug_dump_hashes` to `calculate_hashes`.
- Split option `vid_mode` into `vid_width` and `vid_height`.
- Renamed option `vid_no_vsync` to `vid_vsync`.
- Values of option `vid_renderer`.
- Serializing barrier switches.
- Disabled music caching.
- Reduced volume factor of OPL sounds.
- Saved games are not compatible with previous versions.

### Fixed
- Audio normalization.
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bibendovsky: Release v1.2.0
Sweet. Gonna grab it. Thanks for keeping Blake Stone alive in 2020.
Release v1.2.1

### Added
- Auto-detect game content of GOG (Windows only) and Steam (Windows only).
- Show message box with options if multiple game contents found.
Release v1.2.2

### Fixed
- Handling of file paths.
Hadn't found this before (using the wrong search terms, I suppose), but this is great. Thanks a lot bibendovsky!

It's so nice to be able to play this with normal mouse look. I used to be able to circlestrafe in Doom with just the keyboard, but that was 25 years ago. This source port makes Blake Stone so much more playable.
@bibendovsky

I've a request for your source port. Could you implement a "hold fire button to keep firing" thing (just like Doom) so you don't have to click the left mouse button for every bullet you shoot? It would really help avoiding increasing pain in my mouse hand (carpal tunnel syndrome etc.).
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Berzerk2002: @bibendovsky

I've a request for your source port. Could you implement a "hold fire button to keep firing" thing (just like Doom) so you don't have to click the left mouse button for every bullet you shoot? It would really help avoiding increasing pain in my mouse hand (carpal tunnel syndrome etc.).
"One click - one round" work only for pistols.
The rest weapons fires rounds till trigger is pressed.
Post edited May 26, 2020 by bibendovsky