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quilnux: NATPunch means your firewall is set to NAT-Strict mode or UPnP is turned off on your router. You should double-check your router settings and be sure UPnP is ON/ENABLED and that NAT Strict Mode is set to OFF or DISABLED.

Should fix the issue.
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MrL: This will get you out of NatPunch(62), after that you hit NatPunch(66), which no amount of tinkering with router, firewall, antivirus, port forwarding, etc will fix.
Have you checked your Windows firewall profile? Is it in Public or Private mode? Be sure it's set to Private.
Why do you answer if you didn't read my post?
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LordWolfy: @ZappSWE Do me a favor, open your Baldur's Gate III\ Bin-folder and open the latest version of Network.2023-08-0X.XXXXXX.txt and Paste it in here.

Mine looks like this:
[05-08-2023 21:47:56:580][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameSt ateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Uninitialized

[05-08-2023 21:47:56:580][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameSt ateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: Uninitialized

[05-08-2023 21:47:57:050][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitMenu
[05-08-2023 21:47:57:052][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartLoading
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Init
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadModule
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadMenu
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Menu after fade: FadeInFadeOut
[05-08-2023 21:47:57:481][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: InitMenu
[05-08-2023 21:47:58:204][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitMenu, to: StartLoading
[05-08-2023 21:47:59:466][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cp p 109 net::PortMapperUPnP::Discover]: [NET] Discovery finished... a UPnP enabled router has been found
[05-08-2023 21:48:05:104][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Init
[05-08-2023 21:48:05:303][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Init, to: LoadModule
[05-08-2023 21:48:17:972][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadModule, to: LoadMenu
[05-08-2023 21:48:25:811][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadMenu, to: StopLoading
[05-08-2023 21:48:26:345][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: Menu
[05-08-2023 21:48:36:715][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2676 net::AbstractPeer::BindSocket]: Binding socket to port 23243 ...
[05-08-2023 21:49:00:690][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GalaxyBinding\GalaxyMatch MakingManager.cpp 404 glx::GalaxyMatchMakingManager::OnLobbyList]: IO Failure while trying to get Galaxy lobby list
[05-08-2023 21:49:32:051][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GalaxyBinding\GalaxyMatch MakingManager.cpp 404 glx::GalaxyMatchMakingManager::OnLobbyList]: IO Failure while trying to get Galaxy lobby list
Patched today on GOG.
Went to Multiplayer, saw no sessions.
Joined a Direct Connect session on Steam.
Left the session.
Went back to the Multiplayer, full with sessions.
Left the game, restarted it, went to Multiplayer, refreshed twice and got a lot of lobbies.

So, either they fixed it via the hotfix or this is the way as a workaround:
Join a game via Direct Connect.
Leave.
Refresh Lobby overview.
Join a lobby of your choice.

Let me know how it works for you :)
It started working yesterday for me, after a patch was downloaded. No workarounds needed for me. I little wonky though, some disconnects after loading in games and such, but still; improvments.
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LordWolfy: @ZappSWE Do me a favor, open your Baldur's Gate III\ Bin-folder and open the latest version of Network.2023-08-0X.XXXXXX.txt and Paste it in here.

Mine looks like this:
[05-08-2023 21:47:56:580][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameSt ateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Uninitialized

[05-08-2023 21:47:56:580][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameSt ateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: Uninitialized

[05-08-2023 21:47:57:050][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitMenu
[05-08-2023 21:47:57:052][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartLoading
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Init
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadModule
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadMenu
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Menu after fade: FadeInFadeOut
[05-08-2023 21:47:57:481][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: InitMenu
[05-08-2023 21:47:58:204][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitMenu, to: StartLoading
[05-08-2023 21:47:59:466][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cp p 109 net::PortMapperUPnP::Discover]: [NET] Discovery finished... a UPnP enabled router has been found
[05-08-2023 21:48:05:104][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Init
[05-08-2023 21:48:05:303][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Init, to: LoadModule
[05-08-2023 21:48:17:972][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadModule, to: LoadMenu
[05-08-2023 21:48:25:811][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadMenu, to: StopLoading
[05-08-2023 21:48:26:345][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: Menu
[05-08-2023 21:48:36:715][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2676 net::AbstractPeer::BindSocket]: Binding socket to port 23243 ...
[05-08-2023 21:49:00:690][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GalaxyBinding\GalaxyMatch MakingManager.cpp 404 glx::GalaxyMatchMakingManager::OnLobbyList]: IO Failure while trying to get Galaxy lobby list
[05-08-2023 21:49:32:051][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GalaxyBinding\GalaxyMatch MakingManager.cpp 404 glx::GalaxyMatchMakingManager::OnLobbyList]: IO Failure while trying to get Galaxy lobby list
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Corlexys: Patched today on GOG.
Went to Multiplayer, saw no sessions.
Joined a Direct Connect session on Steam.
Left the session.
Went back to the Multiplayer, full with sessions.
Left the game, restarted it, went to Multiplayer, refreshed twice and got a lot of lobbies.

So, either they fixed it via the hotfix or this is the way as a workaround:
Join a game via Direct Connect.
Leave.
Refresh Lobby overview.
Join a lobby of your choice.

Let me know how it works for you :)
The update that came the day after resolved my issue too, might just have been a wee scripting error on Larians part I guess. It works now, as it should. So I'm gonna leave it at that.