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Hi,
Have anyone gotten the multiplayer to work on this platform? I always get "No lobbies found" and a empty list.
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Post edited August 06, 2023 by LordWolfy
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LordWolfy: Hi,
Have anyone gotten the multiplayer to work on this platform? I always get "No lobbies found" and a empty list.
Same unfortunately... trying to mess with the firewall and VPN, no luck. Trying to google it, but very little info on it....

@Larian Any news on this topic? I mean "no lobbies found" 2 days after release... ALL the time when clicking 'Multiplayer'...
@ZappSWE Do me a favor, open your Baldur's Gate III\ Bin-folder and open the latest version of Network.2023-08-0X.XXXXXX.txt and Paste it in here.

Mine looks like this:
[05-08-2023 21:47:56:580][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameSt ateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Uninitialized

[05-08-2023 21:47:56:580][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameSt ateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: Uninitialized

[05-08-2023 21:47:57:050][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitMenu
[05-08-2023 21:47:57:052][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartLoading
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Init
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadModule
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadMenu
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Menu after fade: FadeInFadeOut
[05-08-2023 21:47:57:481][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: InitMenu
[05-08-2023 21:47:58:204][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitMenu, to: StartLoading
[05-08-2023 21:47:59:466][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cp p 109 net::PortMapperUPnP::Discover]: [NET] Discovery finished... a UPnP enabled router has been found
[05-08-2023 21:48:05:104][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Init
[05-08-2023 21:48:05:303][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Init, to: LoadModule
[05-08-2023 21:48:17:972][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadModule, to: LoadMenu
[05-08-2023 21:48:25:811][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadMenu, to: StopLoading
[05-08-2023 21:48:26:345][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: Menu
[05-08-2023 21:48:36:715][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2676 net::AbstractPeer::BindSocket]: Binding socket to port 23243 ...
[05-08-2023 21:49:00:690][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GalaxyBinding\GalaxyMatch MakingManager.cpp 404 glx::GalaxyMatchMakingManager::OnLobbyList]: IO Failure while trying to get Galaxy lobby list
[05-08-2023 21:49:32:051][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GalaxyBinding\GalaxyMatch MakingManager.cpp 404 glx::GalaxyMatchMakingManager::OnLobbyList]: IO Failure while trying to get Galaxy lobby list
Been like that since launch, you'll have more luck using the direct connect option with friends.
Like seriously?

Does anyone know anything about this, I've paid money for this shit, where the hell is the support?

Is this typical GOG stuff with no servers working or is there a reason to why it's not working, like why would anyone buy a game off GOG if one of the main things aren't working?!

Like I need direct connect or it doesn't work??
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Plok_HR: Been like that since launch, you'll have more luck using the direct connect option with friends.
Have you had any success with direct connect? Because I haven't...
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Plok_HR: Been like that since launch, you'll have more luck using the direct connect option with friends.
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LordWolfy: Have you had any success with direct connect? Because I haven't...
Yes, I've used directconnect to play a game hosted by a steam player. Only weirdness was all multiplayer names showing in game as mine instead of importing their steam names.
For direct connect to work for me to steam I have to turn on a VPN and I don’t see any lobbies at all.
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Sepp228: For direct connect to work for me to steam I have to turn on a VPN and I don’t see any lobbies at all.
GOG & Larian; you need to fix this. Otherwise an AMAZING GAME, understand you've got a lot to do now, but please fix the multiplayer ASAP, lesser bugs can be fixed along the way. Don't really understand how this could slip through
Same here, no lobbies, and all direct id games I've tried joining ended up with natpunch(66) errors
Same ive been playing solo that was my main reason to buy the game but a friend of mine bought the game yesterday and i didnt know this was so broken because aside from no lobies direct connect is literally not working either we only get nat punh (66) erro
Post edited August 06, 2023 by allan1096
Yep, reinstalled the game, but no chance to find multiplayer lobbies or be found while playing.

@larian, please fix this with GOG as soon as possible - this seems a huge problem for all players from all over the world
This is unacceptable. I'm returning the game.
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MrL: This is unacceptable. I'm returning the game.
Wondering myself - is returning the game even possible, when we bought it during EA, in my case 2020?
Would refund and rebuy on Steam as a last resort :(
No issues with direct connect for me.

I've hosted a lobby and had steam users join and I've joined a steam users lobby all post hotfix 1 coming out.
I don't launch with galaxy, I just used it to download the game and the hotfix, so my lobby browser doesn't work and just tells me galaxy isn't running.