LordWolfy: @ZappSWE Do me a favor, open your Baldur's Gate III\ Bin-folder and open the latest version of Network.2023-08-0X.XXXXXX.txt and Paste it in here.
Mine looks like this:
[05-08-2023 21:47:56:580][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameSt ateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Uninitialized
[05-08-2023 21:47:56:580][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameSt ateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: Uninitialized
[05-08-2023 21:47:57:050][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitMenu
[05-08-2023 21:47:57:052][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartLoading
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Init
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadModule
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadMenu
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 132 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
[05-08-2023 21:47:57:053][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 115 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Menu after fade: FadeInFadeOut
[05-08-2023 21:47:57:481][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: InitMenu
[05-08-2023 21:47:58:204][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitMenu, to: StartLoading
[05-08-2023 21:47:59:466][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cp p 109 net::PortMapperUPnP::Discover]: [NET] Discovery finished... a UPnP enabled router has been found
[05-08-2023 21:48:05:104][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Init
[05-08-2023 21:48:05:303][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Init, to: LoadModule
[05-08-2023 21:48:17:972][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadModule, to: LoadMenu
[05-08-2023 21:48:25:811][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadMenu, to: StopLoading
[05-08-2023 21:48:26:345][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameSt ateMachine.cpp 250 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: Menu
[05-08-2023 21:48:36:715][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2676 net::AbstractPeer::BindSocket]: Binding socket to port 23243 ...
[05-08-2023 21:49:00:690][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GalaxyBinding\GalaxyMatch MakingManager.cpp 404 glx::GalaxyMatchMakingManager::OnLobbyList]: IO Failure while trying to get Galaxy lobby list
[05-08-2023 21:49:32:051][F:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GalaxyBinding\GalaxyMatch MakingManager.cpp 404 glx::GalaxyMatchMakingManager::OnLobbyList]: IO Failure while trying to get Galaxy lobby list
Patched today on GOG.
Went to Multiplayer, saw no sessions.
Joined a Direct Connect session on Steam.
Left the session.
Went back to the Multiplayer, full with sessions.
Left the game, restarted it, went to Multiplayer, refreshed twice and got a lot of lobbies.
Join a game via Direct Connect.
Leave.
Refresh Lobby overview.
Join a lobby of your choice.