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Mimo: Less exploring, more sending units to win the game please.

And yes, I took the tower to seal off the GOLD. I LOVE GOLD! Plus, I'm trying to force your paladins back to the surface so they do what they are supposed to do which is fight bad guys.
Those paladins were (and are) massively out of position to be fighting bad guys (being far behind my front line of OTHER paladins and the firing squad). Because they couldn't reasonably catch up, I sent them down there to sweep for bad guys and make sure nobody pops to the surface behind my lines.

Fear not: everything that can actually fight is going off to fight. Even with Explorer, I only have so much move.
Necromancer > Paladins. :(
Irene - Took a turn. Taking a long time to hunt down some Infidels. Not quite sure how zombies are moving so fast, even if it is the Shadow Realm. Wonder what I'll get?
Irene, Day 27

We're on mop up duty now. :)

TS
I've decided to delay the assault on the city for one more turn, to allow another 4 units to move into position to help and to finish Conquerer research. Next turn, that city should change hands.

On a semi-related note: If you look in that swamp area between the mountains between my starting area and the Undead starting area, is that a poison cloud floating over most of it? I've been wondering why my units haven't wanted to go through there, even though it looks like a much shorter path to the city. I figured maybe terrain would have somehow wiped my move really fast, as opposed to the roads available by walking around the mountain range.

If it is a poison cloud, what does the poison cloud do? Is it similar to how they work in AoW1?
I think there is a poison cloud. You can move into it but autopathing tries to avoid it so you must force move units there if you want to.
Units in posion take minor damage and going through 1 or 2 tiles in not really big deal if you have ways or time to heal it but moving through larger area can be bit more damaging.
Irene,

Tomorrow looks good for assaulting the Nekrons! Just don't lose the gold medal unicorn who is your most valuable unit. Might even be worth it to keep him out of the battle so he doesn't act as an arrow magnet. :)

TS
Irksome: The computer taking a node and thereby disrupting your carefully adjusted research values so you don't actually finish your research next turn.

Oh well, the city is mine. Lost two gold medal unicorns (one promoted mid battle, but I did get to use its healing!) in the process, among some other things. The High Priests will still provide healing. Might need another few turns to gather reinforcements before going after the leader himself.

Spiders are annoying.
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Bookwyrm627: Irksome: The computer taking a node and thereby disrupting your carefully adjusted research values so you don't actually finish your research next turn.
Just max the research. The extra at the end of researching a skill automatically goes to pure, spendable mana. :)

I'll even choose not to research anything for a few turns sometimes to reload on mana before going all in on the next ability. Truly no point in having tons of spells you'll never cast...

PS. I thought you learned how annoying spiders are when your Dragon succumbed to a web. Or maybe you already deleted that memory from the noggin. I probably would have too!

Irene, Day ??, TS
Post edited November 19, 2016 by Mimo
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Bookwyrm627: Irksome: The computer taking a node and thereby disrupting your carefully adjusted research values so you don't actually finish your research next turn.
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Mimo: Just max the research. The extra at the end of researching a skill automatically goes to pure, spendable mana. :)

I'll even choose not to research anything for a few turns sometimes to reload on mana before going all in on the next ability. Truly no point in having tons of spells you'll never cast...

PS. I thought you learned how annoying spiders are when your Dragon succumbed to a web. Or maybe you already deleted that memory from the noggin. I probably would have too!
Oh! Nice! I figured the remainder was just wasted, like in most games. One thing I like about Galactic Civilizations 2 is that excess research would be rolled into the next research choice; you could learn half a dozen techs in one turn if you had a bunch of low level stuff that you didn't get to until later in the game. It also lets you change research choices mid-research; the points already spent aren't immediately lost, though your progress does "decay" some each turn you are researching something else.

Does the pure research get rolled into mana too, or is that wasted? For example, I only need maybe 10 research to finish Conquerer, but I have 55 automatic research. Does the remaining 45ish get turned into mana too?

Also, my dragon was just torn from the sky by 3 necromancers and a tower. Too much firepower for it to deal with, though it did kill one necromancer and froze another.

My group of Paladins was delayed by a spider, letting the necromancer black bolt all over my death weakness, but I also played that battle badly and was caught by surprise by the strength of the blade dancer's double strike. I should have wiped out the spider, then made the necromancer charge me so I could get multiple swings first, instead of charging him for one swing and he gets three free shots.
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Bookwyrm627: Does the pure research get rolled into mana too, or is that wasted? For example, I only need maybe 10 research to finish Conquerer, but I have 55 automatic research. Does the remaining 45ish get turned into mana too?
Yes.
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Bookwyrm627: Does the pure research get rolled into mana too, or is that wasted? For example, I only need maybe 10 research to finish Conquerer, but I have 55 automatic research. Does the remaining 45ish get turned into mana too?
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Vitek: Yes.
I think it's an inefficient conversion rate of 0.7 or 0.3 however
TS

So a succubus chased my bird up to a circus tent. One hired beholder later, and I'm short one bird while Necros is short one succubus. However, my beholder is dissatisfied with his new career. I added a unicorn, and that dropped the rebellion chance from 50% to 10%.

What can I add to the stack to remove the rebellion chance (assuming the stupid beholder doesn't spring on that 10% this turn)?

Circus (pick one):
Glade Runner (elf)
Djinn (nomad)
Efreet
Mystic (Tigran)

Summon:
Unicorn
Zephyr Bird
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Bookwyrm627: TS

What can I add to the stack to remove the rebellion chance (assuming the stupid beholder doesn't spring on that 10% this turn)?
Add units that 1) like you, 2) are of your alignment, and 3) are the same race/alignment as the other units in a stack.
Adding a unit of the same race didn't help. :(

I should be alright if the Beholder doesn't bail this turn, so it can reach my heroes and shooters.. Two unicorns will keep the mystic in line.