Bookwyrm627: Irksome: The computer taking a node and thereby disrupting your carefully adjusted research values so you don't actually finish your research next turn.
Mimo: Just max the research. The extra at the end of researching a skill automatically goes to pure, spendable mana. :)
I'll even choose not to research anything for a few turns sometimes to reload on mana before going all in on the next ability. Truly no point in having tons of spells you'll never cast...
PS. I thought you learned how annoying spiders are when your Dragon succumbed to a web. Or maybe you already deleted that memory from the noggin. I probably would have too!
Oh! Nice! I figured the remainder was just wasted, like in most games. One thing I like about Galactic Civilizations 2 is that excess research would be rolled into the next research choice; you could learn half a dozen techs in one turn if you had a bunch of low level stuff that you didn't get to until later in the game. It also lets you change research choices mid-research; the points already spent aren't immediately lost, though your progress does "decay" some each turn you are researching something else.
Does the pure research get rolled into mana too, or is that wasted? For example, I only need maybe 10 research to finish Conquerer, but I have 55 automatic research. Does the remaining 45ish get turned into mana too?
Also, my dragon was just torn from the sky by 3 necromancers and a tower. Too much firepower for it to deal with, though it did kill one necromancer and froze another.
My group of Paladins was delayed by a spider, letting the necromancer black bolt all over my death weakness, but I also played that battle badly and was caught by surprise by the strength of the blade dancer's double strike. I should have wiped out the spider, then made the necromancer charge me so I could get multiple swings first, instead of charging him for one swing and he gets three free shots.