Mimo: AI sees all. Concealed units (and entire stacks) are what make mulitplayer games fun and the lack of their utility takes away a lot when playing the AI.
Interesting. I remember a few instances in the AoW1 campaign where I had a concealed wall climber running around in a small AI starting area sniping and resniping towns and structures. If my guy ended his move in place where he was visible, the computer would stomp on his head. As long as I ended my move in the forest (and NOT next to one of said structures) I was able to keep harassing him.
More amusement was had when I realized the local AI stacks didn't have wall climbing, wall breaking, or flying. So I paid for construction of a wooden wall around the local cities.
Mimo: Re: Shrines - Order is by far the most useful since it provides 10 production points and useful quests. War is second most useful since it makes troops veteran, but it has a tendency to ask you to break alliances/peace and raze towns you'd rather not raze.
Nature and Magic are virtually useless (in my opinion) except in a very long game. They both give you quests to do stupid stuff like razing income structures. Um, no thank!
Good to know. Since I started with a Pegasus this time, and since I didn't see those production resources laying around this time, I decided to start by building a Master's Guild in my city. Hopefully it will pay off. I'll probably add a Shrine or Order later.
1) Are there any issues with mix-and-matching shrines in different cities?
2) How do you determine fertility of a potential city site (max population and stuff)?
3) What sort of bonuses do cities get from various terrain?
4) What is the minimum distance that must be between cities?