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Received someone's password protected turn.
TS
Received someone's password protected turn, again.
Yeh I keep hitting forward, and removing the wrong file, but this time I remembered and immediately sent again, have you checked both files?
I guess I'll have a look in my mailbox - the Wrapper downloaded only the wrong one.

TS
Post edited November 18, 2019 by jyri
We make lots and lots and lots of preparations, then finally make the war declaration against the dwarves that have magically kidnapped heroes right before we reached them not once but twice. Ah and cancelled our very important alliance!

With all the magic items that the dwarves have gathered - lastly they were leaving magic items on the ground, not even bothering to pick them up - a hero task force will be quite dangerous, that we know they already have 5 among which the dwarven and the goblin level V spellcasters.


// sorry for the 2 days wait, I've been doing this turn for the whole time, not having a list of stacks to see the morales quickly - like the cities - is really tough!
Orcs are annoying.

TS
Turn sent to jyri by accident, resent the right way after
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Thereunto: Turn sent to jyri by accident, resent the right way after
Loaded the turn before I saw this and read a letter from the Azracs not meant for Lizard eyes (but that part only became apparent near the end of the letter at which point I closed the game). Peace with the Azracs is over though.
I got an email that had a message to ignore it, so I did.... but it was actually for me, so I finally played it now.

Orcs, Day 31

Goblin settlements fall to the blandishments of our ambassadors.
The war with the dwarves finally commences, with a fearless advance and already we hear croaking noises from the swamps. Didn't we agree on finishing the underground races before starting wars on the surface?? It is true that we had our misunderstandings, but there were no damages and finally, the real traitor will be the one that declares war before the agreement is finished. Let us see what the word of a lizard counts for!
TS
After long hours studying the reports of the day, it seems that what happened was: one of Dwarf's heroes cast town portal, the stack grabs another town, then a second casts a warp party or two, they end up right behind enemy lines, grab another town and a tower, cast an eagle that grabs yet another town then they town portal back who knows where.

Dwarf has luck shining on him, between the good warp party and the fact that of the two spellcasters, one decided suddenly to accept bribes whereas before he didn't while the other was whisked away magically one turn before I reached it, then was probably charmed being a goblin, despite a rather high resistance.

I probably can't cope with this. My armies have to move through ordinary means. I am starting to think that there's no hope in the subterraneans and that it is only a matter of time, but in a while I will be executed by the dwarves...
Post edited November 25, 2019 by Arnuz
TS
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Arnuz: After long hours studying the reports of the day, it seems that what happened was: one of Dwarf's heroes cast town portal, the stack grabs another town, then a second casts a warp party or two, they end up right behind enemy lines, grab another town and a tower, cast an eagle that grabs yet another town then they town portal back who knows where.
Wow, that's pretty epic. One may say it is unbalanced, uncounterable or unfair.... maybe it is, but I really like the idea of multiple Spellcasting V heroes in a stack that can warp party or Town Gate 6 times a turn or something crazy like that.
Makes me feel more motivated to make another map, one where there's little in the way of gold or towns, and it's all about mana and spellcasters.
Post edited November 25, 2019 by southern