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Vitek: It's possible there is invisble unit blocking the way. Or spiderweb? AI pathfinding does anything to avoid even single web.
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Bookwyrm627: I've walked this corridor before. There are no webs, no blacked out terrain. I checked every single hex within 3 hexes of that tower just to see if maybe I can't see something that redirected my path, and it is only when I target the tower's actual hex that my guys wanted to run somewhere else.
It's one of Mimo's Rogues, I think. He is insanely irritating to play against even by accident and when you can't see him. Just as well I have Stockholm Syndrome over it. Actually, this feature of the game can allow you to detect invis/concealed units at a great distance.

Also, thanks for reminding me to check the hotkeys for this game. I think I have grid always on (sharp hex terrain), looks ugly. Unless there's also a lined grid overlay?

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Bookwyrm627: Fuck ups Galore, Day Whatever
I thought they weren't adjacent.

[This is a legit fuck-up on my part. Not asking for a restart even though it probably costs me any chance at winning]

TS
You have my permission to restart. The game should be about what people intended to do, not what they did by accident or mis-seeing something.
Post edited January 12, 2017 by southern
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southern: It's one of Mimo's Rogues.

Unless there's also a lined grid overlay?

You have my permission to restart.
Yes, it is annoying me.

Ctrl H. Do it at the beginning of every turn.

Very magnanimous. Not being sarcastic, being quite serious. Only Southern is allowed a voice in this since conflict of interest interferes with my view.
I just checked http://aow2.heavengames.com/library/hotkeys/

So apparently I can press 'S' instead of getting fed up that patch 1.4 gives archers Strike. And wow, never knew the game had a hex grid.

The ugliness I mentioned was a different graphical setting to do with how fog of war/unexplored tiles are portrayed as having sharp edges next to each other. As in the black/fogged overlay isn't a smooth line, but instead follows the hexagon pattern exactly. In a previous install the game looked better and didn't do this and I can't find the option anywhere ingame, in setup or by hotkey to change it back.

Edit: found how to change it. Went into properties, compatibility on the game .exe file and set it to use fewer colours. Not only did it fix the issue of FoW/unexplored having a too-sharp, hexagonal distinction, but it also restored many glow effects to the true glory. I didn't know Magic Vaults lit up their surroundings when that lighting flashes over them!
Post edited January 12, 2017 by southern
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southern: You have my permission to restart. The game should be about what people intended to do, not what they did by accident or mis-seeing something.
I gratefully accept your offer.

I've replayed my turn as best as I could remember, except I don't attack 3v9 and I advance forward toward the tower instead of running back the other way because someone was sitting in the fog of war.

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Bookwyrm627: I've walked this corridor before. There are no webs, no blacked out terrain. I checked every single hex within 3 hexes of that tower just to see if maybe I can't see something that redirected my path, and it is only when I target the tower's actual hex that my guys wanted to run somewhere else.
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southern: It's one of Mimo's Rogues, I think. He is insanely irritating to play against even by accident and when you can't see him. Just as well I have Stockholm Syndrome over it. Actually, this feature of the game can allow you to detect invis/concealed units at a great distance.
Turns out I'm an idiot, and didn't pay close enough attention when rechecking the pathing to each individual hex after suiciding my heroes like an epic moron. There was indeed a unit blocking the path to the tower.

Being able to detect units like this is kind of neat, now that I know it is there. Not very nice design, but it might be useful as long as I remember never, ever to double click to move.

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southern: Also, thanks for reminding me to check the hotkeys for this game. I think I have grid always on (sharp hex terrain), looks ugly. Unless there's also a lined grid overlay?
Yeah, there's a grid overlay if you press F4.

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Mimo: Very magnanimous. Not being sarcastic, being quite serious.
Also agreed, since this is a case where I should know better.

-----

One last question for the moment: if a hero is dominated in combat by a player who is already at the hero limit, what happens to the newly dominated hero? Is it impossible to dominate the hero? Does the hero vanish at the end of combat?
Post edited January 12, 2017 by Bookwyrm627
Gabby, Some Day

It map is somewhat fucked up.
I mentioned before draconinas miss from relations list even though I own their town.
Frostlings are now angry at me and deserting because my realm according to them consists mostly of twilight races. Well, I have only good and neutral towns but sure.
And another town rebelled without any notification probably just because it could. I actually checked its morale the turn before and it was alright.

Turn sent.
Necking, Day 38

The Water elemental was bad enough, but a freaking LEPRECHAUN? I hope everyone takes note of that. They have invisibility and swimming!

We struggle to cling to the rump of a once promising kingdom.

We will surely erect a statue to the Dark Elf archer who slew that Leprechaun in the heroic defeat defending our north Wizard's Tower - If we still rule anything in five turns' time, which is doubtful.
Post edited January 12, 2017 by southern
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southern: Necking, Day 38
Blah, blah, blah. And all my units are dead. And you have the City back without any difficulties.

Halfings, Day of Mourning

No units, no heroes, no hope. Woe is me / us.

Thank goodness for ale, wacky tobacky, and 24 hour convenience stores.

TS
Post edited January 13, 2017 by Mimo
Carry On, Day Day 38

I capture an empty outpost and remove a worthless unit from my roster.

Fear not Mimo. I'll never be much more dangerous than Vitek.
Gabby, Day 38

Yeah, so elves like me because my realm is of races of light and frostlings dislike because my realm is of twilight races...
We observe but we do nothing.

Turn sent.
Necking, Day 39

We struggle to balance our forces against those of the Orcs.

We finally gave an Archon hero his thrice-earned demise.
Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!
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Vitek: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!
I told you it would happen! - a little unfortunate that I chose to recapture the watchtower and spot him, perhaps
Post edited January 13, 2017 by southern
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southern: I told you it would happen! - a little unfortunate that I chose to recapture the watchtower and spot him, perhaps
You were supposed to run from Bookwyrm and fight mimo, not care about some nobody lurking in the background, not harming anyone. :-)
I hope it will bite you in the ass :-p

Shorty, Day 39


Maybe the Archons should actually do something rather than merely serve as voyeurs.

TS
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Vitek: You were supposed to run from Bookwyrm
But in which direction?! I can't make up my mind and must hover near him.