And G: To be clear, this is after making the byte edits that should double ignition chance? Can you confirm that it does indeed double the amount of ignition events?
It was with 1.42, and interestingly it's actually lower now lol I hadn't realized. Using the same method of 10 attempts to ignite 10 crop hexes per turn, 1.36 yielded 5, 5, 5, 4, 6, 5, 7, 5, 4, 6 - an average of 5.2 out of 10 versus 3 out of 10 in 1.42, at least in my limited attempts.
And G: Edit: I'm considering changing the durations for Bloodlust (Blood Shrine) and Nature's Blessing (Spring of Life) from 3 turns to something like 10. Any reason why this might be a bad idea?
I agree with Southern about Spring of Life being a sort of regional boost, as opposed to a fueling station for outbound units on their way to conquest. I like it being more of a defensive landmark, fitting with Elves defending a forest or Lizards a swamp, etc. Although 5 turns or so would allow for greater freedom to move around the area without being stuck on the landmark all the time, which would be kind of nice.