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And G: How about a recolour of a Troll with the horns of a Dwarven First Born?
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Lagi_: dont think so.

troll could has a good body for a werewolf. His attack with both hand, looks like claw attack / or even bite.
just put wolf head recolor to look like a fur - viola

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ok less talking more doing. I need to make some drawing plan, my hype would not last forever.
Doesn't the game already have an unused werewolf graphic in the files? Is it just not very good?
cannot find old werewolf in files.

Do you think about any items, pickup that could be drawn?
there is only gold, and crystal to pick up (and bag = item).

Any if it would be to any use?

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not sure what could be done to Salamander.
I can add some red color to his sword, so it looks like flame. and break the monotony of gold color.
I can also pale down his skin.

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ok I think I got it!!
salamander will have a green strips, and more red accent on sword - IMO dope.
Post edited July 10, 2020 by Lagi_
Ah, maybe the werewolf is from Warlock's mod then? Here is the download link for the ilb:
https://www.dropbox.com/s/l1xa5fqrbgkwidc/undww.ILB?dl=0
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southern: Ah, maybe the werewolf is from Warlock's mod then? Here is the download link for the ilb:
https://www.dropbox.com/s/l1xa5fqrbgkwidc/undww.ILB?dl=0
yes! this werewolf look great (its troll + wolf head) - almost perfect, if not the mono-color. But IMO is good enough as it is.

I would put it as replacement of Nordic Glow unit for Frostlings (or Balista).

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salamander done

salamander package (include death).

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now diringers, it should be quick job - ehh.. my hand edits are clearly visible. plus i would have to change all shape of ballon.
Post edited July 11, 2020 by Lagi_
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And G: To be clear, this is after making the byte edits that should double ignition chance? Can you confirm that it does indeed double the amount of ignition events?
It was with 1.42, and interestingly it's actually lower now lol I hadn't realized. Using the same method of 10 attempts to ignite 10 crop hexes per turn, 1.36 yielded 5, 5, 5, 4, 6, 5, 7, 5, 4, 6 - an average of 5.2 out of 10 versus 3 out of 10 in 1.42, at least in my limited attempts.


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And G: Edit: I'm considering changing the durations for Bloodlust (Blood Shrine) and Nature's Blessing (Spring of Life) from 3 turns to something like 10. Any reason why this might be a bad idea?
I agree with Southern about Spring of Life being a sort of regional boost, as opposed to a fueling station for outbound units on their way to conquest. I like it being more of a defensive landmark, fitting with Elves defending a forest or Lizards a swamp, etc. Although 5 turns or so would allow for greater freedom to move around the area without being stuck on the landmark all the time, which would be kind of nice.
Ignition chance is lower now? So if bytes 0x000621D7..0x000621DB are 5E 5B C3 8B C0, which is how it is in AoW v1.36 and AoW+ up to v1.42, the ignition chance is higher than if the bytes are changed to D1 E0 5E 5B C3? Are you sure?


I think it actually looks okay, apart from the greenish skin colour.

Can you make the horns swap colours every frame and add a siren sound? (Just kidding.)

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Lagi_: salamander will have a green strips, and more red accent on sword - IMO dope.
The stripes are cool but black would be a better colour for them IMO, like an actual salamander.


BTW I think your sprites deserve an extra thread where you can update the first post. Here they'll get buried eventually.
Post edited July 11, 2020 by And G
I'm redoing it now just in case.

1.42:

5, 6, 6, 7, 3, 3, 3, 3, 4, 4, .. average of 4.4 out of 10 this time

1.36:

3, 4, 4, 6, 3, 5, 2, 8, 3, 8 .. average of 4.6 out of 10 this time

It would take a much larger sample size to be truly accurate, but maybe it hasn't actually changed?
Of course there's no difference between v1.36 and v1.42 because v1.42 doesn't make any changes to ignition. You will need to do the byte edits yourself with a hex editor, and then test it. Doesn't matter which version you use to make the edits.
Oh lol. Well at least now I can declare myself the 1.36 Ignition master. Yeah, I'll try it.
For reference, here's my original post:
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And G: An addendum regarding ignition chance: There's a simple byte edit anyone can do to increase the chance by a factor of two; just open AoWEPack.dpl (or in AoW+ v1.42, +EPack.dpl) in a hex editor and replace the 5 bytes starting at 0x000621D7 (should be '5E 5B C3 8B C0') with 'D1 E0 5E 5B C3'. Would be great if someone could playtest this and let me know if ignition happens frequently enough then.
5, 5, 6, 6, 6, 7, 4, 5, 6, 7 = 5.7 out of 10 average

Did it a second time:

8, 4, 4, 4, 4, 3, 7, 4, 5, 4 = 4.7 out of 10 average
Well that doesn't seem to have made a whole lot of difference. Are you sure you edited the bytes correctly? Anyway, let's test something slightly different; instead of D1 E0 5E 5B C3 please write 88 C4 5E 5B C3 which is a very crude way of setting the chance to a high value if it is non-zero. In theory this should result in all crops being ignited. If this is true then please also test B0 64 5E 5B C3 which should result in the same effect, but might possibly also ignite hexes under units that don't have the Ignition ability.
Post edited July 11, 2020 by And G
88 C4 5E 5B C3

6, 8, 8, 4, 7, 4, 4, 6, 5, 9 = 6.1

5, 5, 4, 6, 5, 7, 4, 7, 6, 5 = 5.4

I quickly tried B0 64 5E 5B C3 and ran around with a few units and didn't notice anything different.

https://imgur.com/mtCe2Fm
The file you're editing here is AoWEPACK.xpl. Are you certain your executable actually loads AoWEPACK.xpl rather than AoWEPACK.dpl or +EPACK.dpl?
Yes, it's a functional AoW+ 1.41 install. I also tried 88 C4 5E 5B C3 on AoW 1.42 (and my Spellcasting points changed from 10 to 5, confirming functionality):

6, 2, 3, 7, 4, 5, 3, 3, 2, 4, 2 = 4.1

4, 4, 4, 5, 3, 6, 5, 3, 4, 5 = 4.3

For what that's worth..


Edit: https://imgur.com/JOBVuWh ... and I'm using backed up install directories of 1.41 and 1.42 from a usb drive that I'm copying onto my hard drive
Post edited July 11, 2020 by IniochReborn