To be clear, this is after making the byte edits that should double ignition chance? Can you confirm that it does indeed double the amount of ignition events?
southern: I tried using AoWCGE just now, I can open the Dwarf racial ILB and lagi's hamlet bmp with it, but trying to do anything else gets me bombarded with access violations, loads of different ones, and it just crashed.
Am I missing something? How do people use this thing??
I haven't done too much with ILBs in AoWCGE other than replacing some unit sprites to see whether it works at all, which it did. I'll look into adding new graphics when I start working on v1.50.
Lagi_: here Im thinking about cutting the move animation all together, or at least reducing it to 4 and double each frame twice
I agree with Southern that "if you're going to mod the game, it should be meticulous" - I'd much rather have two really great new sprites rather than ten mediocre ones.
Lagi_: make minotaur: legs from halfling Satyr (size up), torso? , head modified Boar?
How about a recolour of a Troll with the horns of a Dwarven First Born?
Lagi_: touch up dwarven ballon and air galley, the tips of ballon looks to pointy.
Agreed, especially the Air Galley. I love the 'double dirigible' look but I don't like the pointy ends; in my mind the Air Galley should have the shape of the
Airship from Flying Heroes (though not the texture).
Lagi_: fire elemental looks like joke
I think it looks okay because it has that semi-transparent overlay. Same thing with the Shadow and similar units.
Edit: I'm considering changing the durations for Bloodlust (Blood Shrine) and Nature's Blessing (Spring of Life) from 3 turns to something like 10. Any reason why this might be a bad idea?