It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
southern: Niiiice. Non-snowy dwarven hamlet was getting on my nerves
Once you notice it....
thanks,

do you have knowledge about any other graphic that could benefit from touch up?

https://imgur.com/Fj21dgk]
p.s. I was playing undead, and undeads tier 1 unit rooster look strange.[/url]
Post edited July 09, 2020 by Lagi_
Seriously, I don't need the unit sprites anytime soon. If you want to do something less technical and more artistic, how about a minotaur?

I think the undead units look okay, apart from the Hell Hound. Other sprites that IMO could use improvement are the Salamander and the Dwarven Firstborn but perhaps they are unsalvageable. The Elf Ranger also looks a little odd because of the cap with the feather but maybe that's just me.

The Dwarven city looks very nice. I'm definitely going to use that as well as the changed Frostling flags for v1.50.


I'm currently waiting for someone to test the ignition chance edits while I make some changes to the campaign; apart from that v1.43 is largely done. I believe I have also solved the XP issues.
avatar
And G: how about a minotaur?

I think the undead units look okay, apart from the Hell Hound. Other sprites that IMO could use improvement are the Salamander and the Dwarven Firstborn but perhaps they are unsalvageable. The Elf Ranger also looks a little odd because of the cap with the feather but maybe that's just me.
oh yes, that's a very nice ideas.

this 2x golden renders just need some little love with colors i believe, will see how it goes.

sorry for the original wording of my post I hoped no one notice (esp. not you :D).
Nah I totally get what you meant by it.

Perhaps the First Born and Salamander already look better when paired with one of those particle sprites, same as the Fire Elemental and Fire Sprite?
I tried ILB maker, and put the new dwarf hamlet graphic in, but ILB Maker doesn't seem to have any button to save changes?!?!

Then in ILBeditor, I couldn't figure that one out either,... which program should I use, and what do I press to make it save changes??

Tried ILEd.exe itself, got an access violation error when opening any ilb
Post edited July 09, 2020 by southern
Use AoWCGE and load ILB files via File → Open, not Image Library → Import.
I tried using AoWCGE just now, I can open the Dwarf racial ILB and lagi's hamlet bmp with it, but trying to do anything else gets me bombarded with access violations, loads of different ones, and it just crashed.
Am I missing something? How do people use this thing??


Edit: I think I'll just wait for our resident elite hacker to do it lol
Post edited July 09, 2020 by southern
hope you figure out how to implement new graphic (thirsk do it so its doable :) )

first born recolor

with just 2x colors, looks less like a gold cast. But i dont know, some detail is missing. I guess i read his bio.

------------------
70 x frames for single dude is a lot to edit.
workload coming from 8x frame for movement x 6 direction = 48 frames

I personally always use very fast speed + cheat engine - so i dont see this wonderful animations at all.

here Im thinking about cutting the move animation all together, or at least reducing it to 4 and double each frame twice

instead 1-2-3-4-5-6-7-8 : have 1-1-3-3-5-5-7-7.

what you guys think? are the animation worth any effort?
------------------------
ok requested i convert tier4 into tier 1 special infantry: i call this dude a one handed hammer'er !

hmm.. he has fire strike
-----

ok here he looks like he is slightly more powerful (tier 2 at least). still with 2 frames of animation you cannot make powerful strike effect. Maybe I remove this ground explosion?

--------------------
this would be my today little brick in creating the glory of AoW1

if you have any suggestion, please share - tomorrow I make a package of sprite

---

less contour on fire explosion
Post edited July 09, 2020 by Lagi_
I think walking animations are desirable - if you're going to mod the game, it should be meticulous.
The glowing hammer for the Firstborn is absolutely superb. I wonder what other units could use that kind of addition to their attack animation?
was looking for support my laziness :D

salamander could have a fire swing incorporate into his 2x frames of attack.

----below is my daydreaming wish----
----its not gonna happen, but writing stuff doesn't cost anything----


make cyclop from dwarf giant: no shirt, fatter.
make minotaur: legs from halfling Satyr (size up), torso? , head modified Boar?
touch up skeleton infantry heads (they look like mushrooms not skulls)
make goblin assassin (from halfling rouge?)
make hydra: 3x head from sea serpent, body shrinked from Basilisk.

replace dark elf rider with spider-warrior from Thirsk mod
dark elf need flyer (gargoyle? vampire (move is flight, idle attack pain is standing on the ground) ?)

azrac need second elephant (instead balista)

touch up dwarven ballon and air galley, the tips of ballon looks to pointy.

make a classic. non diringer, ballon, as a unit in Builders Guild.

builder guild: crane, drill, ballon, balista. Flame thrower go to dwarfs?

sprites are quite copy/paste.
fire elemental looks like joke

undead: replace Balista with Mummy
from all race remove balista - put Balista into Builders Guild.
remove shadow & incarnate : replace with Hydra and ? (gargoyle flyer)
remove nordic glow frostlings

add werewolf to the Frostling
Post edited July 10, 2020 by Lagi_
Looking forward to trying 1.43!!

So I've played around with Ignition.......

Using the 9x9 fields that spawn in a city's tactical combat, I recorded 10 different attempts at moving 10 hexes each time, which ignited the following amounts of hexes: 4, 3, 4, 2, 3, 4, 5, 2, 3.

I didn't record numbers for fire spread, but when I'd ignite a single hex within a field, it seemed to generally be a 50/50 chance of either multiplying to 2 flames, or simply moving to another hex. Then would repeat, 50% to move or +1 flame. The percentage is just a guess. There is also a smaller chance that +2 or even +3 flames will appear, but I'd guess this to be around 20% at most? Seemed rare. Overall, I liked the odds of ignition and spread. Frankly, I'm not that familiar with Ignition in vanilla as I guess I learned long ago it was useless.. but it was definitely noticeable now.

Unfortunately though, it didn't seem to ever damage any units? Is that also a vanilla thing, I feel like maybe that was the reason I never used it but I don't remember? My own units moved through the flames probably several dozen times, and the AI probably 20 times. Never did any damage.

Wall damage was interesting. Seems once ignited, a wooden wall has a very high chance of being damaged (I'd guess 75%, maybe 80%), however once a flame inflicts wall damage, it seems to always move to an adjacent wall hex (likely) or simply extinguish itself (less likely, unless on a corner with two adjacent doors... in which case it extinguished 10 times in a row, 8 of which times it inflicted minor damage to the wall corner).
Post edited July 10, 2020 by IniochReborn
To be clear, this is after making the byte edits that should double ignition chance? Can you confirm that it does indeed double the amount of ignition events?

avatar
southern: I tried using AoWCGE just now, I can open the Dwarf racial ILB and lagi's hamlet bmp with it, but trying to do anything else gets me bombarded with access violations, loads of different ones, and it just crashed.
Am I missing something? How do people use this thing??
I haven't done too much with ILBs in AoWCGE other than replacing some unit sprites to see whether it works at all, which it did. I'll look into adding new graphics when I start working on v1.50.

avatar
Lagi_: here Im thinking about cutting the move animation all together, or at least reducing it to 4 and double each frame twice
I agree with Southern that "if you're going to mod the game, it should be meticulous" - I'd much rather have two really great new sprites rather than ten mediocre ones.

avatar
Lagi_: make minotaur: legs from halfling Satyr (size up), torso? , head modified Boar?
How about a recolour of a Troll with the horns of a Dwarven First Born?

avatar
Lagi_: touch up dwarven ballon and air galley, the tips of ballon looks to pointy.
Agreed, especially the Air Galley. I love the 'double dirigible' look but I don't like the pointy ends; in my mind the Air Galley should have the shape of the Airship from Flying Heroes (though not the texture).

avatar
Lagi_: fire elemental looks like joke
I think it looks okay because it has that semi-transparent overlay. Same thing with the Shadow and similar units.


Edit: I'm considering changing the durations for Bloodlust (Blood Shrine) and Nature's Blessing (Spring of Life) from 3 turns to something like 10. Any reason why this might be a bad idea?
Post edited July 10, 2020 by And G
With a short duration of 3 turns, those sites are about boosting troops in the area.
With a long duration o 10, it becomes more like an Arena's experience boost - making the units stronger and more valuable, with less emphasis on the placement of the boosting site itself.

I do think 3 turns is too short, but would recommend only increasing it to 6 turns or so, because I quite like the concept that it's less about a long-duration boost to units, and in a sense more about boosting troops within the nearby region.
Post edited July 10, 2020 by southern
Tested out Ignition with 1.42.

Results: Seems that I can only light 'wheat field' terrain on fire. But even when the wheat is on fire, both my AND enemy troops seem to be immune from passing through the flames.

So I'm not sure what Ignition is supposed to do besides make pretty fires (that don't do anything). Lol, I guess this is why nobody ever uses Ignition!

*The odds of wheat catching on fire as you pass through (with the Ignition Skill) is about 33-38%.
avatar
Lagi_: make minotaur: legs from halfling Satyr (size up), torso? , head modified Boar?
avatar
And G: How about a recolour of a Troll with the horns of a Dwarven First Born?
dont think so.

troll could has a good body for a werewolf. His attack with both hand, looks like claw attack / or even bite.
just put wolf head recolor to look like a fur - viola

---

ok less talking more doing. I need to make some drawing plan, my hype would not last forever.

---
as a note, i try to give color to FirstBorn horn, but it start looking silly, like christmas tree.

---
first born in motion

https://www.mediafire.com/file/y9w6mq0pqopqhq0/firstBorn_lagi.rar/file]
ready package 74 sprite, named, sized 64x64, positioned - for first born with metal armor, and heat hammer. include 2x death frame. Death frames have the same name so i add 10 and 11. Not sure how to setup unit death frames after.[/url]
Post edited July 10, 2020 by Lagi_