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I've finally found out what is exactly messing with the game speed (well at least on my rig).

It seems that the real problem is the game having trouble to deal with the default system recording devices. By chance all my motherboard recording devices were unplugged and that's why switching to my motherboard audio ship fixed the game speed.

I took a screenshot to be as clear as possible.
All you need to do is to disable your main recording device in sound panel while the game's running (Alt+TAB), and it should be fine. One of your recording device is messing with the game max speed which is messing with gods animations, etc...

I'm using win7x64 so I have no idea how to do this using winXP but it should remain possible to get the same result with a bit of searching.

Detailed solution for win7x64 (or see screenshot):
1) be sure that any program that uses any audio feature is closed otherwise it won’t work (Steam, Web browser, Movie/MP3 Player etc,...) Reboot if you’re not sure.
2) right click on your taskbar speakers icon --> "Recording devices".
3) enable everything if you don't know or your main recording device if you're sure.
4) start the game already.
5) ALT+Tab and right click on the main recording device --> "Disable".
6) Get back to the game, game speed should be fine now (and so gods apparition and combat should be much better) Try the last tutorial to see Apollo against Cyclops combat. If the game speed is fixed Apollo should kill him after ~1month (at 100% speed) otherwise, could be worse than one year...
7) if it doesn't seem right, ALT+Tab again and try enabling/disabling each recording device, no matter if they weren't all enabled before, game needs to see the right one go from enabled to disabled while running.
*) Starting the game with all recording devices disabled won't work sadly, it needs to be disabled manually after each time you've started the game (except if you have a default working integrated audio ship). Not so bad, sometimes you'll prefer to simply keep the turbo mode (fast city growing) then quiclky alt-tab if it ever becomes game breaking (gods combat).

What you should know about game speed & gods animations:
- like I said in my last post, it seems that the game remains slightly faster than it should even with that fix (though not game breaking) thus at 90% speed, gods animations may seem slightly slower than it should. I'm not sure it means that we could find a better fix to make it roughly 100% correct. The game was broken because something was messing with the game speed limiter (apparently recording devices) and it appears that once fixed, this limiter remains a bit faster than it should though not so serious. Anyway it lets you enjoy a slight turbo mode at 100% speed while not breaking the game.
- moving the screen while a god's appearing will sometimes freeze its animation for a moment but I think this was already part of the game original behavior.
- also going quickly from 100% to 90% speed while a god's appearing will do the same, again not game breaking specially if you don't change the speed all the time. Worth mentioning.
- some animations don't use any speed limiter (vanilla bug) like trading post, corral, hippodrome. Just look at them at 10% speed, pretty obvious.
Attachments:
Post edited February 02, 2013 by MoMoune
Thanks for all the details on this. I dont have any recording devices (that I know of..) but I can try to fiddle some more with the sound to see if I can get it to work. Again, thanks for your time piecing this all together. Will let you know my results.
avatar
MoMoune: I've finally found out what is exactly messing with the game speed (well at least on my rig).

It seems that the real problem is the game having trouble to deal with the default system recording devices. By chance all my motherboard recording devices were unplugged and that's why switching to my motherboard audio ship fixed the game speed.

I took a screenshot to be as clear as possible.
All you need to do is to disable your main recording device in sound panel while the game's running (Alt+TAB), and it should be fine. One of your recording device is messing with the game max speed which is messing with gods animations, etc...

I'm using win7x64 so I have no idea how to do this using winXP but it should remain possible to get the same result with a bit of searching.

Detailed solution for win7x64 (or see screenshot):
1) be sure that any program that uses any audio feature is closed otherwise it won’t work (Steam, Web browser, Movie/MP3 Player etc,...) Reboot if you’re not sure.
2) right click on your taskbar speakers icon --> "Recording devices".
3) enable everything if you don't know or your main recording device if you're sure.
4) start the game already.
5) ALT+Tab and right click on the main recording device --> "Disable".
6) Get back to the game, game speed should be fine now (and so gods apparition and combat should be much better) Try the last tutorial to see Apollo against Cyclops combat. If the game speed is fixed Apollo should kill him after ~1month (at 100% speed) otherwise, could be worse than one year...
7) if it doesn't seem right, ALT+Tab again and try enabling/disabling each recording device, no matter if they weren't all enabled before, game needs to see the right one go from enabled to disabled while running.
*) Starting the game with all recording devices disabled won't work sadly, it needs to be disabled manually after each time you've started the game (except if you have a default working integrated audio ship). Not so bad, sometimes you'll prefer to simply keep the turbo mode (fast city growing) then quiclky alt-tab if it ever becomes game breaking (gods combat).

What you should know about game speed & gods animations:
- like I said in my last post, it seems that the game remains slightly faster than it should even with that fix (though not game breaking) thus at 90% speed, gods animations may seem slightly slower than it should. I'm not sure it means that we could find a better fix to make it roughly 100% correct. The game was broken because something was messing with the game speed limiter (apparently recording devices) and it appears that once fixed, this limiter remains a bit faster than it should though not so serious. Anyway it lets you enjoy a slight turbo mode at 100% speed while not breaking the game.
- moving the screen while a god's appearing will sometimes freeze its animation for a moment but I think this was already part of the game original behavior.
- also going quickly from 100% to 90% speed while a god's appearing will do the same, again not game breaking specially if you don't change the speed all the time. Worth mentioning.
- some animations don't use any speed limiter (vanilla bug) like trading post, corral, hippodrome. Just look at them at 10% speed, pretty obvious.
I've tried this multiple times and it doesn't work. I also tried the Microsoft Application Compatibility Tool and it worked the first time I tried it, but now no longer works for it.
Post edited February 09, 2013 by gif_bluehawk
avatar
muttly13: Thanks for all the details on this. I dont have any recording devices (that I know of..) but I can try to fiddle some more with the sound to see if I can get it to work. Again, thanks for your time piecing this all together. Will let you know my results.
By recording devices I mean any audio input device on your computer so that means any mini-jack microphone as well (I guess any computer should have one at least). On my rig it was clearly the microphone related to the default playback device.

@gif_bluehawk:

Yep, for this I'm pretty sure there's something to do with any app that is using some audio resources (Steam, Media Player, Web page, Skype, TeamSpeak, non-silent mode Antivirus, etc...).
This was really misleading for me too as my fix didn't seem to work all the time then I realized that simply closing Chrome fixed the problem. Afterwards I checked with many other apps while the game was running and it seemed pretty obvious that the game didn't support it well.
Remember the time those Sierra games were released on Win 95/98, you were rarely playing with 36 apps running in the background like nowadays. Therefore it seems natural that they weren't built to support it.

There might be other issues which prevent the game from running fine though (most certainly related with the audio interface anyway).
Otherwise consider trying Pharaoh instead (in case you don't know it), does not have the same issues as Zeus but pretty the same feeling (I'd say a more complex gameplay which isn't a bad thing).
Post edited February 10, 2013 by MoMoune
avatar
muttly13: Thanks for all the details on this. I dont have any recording devices (that I know of..) but I can try to fiddle some more with the sound to see if I can get it to work. Again, thanks for your time piecing this all together. Will let you know my results.
avatar
MoMoune: By recording devices I mean any audio input device on your computer so that means any mini-jack microphone as well (I guess any computer should have one at least). On my rig it was clearly the microphone related to the default playback device.

@gif_bluehawk:

Yep, for this I'm pretty sure there's something to do with any app that is using some audio resources (Steam, Media Player, Web page, Skype, TeamSpeak, non-silent mode Antivirus, etc...).
This was really misleading for me too as my fix didn't seem to work all the time then I realized that simply closing Chrome fixed the problem. Afterwards I checked with many other apps while the game was running and it seemed pretty obvious that the game didn't support it well.
Remember the time those Sierra games were released on Win 95/98, you were rarely playing with 36 apps running in the background like nowadays. Therefore it seems natural that they weren't built to support it.

There might be other issues which prevent the game from running fine though (most certainly related with the audio interface anyway).
Otherwise consider trying Pharaoh instead (in case you don't know it), does not have the same issues as Zeus but pretty the same feeling (I'd say a more complex gameplay which isn't a bad thing).
I have all of the Impressions Games city-builders on their original CD's. ;) I wanted to play Zeus specifically because the gods were so awesomely done in it and I love the humorous approach to Greek mythology. Anyway, as I posted before, I tried every single one of your steps exactly as you instructed and it still didn't work. All of my applications except for Z & P were closed, tried activating and disabling all of my recording devices individually, etc.
Well, thanks for the feedback anyway...and sorry to hear it wasn't useful for you.
As I mentioned before there's still a slightly speed issue on my PC even with that fix. I guess that means it won't work the same for everyone.
Hopefully this will help anyone else someday as I didn't want people to waste their time testing some useless tricks.
I still get this issue.

Playing the game on 100% game speed does cause the animations to work fine. However it still takes Apollo ages to kill Cyclops.

It's supposed to take him a month when it still takes a year.
Post edited March 09, 2013 by crusader16
I've found the cause!! (At least I think I have)

It is indeed a sound related problem.

After going into Device Manager and disabling my sound card I loaded up Zeus and did the last tutorial. Apollo came into game at normal speed and killed Cyclops. However my game crashed a few minutes later, either by random chance or game instability due to sound being turned off.

Closed the game and enabled my sound card, went back in and Apollo once again started going in slow motion,
Post edited March 10, 2013 by crusader16
This is the first game that i bought from gog and i am experiencing this "slow god animations" too. Really frustrating. There is no %100 working, viable solution for this issue ?
Yeah, quite a frustrating bug in Windows 7.

Disabling your soundcard completely does work but of course you then have no sound. Running at 100% speed also solves the problem but then you end up with a city full of Usain Bolts and everything happens far too fast to react to.

I did try a few 'go slow' programs to reduce CPU power (so that 100% speed was playable) but I couldn't get any success with them.

My not quite workaround has been to run the game at 90% - although the gods are still slow they don't seem as bad (or maybe it's just my perception that they aren't as bad)
Post edited March 31, 2013 by JimmyDiscoT
I also have this issue. Has anyone else found a fix yet?
I am getting this as well. It doesn't look like there is a solution at this point. I am hoping GOG provides an update to fix this. In the meantime, I have gone back to playing Pharaoh.
I was hoping this bug would get fixed as well with a non-cd version. The animations do seem to be slighty better on 100%, but when it takes 2 game months for apollo to spawn and kill a monster...yea. Worked perfectly back when I had XP but when I got my vista pc it all went to hell...
yeah i have this too.

I am really anngry now because almost every single game i bought on GoG is not working properly.
Post edited June 22, 2013 by LaNague
i have tried:

running on 1 cpu, disabling all soundcards, running in NT comp. mode, widescreen patch, deactivating visualk designs and stuff...

Nothing works for me, i cant play the game without god animations bugging out.
i wont try deinstalling all my graphic card drivers, thats worse than not being able to play 1 game.





http://mion.faireal.net/BES/#download

so this tool limits the cpu for zeus properly for me and gods animate appropriately, but it makes the sound unsubale, so in a way it does for me what disabling soundcards did for others.
Post edited June 22, 2013 by LaNague