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X3: Terran War Pack was updated:

Patch 3.2d (Terran Conflict) / 3.1a (Albion Prelude) (07 July 2016)
GOG.com fixes:

We've fixed a language selection issue with the Mac version. Now, the language should be properly set to English on English-locale systems instead of Polish or any other non-English language.

Fixes from Egosoft:

Fixed selection of wrong graphics card on systems (particularly laptops) that have dual graphics.
Fixed issue with menu performance on systems with particular AMD graphics hardware and driver combinations.

Update (25 November 2015)

We've updated the Linux .sh file with the mod support fix from November 20th and consolidated all of the supported languages into one .sh file.

Update (20 November 2015)

We've added a new patch to the Windows version of X3: Terran War Pack.
We've also updated the Mac DMG file with the mod support fix and consolidated all of the supported languages into one DMG.
The Linux version will be updated with this fix soon.
This patch and Mac DMG update allows for better mod support for the DRM free version. In the previous GOG version of the game, the save games and other important files would be marked as "modified". This "modified" mark would prevent certain mods from working properly.
high rated
X3: Terran War Pack

Changelog for Update / GOG-3 (Linux) / GOG-7 (Mac) (added 09 January 2017):

- Fixed an issue with the English voices not working in the Linux version of X3: Albion Prelude.
Post edited January 10, 2017 by HypersomniacLive
high rated
X3: Terran War Pack

Changelog for Update (added 06 March 2017):

- Fixed another issue that prevented the English voices from working correctly on Macs.
high rated
X Rebirth

Changelog for Patch 4.10 (added 24 April 2017):

- Added ammunition display to detail menus of ships and stations.
- Improved font readability in certain cases.
- Improved crosshair visual quality.
- Improved slider bar behaviour for large range values.
- Improved positioning of minigame display to try to avoid obstructing other elements.
- Improved output errors caused by mods which generate certain UI problems.
- Improved output from errors caused by Steam configuration issues when trying to start game.
- Improved AI fight/flee behaviour.
- Improved squadron engagement logic.
- Improved combat movement for capital ships with forward-mounted weapons.
- Improved determination of zone in which to mine for station-based mining ships.
- Improved station-based miners engaged in inter-sector mining.
- Improved defence officers on capital ships now target surface elements of hostile ships.
- Improved movement from explicit player-given movement order.
- Improved capital ship movement in areas with many asteroids (asteroids now break when rammed by a capital ship!).
- Improved mouse cursor hotspot in OSX/Linux version.
- Fixed several issues with Chinese localisation.
- Fixed scroll-bar overlapping frame background in menu in some languages.
- Fixed sliders in some menus starting somewhere in the middle rather than at the left.
- Fixed notoriety bar not displaying correct LED-states in certain cases.
- Fixed several crosshair behaviour and appearance issues.
- Fixed several other minor UI visual glitches.
- Fixed NPC command not updating correctly in menu.
- Fixed sound position of long range scan echoes.
- Fixed Xenon capital ships being boardable.
- Fixed mining laser getting weapon mods that affect cooling.
- Fixed Withdraw From Battle not holding fire.
- Fixed squadron escorts not moving to attack in some cases.
- Fixed trades getting disrupted by ships fleeing.
- Fixed escape pods not moving after being ejected.
- Fixed capital ships sometimes getting stuck trading, especially with other ships.
- Fixed ships and stations not becoming hostile when their trade drones are destroyed.
- Fixed rounding issues causing engineers to sometimes not make progress when repairing hull.
- Fixed several issues with ship pathing.
- Fixed rare cases of untargetable icons being displayed or comm-actions being listed incorrectly in the interact menu.
- Fixed relation mismatch between the Argon Secret Service Licence and the mission rewarding it.
- Fixed Argon Secret Service Licence not being able to be regained when achieving the required Argon relation.
- Fixed engagement distance tolerances for capital ships moving in combat.
- Fixed long-range scan hints appearing too often.
- Fixed R&D Chem Lab stations requiring Bio-Optic Wiring during construction.
- Fixed subordinates of capital ships taken from the player during the plot ending up in a broken state.
- Fixed weapon mod menu being available on NPC ships.
- Fixed circular command structures when assigning multiple ships a commander.
- Fixed request to repair ship resulting in new drones being installed instead.
- Fixed case of fleeing ships failing to do so.
- Fixed crash starting game on a PC with more than 8 graphics devices.
- Fixed external view being in the wrong position when activated for the first time.
- Fixed ships sometimes ending up in wrong positions after loading a savegame.
- Fixed cases where player drones bounced off the ship instead of docking.
- Fixed ship traders failing to determine the amount of ammunition currently equipped.
- Fixed long range scanners not detecting objects in adjacent zones.
- Fixed passengers being commable from space, allowing them to be picked up.
- Fixed Xenon P being generated for missions more often than it should
- Fixed ships patrolling while guarding something, occasionally getting continuously distracted.
- Fixed construction drones flying to incorrect positions.
- Fixed cases where ships took unnecessary detours into potentially dangerous areas, especially in Home of Light.
- Fixed inability to move with a capital ship if a station is nearby (especially the large Split station in Maelstrom).
- Fixed mouse input being enabled for flight or first person movement while a game overlay is active.
- Fixed inability to leave a highway while a menu is open.
- Fixed problems with targeting objects in various cases.
- Fixed endless loop when loading a savegame in certain cases.
- Fixed several small memory leaks.
- Fixed several causes of crashes.
- Fixed a cause of performance drain and memory leak affecting long play sessions, particularly large battles.
- Numerous small performance improvements.
high rated
X3: Terran War Pack

Changelog for patch 3.3 (X3: Terran Conflict) (added 25 April 2017):

- Added controller support (Windows only).
- Updated Chinese and Russian localisation files.
- Fixed various crashes and enabled crash dump generation.
- Fixed various issues with joystick control.
- Fixed mission-related memory leaks and performance issues.
- Fixed duration of subtitles and displayed hints in several languages.
- Fixed various user interface issues.
- Fixed "invalid" being displayed instead of date/time in savegame load menu.
- Fixed exploit in return ship mission where boarded ships remained player owned.
- Fixed missions in Pirate or Yaki space not selecting correct enemies.
Post edited April 25, 2017 by DeMignon
high rated
Patch 3.2 (X3: Albion Prelude) (25 April 2017)

Added new script commands and improved modder support.
Fixed mission-related memory leaks and performance issues.
Fixed savegame patching incompatibility issue (failing to load savegames if using custom hotkeys with mod scripts that contain delays).
Fixed exploit in return ship mission where boarded ships remained player owned.
Fixed dual convoy mission stalling if last ship is killed after one has previously docked.
Fixed various minor user interface issues.
Fixed missions in Pirate or Yaki space not selecting correct enemies
Fixed universe trader not buying any upgrades for their ship
Removed escort fighters which were left over by convoy missions in earlier versions
Post edited April 25, 2017 by Themken
high rated
X3: Terran War Pack

Changelog for Patch 3.3 hotfix (added 23 May 2017):

** Mac & Linux only **

New Features and Improvements:
- Added controller support
- Updated Chinese and Russian localisation files

Fixes:
- Fixed various crashes and enabled crash dump generation
- Fixed various issues with joystick control
- Fixed mission-related memory leaks and performance issues
- Fixed exploit in return ship mission where boarded ships remained player owned
- Fixed duration of subtitles and displayed hints in several languages
- Fixed various user interface issues
- Fixed "invalid" being displayed instead of date/time in savegame load menu
- Fixed missions in Pirate or Yaki space not selecting correct enemies
avatar
HypersomniacLive: X3: Terran War Pack

Changelog for Patch 3.3 hotfix (added 23 May 2017):

** Mac & Linux only **

New Features and Improvements:
- Added controller support
- Updated Chinese and Russian localisation files

Fixes:
- Fixed various crashes and enabled crash dump generation
- Fixed various issues with joystick control
- Fixed mission-related memory leaks and performance issues
- Fixed exploit in return ship mission where boarded ships remained player owned
- Fixed duration of subtitles and displayed hints in several languages
- Fixed various user interface issues
- Fixed "invalid" being displayed instead of date/time in savegame load menu
- Fixed missions in Pirate or Yaki space not selecting correct enemies
Still no update notification about it in my library. :/
high rated
avatar
Klumpen0815: Still no update notification about it in my library. :/
With Judas on vacation, I doubt you're the only one.
high rated
X3: Terran War Pack

Changelog for update (added 12 June 2017):

- fixed the Russian version of the game. It should now have all of the version 3.3 Russian localization fixes in effect.
Post edited June 12, 2017 by DeMignon
high rated
X Rebirth

Changelog for Patch 4.10 Hotfix (added 23 October 2017):

** Windows only **

- Fixed crash when starting the game after Windows 10 Fall Update.
high rated
X Rebirth

Changelog for Patch 4.30 (added 11 December 2017):

- New Feature: All-new quick menu.
- New Feature: Target locking when using gamepad.
- Added zoom buttons to map.
- Added back button to Start/Options menu and Encyclopedia to allow use with mouse only.
- Added tabs to quickly switch between Property Owned, Inventory and Weapon Mods menus.
- Added shortcut to correct inventory trader in the Remote Comm menu from the Inventory menu.
- Added flight-assist note when flight assist is disabled.
- Added pause message when options menu is displayed.
- Added chance to acquire trade agents for defeating hostile ships close to a station.
- Added option to use the entire range of a slider for forward speed.
- Added empty weapon slot to missile cycle.
- Added ability to click on certain monitors in player cockpit to open specific menus (use NumPad to look down).
- Improved AI fight/flee behaviour (again!).
- Improved price calculation logic for stations with multiple production modules.
- Improved targeting behaviour especially when using gamepad.
- Improved organisation and labelling of controls in control configuration menu.
- Improved mission bar design for better readability.
-Improved visual appearance of ability menu.
- Improved mouse picking in the ability menu so that hovering the cursor over the hotkey buttons correctly selects the button.
- Improved mission target behaviour by reducing ping-effect in scenarios where there are more than 8 mission targets.
- Improved cases where turning the ship switched displayed target elements a lot.
- Improved tutorial missions and fixed several issues with them.
- Improved highway flight by allowing roll axis to steer left/right instead of doing nothing.
- Improved replacement of architects.
- Improved mission enemy balancing.
- Improved game over animation.
- Improved behaviour of L and XL mining ships assigned to warehouses.
- Improved interaction with crates/buttons/hack panels by doubling interact distance.
- Improved preset profile for Saitek X52 to make use of changed interact menu positions.
- Improved input mapping options (NOTE: some input profiles, especially for joysticks, may need to be reset).
- Changed maximum distance of location-based icons to reduce icon clutter on station approach.
- Changed main menu to deactivate steering while it is open.
- Changed interact menu layout to be usable for 4-directional joystick POVs.
- Replaced gamepad controls menu with auto targeting menu..
-Fixed fighters dismissing valid targets if they are far from their commander.
- Fixed Xenon not spawning in Albion on higher difficulty levels.
- Fixed ships warping between unconnected highways.
- Fixed Plasma Cannon Mk3 not having area damage.
- Fixed NPCs on platforms engaging in smalltalk even if no smalltalk dialog option available.
- Fixed Assign Trading Ship upkeep mission for warehouses being impossible to accomplish..
- Fixed several other smaller mission issues.
- Fixed drone dealer hint text.
- Fixed successful player kill being registered if they destroyed a crate they were supposed to collect.
- Fixed event monitor opening and closing directly when switching to external view under certain circumstances.
- Fixed very rare case of broken event monitor.
- Fixed very rare cases of incorrect colors being displayed in the UI.
- Fixed rare cases of interact button (A on gamepad) stopping working.
- Fixed full stop action not aborting boost while throttle is at 0, e.g. with gamepad.
- Fixed first person rotation being much too slow in certain cases.
- Fixed very rare case resulting in an event monitor being displayed in 1st-person or inside the drone HUD when it shouldn't.
- Fixed target elements being stuck in-place with the opening interact menu.
- Fixed saving game in a damage area being a death sentence.
- Fixed reward notifications spamming with very short delay,
- Fixed cases where target elements were missing on ships.
- Fixed rare cases where the target elements or interact menu would be displayed behind the crosshair.
- Fixed rare cases of hull/shield bars being displayed for obstructed targets without a target element.
- Fixed cases where target elements appeared to flicker wildly.
- Fixed case of crosshair arrows pointing to incorrect position.
- Fixed case in which the selected menu line was not scrolled into view when pressing Up key.
- Fixed cases of Enter key having no effect.
- Fixed case of game being stuck on pause when UI is reloaded while game is paused.
- Fixed cases where the game paused text vanishes even though the game is still paused.
- Fixed cases where game unpauses automatically, e.g. Alt-Tabbing out and back.
- Fixed issue with using non-bidirectional throttle together with gamepad mode.
- Fixed missing particle effects when loading a savegame.
- Fixed missing ship trails in highways.
- Fixed disappearing engine trails for ships entering and leaving gates and highways.
- Fixed missing normal map on floor in the Teladi gamestart station.
- Fixed inability to change a Construction Vessel's orders before it starts moving to deploy.
- Fixed problem with SETA not remaining deactivated while holding down fire button.
- Fixed small and medium ships not considering fleeing after deciding to attack.
- Fixed squadron subordinates attacking non-combat ships on sight when not attacked first.
- Fixed Trade Deals menu breaking if a ship's queued trades are all with other ships.
- Fixed player getting notifications for player-owned Construction URVs and Cargolifters getting destroyed.
- Fixed area damage of Plasma Mk3 being overpowered when shooting without charging.
- Fixed damage calculations for certain weapons.
- Fixed ROVs not moving to dock.
- Fixed welding effects of build and repair drones not appearing after loading a savegame.
- Fixed warehouse trade ware prices not being locked to average price in some savegames.
- Fixed rare issues with targeting objects using the gamepad.
- Fixed lost steering input after closing a menu in certain cases.
- Fixed short freeze when trying to cycle missiles when none are present.
- Fixed NPC warehouses not trading at average price (for real this time).
- Fixed moving the mouse not activating mouse mode reliably at high framerates.
- Fixed inconsistency with "target closest object" behaviour.
- Fixed causes of several rare crashes.
- Various small performance improvements.


X3: Terran War Pack

Changelog for Patch 3.4-Terran War Pack & 3.3-Albion Prelude (added 11 December 2017):

- Added Borderless Window mode (fixes menu display, Windows only)
- Added Borderless/Window mode resolution listing for QHD standard 2560x1440
- Improved performance in busy sectors
high rated
X4: Foundations

Changelog for 1.0 Hotfix 1 (added Nov 30, 2018):

• Fixed various crashes when unable to write files to disk.
• Fixed light blue screen flash after intro video.

Changelog for 1.10 (added Dec 1, 2018):

• Added warning when selecting graphics settings that are too high for current hardware.
• Removed SSAA options (if you previously selected SSAA then you are advised to select a different AA setting).
• Removed outdated, broken and not very useful "joystick" input preset.
• Fixed the player ship warping around when opening the map under certain conditions.
• Fixed explosions near the Manager's Office sometimes killing the station manager and making trading impossible.
• Fixed non-missile weapons assigned to an active secondary group shooting while the long range scan mode is active.
• Fixed inactive missions becoming active after requesting guidance to an object.
• Fixed links to the Encyclopedia from software and deployables.
• Fixed black trade menus when owning small mining ships.
• Fixed mining orders not available for small mining ships.
• Fixed pilots not getting up when asked.
• Fixed some savegames crashing shortly after loading them.
• Fixed crash when trying to start the game with certain older AMD driver versions.
• Fixed several other causes of rare crashes.

Changelog for 1.20 (added Dec 3, 2018):

• Added Korean localisation.
• Added "Keep Settings?" dialog when changing antialiasing option.
• Added user-submitted default profile for the Thrustmaster T16000m FCS HOTAS (thanks eisberg1977!).
• Changed default setting for gamepad mode to be "Only for controllers".
• Removed hull damage on collisions until the auto pilot has learned to fly around things!
• Fixed suspense music still playing even if all nearby enemies have been destroyed.
• Fixed player-owned ship icons that are underneath player-owned station icons getting selection priority.
• Fixed player ships assigned to stations not trading in some cases.
• Fixed the movement of newly assigned managers to the managers office.
• Fixed manager's office on player stations not being accessible if there is no manager.
• Fixed crew re-assignment in certain cases (e.g. from M ship to docked S ship).
• Fixed assigning of crew in the back of your ship.
• Fixed being able to assign crew as black marketeers.
• Fixed cash exploit involving hallucinogenics and hard drugs!
• Fixed too many Split characters appearing as pilots and managers.
• Fixed not being able to Comm managers of player-owned stations via the info menu.
• Fixed exploit allowing Comm with all known ships regardless of location (increased Comm range to compensate).
• Fixed repair prices being inversely proportional to the amount of damage.
• Fixed mass traffic being damaged in hazardous regions.
• Fixed Bring Item missions.
• Fixed some unlocalised text.
• Fixed excessively loud repair lasers.
• Fixed certain asteroids not displaying the correct name.
• Fixed mirrored logos on small argon fighters.
• Fixed highway adsigns clipping into opposite lane.
• Fixed high and medium graphics qualities being identical.
• Fixed graphics quality presets not changing texture quality and SSR option.
• Fixed black screen after setting controller sensitivity to zero.
• Fixed possible freeze involving ships repeatedly recalling subordinates who are unable to dock.
• Fixed several other causes of rare crashes.
Post edited December 03, 2018 by Valer1us
high rated
X4: Foundations

Changelog for 1.21 (added Dec 5, 2018):

• Improved automatic GPU selection to prioritise discrete GPUs.
• Fixed freeze when saving the game.
• Fixed some causes of freezes when starting the game.
• Fixed cause of a crash after loading savegame.
• Fixed upgrade orders becoming non-functional when loading a savegame.
• Fixed money not being refunded for cancelled upgrades.
• Fixed ships not being claimable from the space suit.
• Fixed a case that could result in AutoTraders sometimes trading at a loss.
• Fixed excessive delay between damage and start of repairs.
• Fixed several other causes of rare crashes.
high rated
X4: Foundations

Changelog for 1.21 Hotfix 1 (added Dec 6, 2018):

• Fixed one additional cause of crashes.