It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
X4: Foundations

Changelog for 1.30 (added Dec 7, 2018):

• Added graphics setting to show graphics card and screen separately on multi-GPU systems.
• Added option to restore all default settings.
• Added Nividium to items bought by Argon and Teladi trade stations.
• Added SSAA 2x and 4x options back in.
• Improved accuracy of turrets and gimballed weapons.
• Improved skill gain profile for NPCs.
• Improved station-based traders to sell products at at least the price set at their station.
• Improved options for selling illegal wares.
• Removed non-functional engine mod type.
• Removed mining turret compatibility from Sunder.
• Removed display of type icons for unknown objects on map.
• Removed mouse cursor emulation in start menu.
• Removed option to shuffle station construction plan for HQ.
• Fixed logbook showing oldest 1000 entries instead of newest.
• Fixed searching for ware names to use the correct trade filter.
• Fixed missing guidance information in Mission Manager
• Fixed invasions stalling and starving the war missions of suitable situations.
• Fixed illegal build plot for advanced gamestart "The Unworthy Entrepreneur".
• Fixed player-owned ships sometimes dropping cargo without the player telling them to.
• Fixed passengers or prisoners sometimes being promoted to captain thereby changing ship ownership.
• Fixed turrets on M-sized ships flown by the player and set to attack all enemies not engaging hostile XS-sized ships.
• Fixed case of patrolling ships failing to engage pirates pretending to belong to their faction.
• Fixed police ships penalising unpaid plots in locations where they do not have police authority.
• Fixed "Promote best crewmember" button not working if ship has no pilot and all crewmembers have 0 skills.
• Fixed being able to recruit crew from NPC-owned capital ships.
• Fixed another case of AutoTrade not functioning.
• Fixed AutoMiners not selling the resources that they gather.
• Fixed some player-owned ships not allowing you to dock.
• Fixed L-sized turret and shieldgenerator blueprints not being available to the player.
• Fixed certain collectables not being picked up when you fly over them.
• Fixed ships stuck while docked awaiting an invalid build to complete.
• Fixed characters being stuck in unhelpful places.
• Fixed being able to clone crew members.
• Fixed player logo being applied to HQ asteroid.
• Fixed player HQ information menu not working after adding a production to the HQ.
• Fixed missing dock areas on builder ships.
• Fixed incorrect type of mines near gate in Eighteen Billion.
• Fixed error incorrectly appearing if build is completed.
• Fixed asteroid scanning not being possible.
• Fixed missing text localization in several places.
• Fixed missing German station announcements and other voiced lines.
• Fixed a case of ships having no collision detection.
• Fixed ships skipping collision avoidance in certain situations.
• Fixed most cases of clipping through docking bay floors when docking.
• Fixed a case of the player ship warping to an invalid location on undocking.
• Fixed more cases of the player ship warping around (e.g. after taking control).
• Fixed crash when installing broken equipment mods.
• Fixed occasional unrecoverable freezes.
• Fixed several other causes of rare crashes.
high rated
X4: Foundations

Changelog for 1.31 (added Dec 10, 2018):

• Fixed HQ mission stalling if the escorted ship is unable to dock at its destination.
• Fixed HQ mission stalling if player flew through the anomaly too fast.
• Fixed duplicate and missing weapon entries in the HUD if multiple groups have been setup.
• Fixed ship upgrade builds not starting in certain situations.
• Fixed another cause of rare crashes.
high rated
X4: Foundations

Changelog for 1.32 (added Dec 11, 2018):

• Removed ability to assign trading/mining ships to invalid tasks and commanders.
• Fixed factions not building new ships.
• Fixed highway destinations not being displayed in target monitor.
• Fixed guild missions not correctly restarting if a mission was failed or aborted.
• Fixed player-owned ships formerly belonging to pirates sometimes attacking the player.
• Fixed getting stuck in trader areas on the Teladi trade station.
• Fixed being able to save game while Game Over is displayed.
• Fixed occasional menu crash when changing crew at a shipyard/wharf/equipment dock.
• Fixed Load Game menu breaking when trying to load an empty savegame slot.
• Fixed Confirm/Cancel buttons sometimes missing in ship or station configuration menus.
• Fixed top menu arrow not showing in Chinese/Korean localisations.
• Fixed another cause of rare crashes.
high rated
X4: Foundations

Changelog for 1.50 (added Dec 20, 2018):
(Note regarding the BETA tag: This feature is currently in BETA and will be expanded upon in the new year.)

• NEW FEATURE (BETA): Send your ships on ventures into other players' universes!
• Added (BETA) Japanese localisation.
• Added option for "Betty" to speak target names.
• Added option to undock and abort ship upgrades that are waiting for resources.
• Added turret behaviour settings to the Ship Interactions menu (including L/XL ship turret groups).
• Added notification in case player-owned ship is unable to dock as ordered.
• Added inventory net worth in empire overview.
• Added cooldown for station repair when stations are under attack.
• Added entry for the manual to Help menu.
• Improved performance with AMD GPUs.
• Improved ability of lasertowers to track targets.
• Improved faction rebuilding logic to not overload shipyards as much.
• Improved traders supplying shipyards and wharfs.
• Improved "Where can I find...?" dialogue option.
• Changed inventory drop button to drop all selected wares if multiple are selected (for single wares amount can still be chosen).
• Changed maximum damage done to ships due to sabotage by bailing pilots.
• Fixed getting left behind when leaving your ship in the space suit while in relative movement with a bigger ship.
• Fixed squadron subordinates sometimes flying extremely far from their commanders while flying in formation.
• Fixed station-based mining ships delivering very few resources to their station if the station has little to no funds.
• Fixed shipyards not stockpiling enough resources for ships with large amounts of deployables, and miscalculating resource allocation for other wares.
• Fixed further case that could lead to police punishing player for retaliating against pirates.
• Fixed capital ships sometimes bouncing off of each other when attempting to dock to exchange wares.
• Fixed pirate ships congregating around their own stations.
• Fixed and prevented pirate ships attempting to plunder in highways.
• Fixed receiving requests from other pilots for help while not in a cockpit.
• Fixed player-owned docked ships requring additional instruction to proceed with orders after being given new orders.
• Fixed Xenon and Kha'ak ships always having very bad pilots.
• Fixed incorrect reputation requirements for friend/ally ceremonies of Ministry of Finance.
• Fixed repair mass traffic of pirate ships causing reputation loss when destroyed.
• Fixed turrets and self-maintenance not working on ships whose pilots bailed out.
• Fixed job ships not filling out their squadrons to make up for combat losses.
• Fixed player ship not being included in boarding menu ship selection if player ship is selected along with other player-owned ships.
• Fixed target of successful boarding operation sometimes getting some owner other than the player faction.
• Fixed newly-boarded ships retaining their old orders.
• Fixed lasertowers deployed by AI pilot waiting for player to tell it to proceed before deploying while player is standing on ship.
• Fixed defence drones attempting to go to dock for repairs and to get more supplies.
• Fixed mining ships not correctly reporting when they have completed their order.
• Fixed player station managers not being assigned correctly in certain situations.
• Fixed being able to teleport to stations that are not player-owned or allied.
• Fixed missile blueprints not being available (now available from faction representatives).
• Fixed HQ Escort mission selecting an inactive gate for the ship to fly through.
• Fixed Satellite Coverage mission.
• Fixed Rescue Ship mission not rewarding any credits.
• Fixed ships to be rescued from a minefield responding to attacks.
• Fixed other lasertowers in a group not responding if one of them is attacked.
• Fixed several issues with Find Lockbox mission, including it not finishing in certain cases.
• Fixed Repair mission not completing if object got repaired in the meanwhile.
• Fixed Acquire Captain mission being available for spacesuit.
• Fixed Assassination missions selecting player-owned NPC's as mission-target.
• Fixed abort condition for several missions.
• Fixed several tutorial progression issues.
• Fixes savegames with stalled guild missions.
• Fixed player not being correctly refunded when aborting some ship builds.
• Fixed shipyards and wharfs never building again if they were hacked.
• Fixed Xenon shipyards and wharfs sometimes storing wares they don't need.
• Fixed menu crash when upgrading capital ships.
• Fixed trade context menu being black.
• Fixed doors sometimes getting stuck after loading a savegame.
• Fixed NPC ships being removed on loading savegame in some situations.
• Fixed failure to open Logical Station Overview for large stations and for low UI scale values.
• Fixed plot management menu breaking with too many stations.
• Fixed freeze in map when viewing information on very large stations.
• Fixed mission briefing in ultra-wide resolutions.
• Fixed start menu not opening in certain cases.
• Fixed missing German character voices.
• Fixed various localisation issues.
• Fixed reversed front/back speakers.
• Fixed causes of several freezes and performance issues in specific circumstances.
• Fixed several other causes of rare crashes.
Thanks for 1.50 but since u "fixed" the fleets sticking together now My fleets subordanets (drones/fighters) are now being thrown across the map at random quite frequent forceing me to reload to the point where soon ill be unable to play.... FIX ASAP
*Crap sorry wrong spot!*
(really need a delete post button GoG)
Post edited December 22, 2018 by Herotigo2
high rated
X4 Foundations Public Beta - Version: 1.60 Beta 2 (329105)

Added music tracks from previous games.
Added map filter option to disable allied order queue visualisation.
[Beta 2] Added option to edit or remove assignment in order queue.
[Beta 2] Added tooltips explaining why Request Dock At option is greyed-out.
Improved overall game performance.
Improved AI attacking of stations.
Improved reward calculation for Rescue Ship mission.
Improved reward calculation and area range for Repair mission.
Improved reward calculation and fleet variation in Fleet Delivery mission.
Improved location check for claiming plot in Station Building mission.
[Beta 2] Improved likelihood of NPCs providing information when asking for the way to a station.
[Beta 2] Improved AutoMiner behaviour to avoid mining in enemy-held territory depending on crew skill.
Removed ability to map right mouse button to avoid conflicts with context menu function.
Fixed player-owned stations not transferring money to the player after having earned a surplus.
Fixed player-owned ships mis-identifying some ships as being abandoned.
Fixed ships sometimes undocking and docking again when given an order that doesn't require a ship to change docks.
Fixed NPC-owned capital class mining ships not being able to mine due to lack of collector drones.
Fixed mining ships sometimes not going to their designated positions before starting to mine.
Fixed delay after player issuing AutoMiner order.
Fixed capital ships with forward-mounted weapons sometimes orienting broadside to big targets.
Fixed capital ships not acquiring some station modules when attacking them.
Fixed fighters manoeuvering against and firing upon the center of stations rather than acquiring station modules.
Fixed player-owned squadron subordinates pursuing targets to the ends of the universe.
Fixed combat ships assigned to a station not staying in the vicinity of the station.
Fixed captured visitor ships sometimes not accepting orders.
Fixed UI allowing player to order player-owned ships to "Dock to Trade" at player-owned stations that have no trade offers.
Fixed ships wanting to undock from a venture platform worrying that they might leave the player stranded at the station.
Fixed player-owned free traders preferring build-related trades.
Fixed free traders tending to prefer trades involving buying low amounts or high prices.
Fixed player-owned station-based traders ignoring sell offers at the station below a certain threshold.
Fixed rare case that would prevent AutoMine and AutoTrade orders from functioning.
Fixed lasertower orders being assignable to things that weren't lasertowers.
Fixed lasertowers erroneously attempting to move while in highways.
Fixed computer pilots of drones and lasertowers sometimes bailing.
Fixed player-owned ships formerly owned by pirates retaining their cover ownership.
Fixed docked ships on claimed ships retaining old ownership and crew on board.
Fixed theoretical ability to improve relations with Xenon and Kha'ak.
Fixed not being able to select items to deliver to Black Marketeer when playing multiple delivery missions simultaneously.
Fixed receiving pilot comm chatter while not in a cockpit.
Fixed Security Office not being available on all stations.
Fixed Boarding mission where ship was already captured earlier.
Fixed mission character disappearing during Delivery mission.
Fixed duplicate greeting of Black Marketeer during Delivery mission.
Fixed cases of missing dialog choices for Black Marketeers.
Fixed Tutorial and Help menu in ultra-wide resolutions.
Fixed large number of queued orders breaking the order queue menu.
Fixed map shortcuts not working after using minimize.
Fixed wrong production resources shown in LSO and encyclopedia.
Fixed hidden information (shown as "???") on player stations in certain cases.
Fixed loadout statistics showing changes in engine performance when applying a paint mod.
Fixed venture reward menu sometimes not displaying reward information.
Fixed custom player logo not being displayed on target monitor.
Fixed comms monitor not showing up on incoming reports from pilots.
Fixed excessive L and XL travel engine prices.
Fixed certain M-sized turret slots on some L-sized ships not allowing mining turrets to be fitted.
Fixed mirrored logos on some ships.
Fixed NPC position in bar.
Fixed various NPC animation issues.
[Beta 2] Fixed player ship standing still when opening the map after undocking from a station.
[Beta 2] Fixed HQ mission destroying wrong ship on certain occasions.
[Beta 2] Fixed problems docking certain M-sized ships (especially Drill) without docking software.
[Beta 2] Fixed ships protecting stations with the Protect Station order chasing targets out of the designated area.
[Beta 2] Fixed new NPC stations potentially having their build storages owned by incorrect factions.
[Beta 2] Fixed squadron subordinates sometimes not keeping up with their commanders.
[Beta 2] Fixed broken formations after loading a savegame (problem introduced in 1.51 Beta 1).
[Beta 2] Fixed dock showing stop sign while ship docked after loading savegame.
[Beta 2] Fixed occasional loss of control input while in flight.
[Beta 2] Fixed incorrect graphics settings displayed after changing Graphics Quality.
[Beta 2] Fixed Account Management and Logical Station Overview menus not setting manager budget when setting station account.
[Beta 2] Fixed menu crash in supply node of Logical Station Overview.
[Beta 2] Fixed menu crash when opening Info menu for certain stations.
[Beta 2] Fixed menu freeze in Account Management menu.
[Beta 2] Fixed map freeze if a commander was docked at one of their subordinates.
[Beta 2] Fixed UI showing possibility to edit default behaviours of subordinates.
[Beta 2] Fixed strange items being added to inventory after venture completes.
[Beta 2] Fixed unclaimed venture rewards getting lost on subsequent save/load cycle.
Fixed some memory leaks.
Fixed causes of several freezes and performance issues in specific circumstances.
[Beta 2] Fixed several other causes of crashes.[/lsit]
high rated
An important note on beta updates and changelogs, since a beta patch changelog has been posted:

These updates are subject to change and not being released publicly by Egosoft. It is not advised to use them in a game of X4 where you are not willing to take the risk of a complete data loss. In particular, it cannot be guaranteed that savegames made with a beta patch or update will be compatible with the final version.
high rated
X4 Foundations Public Beta - Version: 1.60 Beta 3 (329735)

Added music tracks from previous games.
Added map filter option to disable allied order queue visualisation.
[Beta 2] Added option to edit or remove assignment in order queue.
[Beta 2] Added tooltips explaining why Request Dock At option is greyed-out.
Improved overall game performance.
Improved AI attacking of stations.
Improved reward calculation for Rescue Ship mission.
Improved reward calculation and area range for Repair mission.
Improved reward calculation and fleet variation in Fleet Delivery mission.
Improved location check for claiming plot in Station Building mission.
[Beta 2] Improved likelihood of NPCs providing information when asking for the way to a station.
[Beta 2] Improved AutoMiner behaviour to avoid mining in enemy-held territory depending on crew skill.
Removed ability to map right mouse button to avoid conflicts with context menu function.
Fixed player-owned stations not transferring money to the player after having earned a surplus.
Fixed player-owned ships mis-identifying some ships as being abandoned.
Fixed ships sometimes undocking and docking again when given an order that doesn't require a ship to change docks.
Fixed NPC-owned capital class mining ships not being able to mine due to lack of collector drones.
Fixed mining ships sometimes not going to their designated positions before starting to mine.
Fixed delay after player issuing AutoMiner order.
Fixed capital ships with forward-mounted weapons sometimes orienting broadside to big targets.
Fixed capital ships not acquiring some station modules when attacking them.
Fixed fighters manoeuvering against and firing upon the center of stations rather than acquiring station modules.
Fixed player-owned squadron subordinates pursuing targets to the ends of the universe.
Fixed combat ships assigned to a station not staying in the vicinity of the station.
Fixed captured visitor ships sometimes not accepting orders.
Fixed UI allowing player to order player-owned ships to "Dock to Trade" at player-owned stations that have no trade offers.
Fixed ships wanting to undock from a venture platform worrying that they might leave the player stranded at the station.
Fixed player-owned free traders preferring build-related trades.
Fixed free traders tending to prefer trades involving buying low amounts or high prices.
Fixed player-owned station-based traders ignoring sell offers at the station below a certain threshold.
Fixed rare case that would prevent AutoMine and AutoTrade orders from functioning.
Fixed lasertower orders being assignable to things that weren't lasertowers.
Fixed lasertowers erroneously attempting to move while in highways.
Fixed computer pilots of drones and lasertowers sometimes bailing.
Fixed player-owned ships formerly owned by pirates retaining their cover ownership.
Fixed docked ships on claimed ships retaining old ownership and crew on board.
Fixed theoretical ability to improve relations with Xenon and Kha'ak.
Fixed not being able to select items to deliver to Black Marketeer when playing multiple delivery missions simultaneously.
Fixed receiving pilot comm chatter while not in a cockpit.
Fixed Security Office not being available on all stations.
Fixed Boarding mission where ship was already captured earlier.
Fixed mission character disappearing during Delivery mission.
Fixed duplicate greeting of Black Marketeer during Delivery mission.
Fixed cases of missing dialog choices for Black Marketeers.
Fixed Tutorial and Help menu in ultra-wide resolutions.
Fixed large number of queued orders breaking the order queue menu.
Fixed map shortcuts not working after using minimize.
Fixed wrong production resources shown in LSO and encyclopedia.
Fixed hidden information (shown as "???") on player stations in certain cases.
Fixed loadout statistics showing changes in engine performance when applying a paint mod.
Fixed venture reward menu sometimes not displaying reward information.
Fixed custom player logo not being displayed on target monitor.
Fixed comms monitor not showing up on incoming reports from pilots.
Fixed excessive L and XL travel engine prices.
Fixed certain M-sized turret slots on some L-sized ships not allowing mining turrets to be fitted.
Fixed mirrored logos on some ships.
Fixed NPC position in bar.
Fixed various NPC animation issues.
[Beta 2] Fixed player ship standing still when opening the map after undocking from a station.
[Beta 2] Fixed HQ mission destroying wrong ship on certain occasions.
[Beta 2] Fixed problems docking certain M-sized ships (especially Drill) without docking software.
[Beta 2] Fixed ships protecting stations with the Protect Station order chasing targets out of the designated area.
[Beta 2] Fixed new NPC stations potentially having their build storages owned by incorrect factions.
[Beta 2] Fixed squadron subordinates sometimes not keeping up with their commanders.
[Beta 2] Fixed broken formations after loading a savegame (problem introduced in 1.51 Beta 1).
[Beta 2] Fixed dock showing stop sign while ship docked after loading savegame.
[Beta 2] Fixed occasional loss of control input while in flight.
[Beta 2] Fixed incorrect graphics settings displayed after changing Graphics Quality.
[Beta 2] Fixed Account Management and Logical Station Overview menus not setting manager budget when setting station account.
[Beta 2] Fixed menu crash in supply node of Logical Station Overview.
[Beta 2] Fixed menu crash when opening Info menu for certain stations.
[Beta 2] Fixed menu freeze in Account Management menu.
[Beta 2] Fixed map freeze if a commander was docked at one of their subordinates.
[Beta 2] Fixed UI showing possibility to edit default behaviours of subordinates.
[Beta 2] Fixed strange items being added to inventory after venture completes.
[Beta 2] Fixed unclaimed venture rewards getting lost on subsequent save/load cycle.
[Beta 3] Fixed planned station builds being lost after saving and loading.
[Beta 3] Fixed setting formations through the UI not working for docked ships (problem introduced in 1.51 Beta 1).
Fixed some memory leaks.
Fixed causes of several freezes and performance issues in specific circumstances.
[Beta 3] Fixed several other causes of crashes.[/lsit]
high rated
Patch 1.60 is now the latest official stable one, and its changelog was added on 28 January 2019.
high rated
X4: Foundations

Changelog for 1.60 (added Jan 28, 2018):

• Added music tracks from previous games.
• Added map filter option to disable allied order queue visualisation.
• Added option to edit or remove assignment in order queue.
• Added tooltips explaining why Request Dock At option is greyed-out.
• Improved overall game performance.
• Improved AI attacking of stations.
• Improved reward calculation for Rescue Ship mission.
• Improved reward calculation and area range for Repair mission.
• Improved reward calculation and fleet variation in Fleet Delivery mission.
• Improved location check for claiming plot in Station Building mission.
• Improved likelihood of NPCs providing information when asking for the way to a station.
• Improved AutoMiner behaviour to avoid mining in enemy-held territory depending on crew skill.
• Removed ability to map right mouse button to avoid conflicts with context menu function.
• Fixed player-owned stations not transferring money to the player after having earned a surplus.
• Fixed player-owned ships mis-identifying some ships as being abandoned.
• Fixed ships sometimes undocking and docking again when given an order that doesn't require a ship to change docks.
• Fixed NPC-owned capital class mining ships not being able to mine due to lack of collector drones.
• Fixed mining ships sometimes not going to their designated positions before starting to mine.
• Fixed delay after player issuing AutoMiner order.
• Fixed capital ships with forward-mounted weapons sometimes orienting broadside to big targets.
• Fixed capital ships not acquiring some station modules when attacking them.
• Fixed fighters manoeuvering against and firing upon the center of stations rather than acquiring station modules.
• Fixed player-owned squadron subordinates pursuing targets to the ends of the universe.
• Fixed combat ships assigned to a station not staying in the vicinity of the station.
• Fixed captured visitor ships sometimes not accepting orders.
• Fixed UI allowing player to order player-owned ships to "Dock to Trade" at player-owned stations that have no trade offers.
• Fixed ships wanting to undock from a venture platform worrying that they might leave the player stranded at the station.
• Fixed player-owned free traders preferring build-related trades.
• Fixed free traders tending to prefer trades involving buying low amounts or high prices.
• Fixed player-owned station-based traders ignoring sell offers at the station below a certain threshold.
• Fixed rare case that would prevent AutoMine and AutoTrade orders from functioning.
• Fixed lasertower orders being assignable to things that weren't lasertowers.
• Fixed lasertowers erroneously attempting to move while in highways.
• Fixed computer pilots of drones and lasertowers sometimes bailing.
• Fixed player-owned ships formerly owned by pirates retaining their cover ownership.
• Fixed docked ships on claimed ships retaining old ownership and crew on board.
• Fixed theoretical ability to improve relations with Xenon and Kha'ak.
• Fixed not being able to select items to deliver to Black Marketeer when playing multiple delivery missions simultaneously.
• Fixed receiving pilot comm chatter while not in a cockpit.
• Fixed Security Office not being available on all stations.
• Fixed Boarding mission where ship was already captured earlier.
• Fixed mission character disappearing during Delivery mission.
• Fixed duplicate greeting of Black Marketeer during Delivery mission.
• Fixed cases of missing dialog choices for Black Marketeers.
• Fixed Tutorial and Help menu in ultra-wide resolutions.
• Fixed large number of queued orders breaking the order queue menu.
• Fixed map shortcuts not working after using minimize.
• Fixed wrong production resources shown in LSO and encyclopedia.
• Fixed hidden information (shown as "???") on player stations in certain cases.
• Fixed loadout statistics showing changes in engine performance when applying a paint mod.
• Fixed venture reward menu sometimes not displaying reward information.
• Fixed custom player logo not being displayed on target monitor.
• Fixed comms monitor not showing up on incoming reports from pilots.
• Fixed excessive L and XL travel engine prices.
• Fixed certain M-sized turret slots on some L-sized ships not allowing mining turrets to be fitted.
• Fixed mirrored logos on some ships.
• Fixed NPC position in bar.
• Fixed various NPC animation issues.
• Fixed player ship standing still when opening the map after undocking from a station.
• Fixed problems docking certain M-sized ships (especially Drill) without docking software.
• Fixed ships protecting stations with the Protect Station order chasing targets out of the designated area.
• Fixed new NPC stations potentially having their build storages owned by incorrect factions.
• Fixed squadron subordinates sometimes not keeping up with their commanders.
• Fixed dock showing stop sign while ship docked after loading savegame.
• Fixed occasional loss of control input while in flight.
• Fixed incorrect graphics settings displayed after changing Graphics Quality.
• Fixed Account Management and Logical Station Overview menus not setting manager budget when setting station account.
• Fixed menu crash in supply node of Logical Station Overview.
• Fixed menu crash when opening Info menu for certain stations.
• Fixed menu freeze in Account Management menu.
• Fixed map freeze if a commander was docked at one of their subordinates.
• Fixed UI showing possibility to edit default behaviours of subordinates.
• Fixed strange items being added to inventory after venture completes.
• Fixed unclaimed venture rewards getting lost on subsequent save/load cycle.
• Fixed planned station builds being lost after saving and loading.
• Fixed some memory leaks.
• Fixed causes of several freezes and performance issues in specific circumstances.
• Fixed several other causes of crashes.
high rated
X4: Foundations

Changelog for Patch 1.60 Hotfix 1 (added 30 January 2019):

* Fixed negative station budgets and accounts.
* Fixed crash when reassigning crew.
high rated
X4: Foundations

Changelog for Patch 2.00 (added 25 February 2019) - Part I:

* New Feature: Player-owned stations with Shipyard, Wharf and Equipment Dock facilities.
* Added options to set custom name for savegames and to delete savegames.
* Added ware exchange between ships docked at the same station.
* Added possibility to start/stop travel mode and SETA while map is open.
* Added warnings about non-working venture modules due to station layout.
* Added fighter wings directly subordinate to carriers.
* Added display of partial skill stars to one third of a star accuracy.
* Added preview of ship storage capacity after all planned trades to info menu.
* Added trade menu warning that ware is not available after all planned trades.
* Added separate Remove all Orders and Wait option, replacing parameter to Remove all Orders.
* Added failure sound when invalid hotkey is used while map is displayed.
* Added confirmation before closing station build menu if there are unsaved changes.
* Added tooltip for greyed-out claim option to show reason.
* Added full Russian and Japanese localisation (text only).
* Added more details about damage types to weapon and turret entries in Encyclopedia.
* Added skill-based variants for AutoMine behaviour.
* Removed duplicated equipment blueprints from trader menu.
* Improved Xenon threat.
* Improved turret aiming and target movement prediction.
* Improved combat movement of frigates.
* Improved combat movement of capital ships with good captains and crews that do not have forward-mounted weapons against other capital ships or stations.
* Improved capital ship combat movement against small and medium targets.
* Improved balancing of capital ship defensive and offensive capabilities.
* Improved balancing of capital ship use of boost during combat.
* Improved balancing of capital ship crews bailing when ship is attacked.
* Improved balancing of missiles.
* Improved balancing of ware prices and production profitability to emphasize smart business decisions.
* Improved target acquisition for ships, particularly when attacking stations or capital ships.
* Improved command information shown by attacking ships when attacking a subcomponent of a bigger target.
* Improved range over which ships that run out of ammo can look for a known equipment dock from which to re-stock.
* Improved kinds of stations requested from station building missions.
* Improved encyclopedia information for production and factions.
* Improved Logical Station Overview to show station's recommended budget instead of the currently needed money in account settings.
* Improved quickload hotkey (F9 by default) so it loads the latest saved game, not necessarily a quicksave.
* Improved playback logic for music tracks from previous games.
* Improved performance when working with very large stations.
* Improved menu performance.
* Improved trade evaluation for free traders.
* Improved firing logic of missile-armed fighters.
* Improved guided missile effectiveness.
* Improved loadout distribution on NPC ships.
* Improved combat movement of capital ships, particularly those with forward-mounted weapons.
* Improved balancing of resource requirements for L and XL travel engines.
* Improved default countermeasure storage capacities.
* Fixed issues with target elements in the HUD in certain cases (e.g. when using external view through the map while standing on a ship/station).
* Fixed keyboard and gamepad selection not working in scrolling dropdown elements.
* Fixed previous/next target hotkeys and enemy targets sometimes not working when flying captured venture ships.
* Fixed previous/next surface element hotkey sometimes not working after loading a savegame.
* Fixed behaviour of autopilot shortcut in the map (now correctly toggles autopilot on guidance target).
* Fixed production modules sometimes not updating their animation when production starts/stops.
* Fixed research wares being listed in economy statistics of the HQ.
* Fixed storage types in encyclopedia not being localised.
* Fixed turret modifications breaking ship info menu.
* Fixed broken Logical Station Overview menu for stations missing a storage type and having no planned modules.
* Fixed broken menu when firing crew and then hiring new people in the ship buy/upgrade menu.
* Fixed missing title text in ship construction context menu in map.
* Fixed ship assignment not being queued correctly (possibly upsetting existing trade deals).
* Fixed deliver inventory mission not correctly placing the character in some situations.
* Fixed Bring Item mission offers not being removed properly if destination station or NPC was killed.
* Fixed several issues with Fleet Delivery mission.
* Fixed Scan mission not checking for destruction of target station module.
* Fixed Scan mission to require only normal scan rather than deep scan for station modules.
* Fixed missing guidance to station module in Scan mission.
* Fixed Passenger Transport missions to filter out incorrect stations.
* Fixed Find Lockbox mission to ensure containers remain in mission area.
* Fixed station ownership not being transferred in Build Station mission
* Fixed trade and pirate guild mission offers not changing over time.
* Fixed incorrect faction and other text for several dialog options and briefings in war missions.
* Fixed introductory mission of war subscriptions getting stuck.
* Fixed Holy Order outliers sometimes prematurely precipitating conflict with the Godrealm of the Paranid.
* Fixed attacking ships repeatedly approaching and retreating from target before getting close to it.
* Fixed ships moving out of pursuit distance to attack targets in their initial approach.
* Fixed ships attacking stations flying at and firing upon station target box instead of station modules.
* Fixed patrolling ships attacking build storage.
* Fixed ships showing excessive DPS when weapons are in more than one active weapon group.
* Fixed builder ships wandering into hostile territory.
* Fixed capital ship subordinates of carriers sometimes attempting to dock at their commander's ship.
* Fixed station-based trading ships setting their current sector as their home sector rather than their station's sector.
* Fixed ship/station operations being hampered by docked ships working for that ship/station not undocking while player is present.
* Fixed boarding ships that are missing ammo trying to disable boarding target anyway.
* Fixed formation skill checks not respecting the player being the pilot.
* Fixed another case of patrolling player-owned ships chasing hostiles beyond their engagement range.
* Fixed squadron subordinates apparently trying to attack ships from their own faction.
* Fixed player-owned ships sometimes inadvertently firing missiles depending on their weapon group setup.
* Fixed turrets set to Attack my Current Enemy not firing when they should.
* Fixed turrets set to Attack my Current Enemy firing when they shouldn't.
* Fixed ships attacking stations stopping their attack after destroying a station module or surface element.
* Fixed turrets on the player ship that are set to mining mode not firing on asteroids.
* Fixed boarding ships not launching boarding pods in certain situations.
* Fixed fleeing ships acquiring a target and attacking in certain situations.
* Fixed ships attempting to disable a target deliberately destroying it instead.
* Fixed ships with a Follow order not responding to certain situations.
* Fixed player-owned ships attacking friendly ships while patrolling player-owned space.
* Fixed non-police ships (including player-owned ships) sometimes responding to calls for police assistance.
* Fixed non-Xenon races not constructing defence stations.
* Fixed build storage of destroyed stations not being cleaned up.
* Fixed NPCs rubber-banding for a long time after loading a savegame in certain situations.
* Fixed NPCs getting stuck in elevator if player uses it while NPC is walking in it.
* Fixed NPC marshalling animations during player docking/undocking.
* Fixed multiple NPCs standing in the same position on some Argon bridges.
* Fixed cases of duplicate interior rooms on stations.
* Fixed frozen movement in bridges of docked capital ships.
* Fixed cargo trades with Black Marketeer sometimes failing.
* Fixed module hacking requirements not being respected.
* Fixed area damage not being correctly applied in certain situations.
* Fixed ships flying huge curves when going long distances.
* Fixed multiple shipyards attempting to fulfil the same NPC ship build requests.
* Fixed NPC ships sometimes requesting more subordinates to be built than they desired.
* Fixed stations not claiming sector ownership if claiming module is built later.
* Fixed turrets and shields not being added to station module when not part of a new module.
* Fixed station module stats and achievements not triggering with the first module of a station.
* Fixed station module recycling sometimes interrupting an ongoing build.
* Fixed recycle times of station modules.
* Fixed exploit where wares could be gained when recycling modules.
* Fixed inability to remove last remaining module when planning a station.
* Fixed not being able to cancel ship orders in some cases.
* Fixed total build time being off by up to one minute for some objects.
* Fixed onboard units not being factored into object value.
* Fixed inconsistencies with station hull values.
Post edited February 27, 2019 by HypersomniacLive
high rated
Changelog for Patch 2.00 (added 25 February 2019) - Part II:

* Fixed stations not remembering their Drone/Unit supply settings.
* Fixed small ships failing to exchange wares with ships they can dock at.
* Fixed ships needlessly undocking to trade.
* Fixed faction discounts and commissions not being removed when relations worsen.
* Fixed transfer of crew from one role to another not being possible at shipyard/wharf/equipment dock if no other changes are made.
* Fixed EMP-induced signal leaks on unowned small and medium ships claiming them for the player when scanned.
* Fixed lasertowers spawning in wrong location when deployed from Elite.
* Fixed lasertowers potentially ending up in the exact same position in space.
* Fixed objects attracted with the container magnet sometimes getting an unreasonable speed.
* Fixed ships sometimes oscillating around target positions if SETA is active.
* Fixed ships docked at other ships sometimes appearing twice in the elevator menu.
* Fixed issue resulting in data leaks sometimes appearing inside station modules.
* Fixed roll input in highways steering in the wrong direction.
* Fixed inability to remap camera input control.
* Fixed not being able to load certain user-provided files (e.g. custom logos) with non-ASCII file names.
* Fixed floating geometry on the M-sized Beam Emitter Mk2.
* Fixed rare freeze related to player ship control.
* Fixed NPC ships sometimes not leaving shipyards after being built.
* Fixed Discoverer doors not opening when newly built.
* Fixed incorrect shield configuration on Behemoth.
* Fixed engine positions on Xenon K so that they can now be destroyed.
* Fixed ship build menu showing wrong sustained DPS values when planning multiple weapons on new ship.
* Fixed shopping list items in the ship build menu not being editable.
* Fixed exchanging missiles and drones between ships and stations using Ware Exchange.
* Fixed police ships attempting to scan surface elements for illegal goods.
* Fixed police sometimes inspecting ships that are already being inspected by another police ship.
* Fixed squadron subordinates sometimes failing to call in support from their squadron.
* Fixed patrolling ships sometimes accidentally crossing jump gates.
* Fixed factions sometimes not using their intelligence data in preparation for invading.
* Fixed laser towers being dragged along by the launching ship in certain situations.
* Fixed laser towers continuing to track targets that are no longer valid.
* Fixed rare case causing ships to rotate erratically.
* Fixed a cause of ships trying to fly into the centre of stations without avoiding collisions.
* Fixed Black Marketeers sometimes being placed aboard Kha'ak stations.
* Fixed newly constructed NPC stations being given resources immediately.
* Fixed production showing wrong resources (again).
* Fixed stations provided by the player via the Build Station mission not having functioning managing NPCs.
* Fixed weapons with slow bullets or missiles not firing.
* Fixed ships assigned to join player squad not getting new orders.
* Fixed mission chains being cancelled if target was destroyed before the mission started.
* Fixed Boarding mission not being cancelled if target was destroyed before the mission started.
* Fixed several causes of crashes.
high rated
Changelog for Patch 2.20 (added 18 March 2019)

* New Feature (BETA): TrackIR support.
* New Feature: Direct Mouse Steering mode (also known as Classic Mouse Steering or Boresight Steering).
* New Feature: Mouse HUD mode option (changing this option to "Left Mouse Button Mode" enables any controls remapped to the right mouse button).

* Added upgrade slot and dock information to ship encyclopedia entries.
* Added resource amounts for construction to ship and equipment encyclopedia entries.
* Added trade offer amount graphs to sector encyclopedia entries.
* Added enforcement of formation skill requirement.
* Added Radius to parameters for Protect Position.
* Added Attack Targets in Range order.
* Added player-owned shipyard tutorial.

* Improved carriers launching fighters against targets.
* Improved behaviour of station subordinate traders.
* Improved time taken to generate mass traffic for extremely complex stations when loading savegames.
* Improved subordinate handling in long distance movement.
* Improved ship behaviour when docking at other moving ships.

* Fixed player-owned ships sometimes pursuing targets outside their designated area when ordered to protect a position or a station.
* Fixed yet another case involving ships moving long distances pursuing targets they attack to other sectors.
* Fixed too many empty shield/turret groups on L/XL ships (not retroactive, only affects newly fitted ships).
* Fixed Paranid and Teladi stations using Argon piers (not retroactive, only affects newly built stations).
* Fixed Shipyards, Wharfs and Equipment Docks sometimes offering maximum price for resources they don't desperately need.
* Fixed newly-built stations sometimes not respecting nearby station plots.
* Fixed several instances of NPCs teleporting to their destinations instead of walking.
* Fixed NPCs not paying for subordinate ships ordered at player-owned shipyards.
* Fixed NPCs potentially vanishing if reassigned while moving to certain locations.
* Fixed NPCs sometimes not getting out of chairs when requested.
* Fixed player gliding around after getting up under certain circumstances.
* Fixed never-ending conversations with NPCs via the target monitor.
* Fixed credits not being returned when cancelling an order to upgrade a ship.
* Fixed shipyards potentially building ships which they should not be able to build.
* Fixed NPC ships potentially waiting forever to restock at equipment docks.
* Fixed ships in flight immediately coming to a standstill when their orders are cancelled.
* Fixed case causing ships to stand still incorrectly.
* Fixed case that resulted in ships not going where they wanted to.
* Fixed flight behaviour of marines on boarding pods when doing Claim and Boarding operations.
* Fixed carrier-based fighters not launching to engage hostile targets.
* Fixed direct subordinates of carriers that could not dock once never trying to dock again.
* Fixed player-owned ships telling player that they are awaiting orders if they have further orders or are subordinate to anyone other than the player.
* Fixed player-owned free traders not selling cargo that is in their cargo hold that is also in the player-defined list of wares to trade in.
* Fixed ships attacking wrecks.
* Fixed ships stopping to attack build storage while travelling long distances.
* Fixed ships getting distracted by hostile targets in highways.
* Fixed some missions treating inactive Jump Gates as active.
* Fixed welder drones launching from destroyed construction vessels.
* Fixed ship chassis construction resources not being displayed.
* Fixed ships under construction being destroyed when they are put into storage.
* Fixed ships under construction not moving down when being put into storage.
* Fixed wrecks of certain objects (especially small Laser Towers) not being cleaned up properly and accumulating over time.
* Fixed being able to accidentally disable your own station for several hours by hacking a control panel.
* Fixed station build menu forgetting unconfirmed loadout changes after returning from the encyclopedia.
* Fixed formation leader speed limit when formation wingmen are trying to catch up.
* Fixed capital ships trying to avoid asteroids that they can just fly through without problems.
* Fixed weapons on player ships sometimes following view direction even while not seated in ship.
* Fixed estimated missing resources displayed at equipment docks and shipyards sometimes being incorrect.
* Fixed orders to equip ships not being able to be cancelled when waiting for resources (does not affect existing orders).
* Fixed issues with ship movement in multi-layer formations.
* Fixed police ships sometimes patrolling the wrong sector.
* Fixed Deploy Object mission allowing object to be placed further away than requested.
* Fixed missing localisation of objective text in Build Station mission.
* Fixed some mission briefing text errors.
* Fixed war missions potentially building up over time.
* Fixed war mission not treating contested sectors correctly.
* Fixed notification "All trade operations completed" being displayed too often.
* Fixed wrong reason given for penalising relations if the player attacks a ship that is currently being investigated by police.
* Fixed wrong reason given for penalising relations if the player builds a station in policed space on a plot that hasn't been paid for.
* Fixed station building mission not transferring ownership of corresponding build storage.
* Fixed display for filled percentage of engine and turret groups being the same in the ship build menu.
* Fixed missing hull/shield bar elements in the map menu if more than 50 objects are listed at once.
* Fixed encyclopedia not showing 3D models when opened from another menu.
* Fixed info menu inaccessible for some supported objects (e.g. nav beacons).
* Fixed calculation of unread entries for faction licence entries in the encyclopedia.
* Fixed position of an element in the docking UI when flying a capital ship.
* Fixed inconsistent crew notification on completion of a mining order.
* Fixed muzzle-flash and firing position for some turrets.
* Fixed turrets and shield generators sometimes left floating when Construction Vessel changes activation state.
* Fixed shield generator obscuring space suit docking bay on Behemoth.
* Fixed inability to enter spacesuit from Sunder.
* Fixed some Argon character body mismatches.
* Fixed joystick hot-plug issues on Linux.
* Fixed mouse look not working while sitting in a docked ship.
* Fixed double clicks inadvertently closing menus.
* Fixed menus slowing down over time (especially noticeable when keeping map open).
* Fixed several causes of menu crashes in various menus.
* Fixed several causes of crashes.
Post edited March 18, 2019 by ScareYa
high rated
Late posting changelog for X4:Foundations. According to the What Did Just Update Thread the offline version of the update was at least here on the 13th of April. Copied straight from Egosoft.com

Version 2.21 (341463) - 2019-04-01 (that is 1st of April)

Improved GPU auto-selection.
Improved handling of new ship construction at shipyards and wharfs to not overload or block them.
Fixed wings assigned to use a formation that requires zero piloting skill arbitrarily changing their formation to some other formation.
Fixed stations built for NPCs as part of Build Station mission being unknown afterwards
Fixed subscription missions in progress being removed after a certain amount of time.
Fixed factions still placing orders for ships at player owned shipyards even when disallowed.
Fixed excessively loud venture mission completion sound.
Fixed gamepad/joystick mouse emulation under Linux.
Fixed cause of rare freeze.
Fixed several causes of crashes.
Post edited May 02, 2019 by Themken