Posted December 07, 2018
high rated
X4: Foundations
Changelog for 1.30 (added Dec 7, 2018):
• Added graphics setting to show graphics card and screen separately on multi-GPU systems.
• Added option to restore all default settings.
• Added Nividium to items bought by Argon and Teladi trade stations.
• Added SSAA 2x and 4x options back in.
• Improved accuracy of turrets and gimballed weapons.
• Improved skill gain profile for NPCs.
• Improved station-based traders to sell products at at least the price set at their station.
• Improved options for selling illegal wares.
• Removed non-functional engine mod type.
• Removed mining turret compatibility from Sunder.
• Removed display of type icons for unknown objects on map.
• Removed mouse cursor emulation in start menu.
• Removed option to shuffle station construction plan for HQ.
• Fixed logbook showing oldest 1000 entries instead of newest.
• Fixed searching for ware names to use the correct trade filter.
• Fixed missing guidance information in Mission Manager
• Fixed invasions stalling and starving the war missions of suitable situations.
• Fixed illegal build plot for advanced gamestart "The Unworthy Entrepreneur".
• Fixed player-owned ships sometimes dropping cargo without the player telling them to.
• Fixed passengers or prisoners sometimes being promoted to captain thereby changing ship ownership.
• Fixed turrets on M-sized ships flown by the player and set to attack all enemies not engaging hostile XS-sized ships.
• Fixed case of patrolling ships failing to engage pirates pretending to belong to their faction.
• Fixed police ships penalising unpaid plots in locations where they do not have police authority.
• Fixed "Promote best crewmember" button not working if ship has no pilot and all crewmembers have 0 skills.
• Fixed being able to recruit crew from NPC-owned capital ships.
• Fixed another case of AutoTrade not functioning.
• Fixed AutoMiners not selling the resources that they gather.
• Fixed some player-owned ships not allowing you to dock.
• Fixed L-sized turret and shieldgenerator blueprints not being available to the player.
• Fixed certain collectables not being picked up when you fly over them.
• Fixed ships stuck while docked awaiting an invalid build to complete.
• Fixed characters being stuck in unhelpful places.
• Fixed being able to clone crew members.
• Fixed player logo being applied to HQ asteroid.
• Fixed player HQ information menu not working after adding a production to the HQ.
• Fixed missing dock areas on builder ships.
• Fixed incorrect type of mines near gate in Eighteen Billion.
• Fixed error incorrectly appearing if build is completed.
• Fixed asteroid scanning not being possible.
• Fixed missing text localization in several places.
• Fixed missing German station announcements and other voiced lines.
• Fixed a case of ships having no collision detection.
• Fixed ships skipping collision avoidance in certain situations.
• Fixed most cases of clipping through docking bay floors when docking.
• Fixed a case of the player ship warping to an invalid location on undocking.
• Fixed more cases of the player ship warping around (e.g. after taking control).
• Fixed crash when installing broken equipment mods.
• Fixed occasional unrecoverable freezes.
• Fixed several other causes of rare crashes.
Changelog for 1.30 (added Dec 7, 2018):
• Added graphics setting to show graphics card and screen separately on multi-GPU systems.
• Added option to restore all default settings.
• Added Nividium to items bought by Argon and Teladi trade stations.
• Added SSAA 2x and 4x options back in.
• Improved accuracy of turrets and gimballed weapons.
• Improved skill gain profile for NPCs.
• Improved station-based traders to sell products at at least the price set at their station.
• Improved options for selling illegal wares.
• Removed non-functional engine mod type.
• Removed mining turret compatibility from Sunder.
• Removed display of type icons for unknown objects on map.
• Removed mouse cursor emulation in start menu.
• Removed option to shuffle station construction plan for HQ.
• Fixed logbook showing oldest 1000 entries instead of newest.
• Fixed searching for ware names to use the correct trade filter.
• Fixed missing guidance information in Mission Manager
• Fixed invasions stalling and starving the war missions of suitable situations.
• Fixed illegal build plot for advanced gamestart "The Unworthy Entrepreneur".
• Fixed player-owned ships sometimes dropping cargo without the player telling them to.
• Fixed passengers or prisoners sometimes being promoted to captain thereby changing ship ownership.
• Fixed turrets on M-sized ships flown by the player and set to attack all enemies not engaging hostile XS-sized ships.
• Fixed case of patrolling ships failing to engage pirates pretending to belong to their faction.
• Fixed police ships penalising unpaid plots in locations where they do not have police authority.
• Fixed "Promote best crewmember" button not working if ship has no pilot and all crewmembers have 0 skills.
• Fixed being able to recruit crew from NPC-owned capital ships.
• Fixed another case of AutoTrade not functioning.
• Fixed AutoMiners not selling the resources that they gather.
• Fixed some player-owned ships not allowing you to dock.
• Fixed L-sized turret and shieldgenerator blueprints not being available to the player.
• Fixed certain collectables not being picked up when you fly over them.
• Fixed ships stuck while docked awaiting an invalid build to complete.
• Fixed characters being stuck in unhelpful places.
• Fixed being able to clone crew members.
• Fixed player logo being applied to HQ asteroid.
• Fixed player HQ information menu not working after adding a production to the HQ.
• Fixed missing dock areas on builder ships.
• Fixed incorrect type of mines near gate in Eighteen Billion.
• Fixed error incorrectly appearing if build is completed.
• Fixed asteroid scanning not being possible.
• Fixed missing text localization in several places.
• Fixed missing German station announcements and other voiced lines.
• Fixed a case of ships having no collision detection.
• Fixed ships skipping collision avoidance in certain situations.
• Fixed most cases of clipping through docking bay floors when docking.
• Fixed a case of the player ship warping to an invalid location on undocking.
• Fixed more cases of the player ship warping around (e.g. after taking control).
• Fixed crash when installing broken equipment mods.
• Fixed occasional unrecoverable freezes.
• Fixed several other causes of rare crashes.