Posted May 29, 2019
high rated
Changelog for Patch 2.50 (added 28th May 2019) - Part I
* New Feature: Resupply ships are now available and carriers can also resupply their fighters.
* New Feature: Sector blacklist settings to prevent ships entering certain areas.
* New Feature: Inventory management with lockboxes in space and inventory storage at player HQ.
* New Feature: Tobii eye-tracking support (Windows only).
* Added information about missing licence for buying blueprints.
* Added basic set of blueprints to Hatikvah and Scaleplate faction representatives.
* Added wanted ware amounts to trade context menu.
* Added images and background information relating to star systems and planets in encyclopedia.
* Added logbook entries for NPC ships being built, restocked or repaired at player shipyards.
* Added note/hint while mouse direct steering mode is active.
* Added more variations for Build Station, Rescue Ship and Scan missions.
* Added new global orders section in player information menu.
* Added options for ware transfer and trade with build storage to docked menu.
* Added inventory information to player-owned ships.
* Added categories to object list and property owned in the map.
* Added options to sort the object list and property owned menus by name, size or hull.
* Added warning in trade menu if a ship cannot transport a ware.
* Added possibility to cancel builder ship assignments before ship deploys at station.
* Added current build progress information to the module type summary lines of station entries in the map.
* Added option to configure autosave interval (and prevented autosave immediately after a manual save).
* Added information about hacked research module to research menu.
* Added information about hacked production modules to info menu and Logical Station Overview.
* Added ability to configure Logical Station Overview graph data for each station individually.
* Added wreck filter option to map.
* Added interior sounds to rooms, shops and ship bridges.
* Added mining and resupply tutorials.
* Improved cockpit glass transparency.
* Improved fight-or-flight decision-making to only call for help if help is to be expected.
* Improved behaviour of ships docking at busy locations.
* Improved guidance for the find crate missions.
* Improved station mining subordinate behaviour when station resource requirements increase.
* Improved storage capacity of carriers to help them fulfil their supply function.
* Improved faction logic to attempt to rebuild shipyards after their destruction.
* Improved information menu presentation of cargo storage on ships.
* Improved collision avoidance in specific situations.
* Improved CollectLockbox order behaviour.
* Improved selection of multiple wares for behaviours and map filters.
* Improved out-of-sector firepower calculations.
* Improved resource preview in the ship build/upgrade menu.
* Improved satellite deployment tutorial.
* Improved performance of loading and saving.
* Improved interface for dropping player inventory.
* Improved map object list performance when looking at many player stations.
* Improved faction behaviour when dealing with ware shortages.
* Improved ship formation behaviour when flying in travel mode.
* Improved controller support for initial ship type selection in ship build menu.
* Improved ship docking and undocking movement in certain cases.
* Improved behaviour of free-flying police.
* Improved defence drone handling by capital ships in combat.
* Improved mission reward text for paint mods.
* Improved updating of wares to be traded or harvested by station-based trading ships and mining ships.
* Improved Logical Station Overview graph data selection.
* Improved AI station generation logic to make selection of large habitation modules more likely where appropriate.
* Updated external links to wiki and manual.
* Changed faction representative menu to still show owned blueprints.
* Removed Fly To objective from Build Station missions.
* Removed ability to load construction plans that contain more venture modules than the player has available.
* Removed ability to move an empty station plot after paying a cheap licence to a location with an expensive licence without repercussions.
* Fixed mouse-over text not being updated in certain cases when scrolling a table.
* Fixed resource display showing amounts up to 100x too high when removing station modules.
* Fixed moving of station plots potentially resulting in incorrectly placed build storage.
* Fixed faction representatives selling ship blueprints of other factions of the same race.
* Fixed ware exchange between capital ships getting stuck.
* Fixed shield generator obscuring space suit docking bay on Behemoth for existing ships (was * Fixed for new ships in 2.20).
* Fixed deployables launching from ship getting stuck when boarding operation against that ship succeeds.
* Fixed doors on docked ships sometimes not opening when the player is nearby.
* Fixed getting stuck in elevators that are going up.
* Fixed ships getting stuck during flight in certain circumstances.
* Fixed Kha'ak stations offering missions.
* Fixed Hatikvah and Scaleplate ships being unavailable from their shipyards.
* Fixed Xenon being unable to repair or build certain station modules.
* Fixed supply information in Logical Station Overview not updating.
* Fixed research menu not showing completed research if it finished while menu was not displayed.
* Fixed capital ships undocking from each other potentially failing without recovery.
* Fixed being able to Board abandoned ships.
* Fixed being able to Claim ships that are currently being boarded.
* Fixed lasertowers being allowed to receive orders that they cannot complete.
* Fixed station drone removal when target amount is zero.
* Fixed wrong interact menu options for lasertowers.
* Fixed inability to Comm carriers and resupply ships from map.
* Fixed interactions on docking bays of capital ships that are themselves docked.
* Fixed certain research activities being cancelled when loading a savegame.
* Fixed missing resources for station module loadouts sometimes not being listed in menus.
* Fixed build storage not correctly taking future module and loadout resources into account while a module is being recycled.
* Fixed incorrect requirement to own at least one ship blueprint of a certain ship size before this ship size can be upgraded at player-owned shipyards.
* Fixed ships not upgrading/repairing if piloted by player with unrelated orders on order queue.
* Fixed trade/equip orders being ignored if assuming direct control of a ship with such orders.
* Fixed sending ship to repair multiple components only repairing the first queued component.
* Fixed planned loadout changes on station modules marking all following modules as changed.
* Fixed repair menu showing completely wrecked surface elements on ships as having no damage.
* Fixed stations with workforce of multiple races not ordering all resources to feed them.
* Fixed trade context menu not working if no player ship is available.
* Fixed ship being teleported when disabling Flight Assist from the quick menu while near a station.
* Fixed traders that are subordinates of stations sometimes purchasing wares that are not required by their commander.
* Fixed newly constructed shipyards and defence stations not being named correctly.
* Fixed ammo/units not being added to Encyclopedia when included in loadout on player-owned ship.
* Fixed wrong text displayed for police faction in encyclopedia.
* Fixed station modules sometimes being constructed and recycled in a loop.
* Fixed stations potentially building turrets and shields on modules being recycled.
* Fixed station modules which were destroyed appearing as operational while recycling.
* Fixed Teladi Trading Station not being able to repair its modules.
* Fixed XS deployables launched from some capital ships getting spawned away from ship that launched them.
* Fixed some capital ships having too much S ship storage.
* Fixed some capital ships being unable to store docked M ships in internal storage.
* Fixed player being stuck in wrong position when getting up while external view is active.
* Fixed bullets not hitting when viewing a remote battle in external view.
* Fixed ships launched from launch tubes not immediately folding up their landing gear.
* Fixed ships sometimes getting stuck while docking.
* Fixed several cases of formation wingmen going through geometry.
* Fixed ware exchange failing in some cases when involving one ship docked at another.
* Fixed free traders preferring low-volume wares.
* New Feature: Resupply ships are now available and carriers can also resupply their fighters.
* New Feature: Sector blacklist settings to prevent ships entering certain areas.
* New Feature: Inventory management with lockboxes in space and inventory storage at player HQ.
* New Feature: Tobii eye-tracking support (Windows only).
* Added information about missing licence for buying blueprints.
* Added basic set of blueprints to Hatikvah and Scaleplate faction representatives.
* Added wanted ware amounts to trade context menu.
* Added images and background information relating to star systems and planets in encyclopedia.
* Added logbook entries for NPC ships being built, restocked or repaired at player shipyards.
* Added note/hint while mouse direct steering mode is active.
* Added more variations for Build Station, Rescue Ship and Scan missions.
* Added new global orders section in player information menu.
* Added options for ware transfer and trade with build storage to docked menu.
* Added inventory information to player-owned ships.
* Added categories to object list and property owned in the map.
* Added options to sort the object list and property owned menus by name, size or hull.
* Added warning in trade menu if a ship cannot transport a ware.
* Added possibility to cancel builder ship assignments before ship deploys at station.
* Added current build progress information to the module type summary lines of station entries in the map.
* Added option to configure autosave interval (and prevented autosave immediately after a manual save).
* Added information about hacked research module to research menu.
* Added information about hacked production modules to info menu and Logical Station Overview.
* Added ability to configure Logical Station Overview graph data for each station individually.
* Added wreck filter option to map.
* Added interior sounds to rooms, shops and ship bridges.
* Added mining and resupply tutorials.
* Improved cockpit glass transparency.
* Improved fight-or-flight decision-making to only call for help if help is to be expected.
* Improved behaviour of ships docking at busy locations.
* Improved guidance for the find crate missions.
* Improved station mining subordinate behaviour when station resource requirements increase.
* Improved storage capacity of carriers to help them fulfil their supply function.
* Improved faction logic to attempt to rebuild shipyards after their destruction.
* Improved information menu presentation of cargo storage on ships.
* Improved collision avoidance in specific situations.
* Improved CollectLockbox order behaviour.
* Improved selection of multiple wares for behaviours and map filters.
* Improved out-of-sector firepower calculations.
* Improved resource preview in the ship build/upgrade menu.
* Improved satellite deployment tutorial.
* Improved performance of loading and saving.
* Improved interface for dropping player inventory.
* Improved map object list performance when looking at many player stations.
* Improved faction behaviour when dealing with ware shortages.
* Improved ship formation behaviour when flying in travel mode.
* Improved controller support for initial ship type selection in ship build menu.
* Improved ship docking and undocking movement in certain cases.
* Improved behaviour of free-flying police.
* Improved defence drone handling by capital ships in combat.
* Improved mission reward text for paint mods.
* Improved updating of wares to be traded or harvested by station-based trading ships and mining ships.
* Improved Logical Station Overview graph data selection.
* Improved AI station generation logic to make selection of large habitation modules more likely where appropriate.
* Updated external links to wiki and manual.
* Changed faction representative menu to still show owned blueprints.
* Removed Fly To objective from Build Station missions.
* Removed ability to load construction plans that contain more venture modules than the player has available.
* Removed ability to move an empty station plot after paying a cheap licence to a location with an expensive licence without repercussions.
* Fixed mouse-over text not being updated in certain cases when scrolling a table.
* Fixed resource display showing amounts up to 100x too high when removing station modules.
* Fixed moving of station plots potentially resulting in incorrectly placed build storage.
* Fixed faction representatives selling ship blueprints of other factions of the same race.
* Fixed ware exchange between capital ships getting stuck.
* Fixed shield generator obscuring space suit docking bay on Behemoth for existing ships (was * Fixed for new ships in 2.20).
* Fixed deployables launching from ship getting stuck when boarding operation against that ship succeeds.
* Fixed doors on docked ships sometimes not opening when the player is nearby.
* Fixed getting stuck in elevators that are going up.
* Fixed ships getting stuck during flight in certain circumstances.
* Fixed Kha'ak stations offering missions.
* Fixed Hatikvah and Scaleplate ships being unavailable from their shipyards.
* Fixed Xenon being unable to repair or build certain station modules.
* Fixed supply information in Logical Station Overview not updating.
* Fixed research menu not showing completed research if it finished while menu was not displayed.
* Fixed capital ships undocking from each other potentially failing without recovery.
* Fixed being able to Board abandoned ships.
* Fixed being able to Claim ships that are currently being boarded.
* Fixed lasertowers being allowed to receive orders that they cannot complete.
* Fixed station drone removal when target amount is zero.
* Fixed wrong interact menu options for lasertowers.
* Fixed inability to Comm carriers and resupply ships from map.
* Fixed interactions on docking bays of capital ships that are themselves docked.
* Fixed certain research activities being cancelled when loading a savegame.
* Fixed missing resources for station module loadouts sometimes not being listed in menus.
* Fixed build storage not correctly taking future module and loadout resources into account while a module is being recycled.
* Fixed incorrect requirement to own at least one ship blueprint of a certain ship size before this ship size can be upgraded at player-owned shipyards.
* Fixed ships not upgrading/repairing if piloted by player with unrelated orders on order queue.
* Fixed trade/equip orders being ignored if assuming direct control of a ship with such orders.
* Fixed sending ship to repair multiple components only repairing the first queued component.
* Fixed planned loadout changes on station modules marking all following modules as changed.
* Fixed repair menu showing completely wrecked surface elements on ships as having no damage.
* Fixed stations with workforce of multiple races not ordering all resources to feed them.
* Fixed trade context menu not working if no player ship is available.
* Fixed ship being teleported when disabling Flight Assist from the quick menu while near a station.
* Fixed traders that are subordinates of stations sometimes purchasing wares that are not required by their commander.
* Fixed newly constructed shipyards and defence stations not being named correctly.
* Fixed ammo/units not being added to Encyclopedia when included in loadout on player-owned ship.
* Fixed wrong text displayed for police faction in encyclopedia.
* Fixed station modules sometimes being constructed and recycled in a loop.
* Fixed stations potentially building turrets and shields on modules being recycled.
* Fixed station modules which were destroyed appearing as operational while recycling.
* Fixed Teladi Trading Station not being able to repair its modules.
* Fixed XS deployables launched from some capital ships getting spawned away from ship that launched them.
* Fixed some capital ships having too much S ship storage.
* Fixed some capital ships being unable to store docked M ships in internal storage.
* Fixed player being stuck in wrong position when getting up while external view is active.
* Fixed bullets not hitting when viewing a remote battle in external view.
* Fixed ships launched from launch tubes not immediately folding up their landing gear.
* Fixed ships sometimes getting stuck while docking.
* Fixed several cases of formation wingmen going through geometry.
* Fixed ware exchange failing in some cases when involving one ship docked at another.
* Fixed free traders preferring low-volume wares.
Post edited May 29, 2019 by ScareYa