Posted February 10, 2024
Who? Never heard of him.
SMB3 was easier than The Lost Levels, though still not that easy. (There's that one star run level in world 7 that I'm not sure if I've ever beaten.)
SMW was easier than SMB3. (Tubular and that one fortress that guards the Back Door are the hardest that game has to offer.)
New SMB (on the DS), I think, was even easier, and is definitely the easiest 2D Mario game up to that point. (Didn't play any later ones.)
Then again, this is one game where, under normal circumstances, your defense increases too quickly for the game to remain challenging. (While in a completely different genre, Timespinner also has this issue, and unlike GQS, in Timespinner the only way to prevent your defense from rising too quickly is to intentionally avoid XP, or to play on level cap 1 which makes the early game too hard.)
SMB3 was easier than The Lost Levels, though still not that easy. (There's that one star run level in world 7 that I'm not sure if I've ever beaten.)
SMW was easier than SMB3. (Tubular and that one fortress that guards the Back Door are the hardest that game has to offer.)
New SMB (on the DS), I think, was even easier, and is definitely the easiest 2D Mario game up to that point. (Didn't play any later ones.)
ZyroMane: This all reminds me of the different views on difficulty meme that compares Kojima, Miyazaki, and Kawazu quotes.
The RPG I'm planning on making is most influenced by some of Kawazu's games, out of the 3. (In particular, don't expect levels and experience points; I'm avoiding those two overused mechanics.) ZyroMane: I remember how my brother got stuck on some elevator boss. But he also beat Borderlands with the starter gun and got to the final boss in Horizon: Zero Dawn without upgrading weapons.
I remember beating Guadia Quest Saga (sub game of the Japan-only DS game Game Center CX 2) with initial armor (resetting if I were to accidentally equip something stronger); everything except the optional superboss was doable. (Note that I also avoided using stat seeds.) Then again, this is one game where, under normal circumstances, your defense increases too quickly for the game to remain challenging. (While in a completely different genre, Timespinner also has this issue, and unlike GQS, in Timespinner the only way to prevent your defense from rising too quickly is to intentionally avoid XP, or to play on level cap 1 which makes the early game too hard.)
Post edited February 10, 2024 by dtgreene