Posted January 19, 2024
Just wanted to share a new character build I came up with:
* Race: Human
* Gender: Female (required)
* Class: Bishop
* Level 1 Stats: Put 7 in STR (to 52), 1 in INT (to 56), 7 in VIT (to 52), 5 in SPD (to 50)
* Level ups: Stat increases: INT/VIT for one level, than STR/INT
* Skills: Wizardry (needs to reach 15 before level 3, and you may want to get more increases when you're level 3)
* Spell picks: At level 1, Energy Blast and Frost; at level 3, Shrill Sound and Magic Missiles
* At level 4, class change to Valkyrie
What this gets you:
* Power Cast at level 14, earlier than typical for a Valkyrie
* Power Strike at level 18
* Some attack spells to use before level 12, when Whirlwind can be learned. Magic Missiles allows the Valkyrie's strongest realm to be used offensively. Shrill Sound is also good earlier, though eventually Whirlwind obsoletes it (and can boost Divinity, unlike Shrill Sound). These extra early attack spells can be helpful in an MDP.
Variations:
* By distributing stats differently, you could get Power Cast as soon as level 12, but then other stats may take longer to get good, and you lose the level 2 class change option (even though this build changes at level 4).
* The spell pick choices assume an MDP. For a more typical party that has no Mage/Samurai, you might want Enchanted Blade and Missile Shield instead if your party is otherwise lacking them. (Note that X-Ray would take 5 more Bishop levels, but it's not needed if the party has a Gadgeteer.)
* Change back to Bishop late game when you have (near) max Polearm skill, then equip that Mindblast Rod. (Bishops don't get Polearms skill, but you don't lose the skill you already have.)
* Lord instead of Valkyrie. Note the higher strength requirement for Lord, but this gives better continuity of weapon selection.
* 8 levels of Bishop for X-Ray (and Element Shield, if you're going this far).
* Lizardman instead of Human. You won't be able to change to Valkyrie/Lord until level 8/9, and won't get expert skills anytime soon (so don't bother with INT), but it looks like you can do the class changes as soon as you're not an apprentice. This build has high VIT, but remains an apprentice for a while and has reduced SP regen. May not be optimal, but if you want to try to use what's probably the worst apprentice build, this is one thing you could try.
* Race: Human
* Gender: Female (required)
* Class: Bishop
* Level 1 Stats: Put 7 in STR (to 52), 1 in INT (to 56), 7 in VIT (to 52), 5 in SPD (to 50)
* Level ups: Stat increases: INT/VIT for one level, than STR/INT
* Skills: Wizardry (needs to reach 15 before level 3, and you may want to get more increases when you're level 3)
* Spell picks: At level 1, Energy Blast and Frost; at level 3, Shrill Sound and Magic Missiles
* At level 4, class change to Valkyrie
What this gets you:
* Power Cast at level 14, earlier than typical for a Valkyrie
* Power Strike at level 18
* Some attack spells to use before level 12, when Whirlwind can be learned. Magic Missiles allows the Valkyrie's strongest realm to be used offensively. Shrill Sound is also good earlier, though eventually Whirlwind obsoletes it (and can boost Divinity, unlike Shrill Sound). These extra early attack spells can be helpful in an MDP.
Variations:
* By distributing stats differently, you could get Power Cast as soon as level 12, but then other stats may take longer to get good, and you lose the level 2 class change option (even though this build changes at level 4).
* The spell pick choices assume an MDP. For a more typical party that has no Mage/Samurai, you might want Enchanted Blade and Missile Shield instead if your party is otherwise lacking them. (Note that X-Ray would take 5 more Bishop levels, but it's not needed if the party has a Gadgeteer.)
* Change back to Bishop late game when you have (near) max Polearm skill, then equip that Mindblast Rod. (Bishops don't get Polearms skill, but you don't lose the skill you already have.)
* Lord instead of Valkyrie. Note the higher strength requirement for Lord, but this gives better continuity of weapon selection.
* 8 levels of Bishop for X-Ray (and Element Shield, if you're going this far).
* Lizardman instead of Human. You won't be able to change to Valkyrie/Lord until level 8/9, and won't get expert skills anytime soon (so don't bother with INT), but it looks like you can do the class changes as soon as you're not an apprentice. This build has high VIT, but remains an apprentice for a while and has reduced SP regen. May not be optimal, but if you want to try to use what's probably the worst apprentice build, this is one thing you could try.