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There are some glitches that are seen in some speedruns (like the one that beats the game in under a half hour), and I've been thinking about how they might allow for some different routes in more casual play, particularly if one wants to get some gadgets sooner.

For example:
* Go to the Umpani Base Camp early, buy the Umpani Flag, then go out of bounds and use Kunar's secret teleporter. Thanks to a hole in the geometry, it's possible to do this without having to get rid of Kunar, and you're now in Marten's Bluff, which has some nice gadget components. (You'll need to go to the swamp to finish the Holographic Projecter, and the other part of the Port-o-potty is in Arnika, but you can still avoid having to go through Arnika-Trynton Road and the Trynton area.)
* There is, of course, the fake combat trick to reach the T'Rang teleporter without going through the Mine Tunnels.
* Speaking of which, there's a glitch involving loading a save game while you go through an area transition, and I'm wondering if it's possible to enter the T'Rang house early. Once you do this, you can open the door to the outside, warp to Lower Marten's Bluff, then open the path back to the early part of Marten's Bluff. Some exploration later, and you can now fix the teleporter to go back to where you were.
* Also, the quest to get the Umpani Flag is easier when you can teleport to Umpani territories with the T'Rang teleporter, then warp back using Kunar's teleporter.

Any thoughts?
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dtgreene: There are some glitches that are seen in some speedruns (like the one that beats the game in under a half hour), and I've been thinking about how they might allow for some different routes in more casual play, particularly if one wants to get some gadgets sooner.

For example:
* Go to the Umpani Base Camp early, buy the Umpani Flag, then go out of bounds and use Kunar's secret teleporter. Thanks to a hole in the geometry, it's possible to do this without having to get rid of Kunar, and you're now in Marten's Bluff, which has some nice gadget components. (You'll need to go to the swamp to finish the Holographic Projecter, and the other part of the Port-o-potty is in Arnika, but you can still avoid having to go through Arnika-Trynton Road and the Trynton area.)
* There is, of course, the fake combat trick to reach the T'Rang teleporter without going through the Mine Tunnels.
* Speaking of which, there's a glitch involving loading a save game while you go through an area transition, and I'm wondering if it's possible to enter the T'Rang house early. Once you do this, you can open the door to the outside, warp to Lower Marten's Bluff, then open the path back to the early part of Marten's Bluff. Some exploration later, and you can now fix the teleporter to go back to where you were.
* Also, the quest to get the Umpani Flag is easier when you can teleport to Umpani territories with the T'Rang teleporter, then warp back using Kunar's teleporter.

Any thoughts?
Obviously, I always set a portal at the T"Rang teleporter, as that gives me 4 places to teleport to in 1 location. I didn't know about the Kunar glitch, but it feels like cheating. Exploration and fighting battles are a part of the game, but I don't judge those that want to shorten their game by using glicthes.
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dtgreene: There are some glitches that are seen in some speedruns (like the one that beats the game in under a half hour), and I've been thinking about how they might allow for some different routes in more casual play, particularly if one wants to get some gadgets sooner.

For example:
* Go to the Umpani Base Camp early, buy the Umpani Flag, then go out of bounds and use Kunar's secret teleporter. Thanks to a hole in the geometry, it's possible to do this without having to get rid of Kunar, and you're now in Marten's Bluff, which has some nice gadget components. (You'll need to go to the swamp to finish the Holographic Projecter, and the other part of the Port-o-potty is in Arnika, but you can still avoid having to go through Arnika-Trynton Road and the Trynton area.)
* There is, of course, the fake combat trick to reach the T'Rang teleporter without going through the Mine Tunnels.
* Speaking of which, there's a glitch involving loading a save game while you go through an area transition, and I'm wondering if it's possible to enter the T'Rang house early. Once you do this, you can open the door to the outside, warp to Lower Marten's Bluff, then open the path back to the early part of Marten's Bluff. Some exploration later, and you can now fix the teleporter to go back to where you were.
* Also, the quest to get the Umpani Flag is easier when you can teleport to Umpani territories with the T'Rang teleporter, then warp back using Kunar's teleporter.

Any thoughts?
avatar
RChu1982: Obviously, I always set a portal at the T"Rang teleporter, as that gives me 4 places to teleport to in 1 location. I didn't know about the Kunar glitch, but it feels like cheating. Exploration and fighting battles are a part of the game, but I don't judge those that want to shorten their game by using glicthes.
The idea isn't to shorten the game, but rather do things in a different order, in this case with a goal of getting certain lower level gadgets earlier.

Also, I thought of another one. There's apparently a glitch that prevents encounters from properly triggering; this could be used to get the metal belt without having to actually fight the Sorceress Queen, for example. (Of course, then the question is how to disarm that glitch, so that you can actually fight battles again.)
Just watched the speedrun again, and it looks like the glitch that lets you avoid combat is something like this:
* Dismiss an RPC.
* Start combat before the RPC finishes leaving the party.

Not sure what actually ends this glitch, but it's quite possible that it might wear off when you go to a different zone. Ending combat, it appears, can end the glitch, as the game thinks you're in combat, but still lets you move freely.

Now, once I get around to playing the game, I have a few glitches to play around with, to see how much I can do earlier than intended.
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dtgreene: * Speaking of which, there's a glitch involving loading a save game while you go through an area transition, and I'm wondering if it's possible to enter the T'Rang house early. Once you do this, you can open the door to the outside, warp to Lower Marten's Bluff, then open the path back to the early part of Marten's Bluff. Some exploration later, and you can now fix the teleporter to go back to where you were.
There is most probably no way into the house through the teleport glitch. Trust me, I tried a lot. Problem being that the Arnika-Trynton map is so large and the coordinates of the house are very unfavourable.

As to how to remove the freeze after dismissing an RPC, simply end combat (press the dove icon or use a hotkey).
Post edited October 27, 2021 by biogoo
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dtgreene: * Speaking of which, there's a glitch involving loading a save game while you go through an area transition, and I'm wondering if it's possible to enter the T'Rang house early. Once you do this, you can open the door to the outside, warp to Lower Marten's Bluff, then open the path back to the early part of Marten's Bluff. Some exploration later, and you can now fix the teleporter to go back to where you were.
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biogoo: There is most probably no way into the house through the teleport glitch. Trust me, I tried a lot. Problem being that the Arnika-Trynton map is so large and the coordinates of the house are very unfavourable.

As to how to remove the freeze after dismissing an RPC, simply end combat (press the dove icon or use a hotkey).
A disappointment, but glitches don't always allow just anything to be done. (Although, sometimes new glitches get found, or new methods of using existing glitches.)

On the other hand, perhaps simply being able to glitch past the problem part of Arnika Road would be helpful in a casual-ish glitch playthrough.