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One thing I haven't fixed is the ambient sounds clearly play too frequently. That would be nice to have a solution for, but it'd take a lot more rummaging around to fix that I think. I'll just turn them off for now.
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HiddenAsbestos: Since you asked, I actually used this as an excuse to dust off my blog so you can read a bit more about what I did here: http://www.davidwaltersdevelopment.com/blog/ :-)

The nice thing is that because GOG package all their games with individual dosbox installs I was able to deal with Wizardry 6 in isolation, identify how it used the PC speaker and correct for the specific problems I was seeing. It's great that you can capture audio in dosbox for study - without that it would have taken a lot longer to fix.

I'm not sure this fix will be any use for any other games and is probably not correct behaviour of the PC speaker in pure eumlation terms. But it sounds better which is more important IMO :-)
I am interested in trying this solution on Gabriel Knight 1, where there is a problem with popping in SFX/speech. How did you adjust the PC speaker emulation code in DOSBOX? Would it be similar to tinkering with Sound Blaster emulation?
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oasis789: I am interested in trying this solution on Gabriel Knight 1, where there is a with popping in SFX/speech. How did you adjust the PC speaker emulation code in DOSBOX? Would it be similar to tinkering with Sound Blaster emulation? <a href="http://www.gog.com/forum/wizardry_series/wizardry_6_audio_popping/post17" class="link_arrow"></a></div> I don't own this game but I've just listened to the audio here: [url=http://www.youtube.com/watch?v=WULkhdQmJQw]http://www.youtube.com/watch?v=WULkhdQmJQw it has a few crackles and a fair bit of distortion - but it's far less predictable. That problem isn't really something I can fix in the same way as I've done here. Sorry :-(

I'm not saying it can't be fixed but it seems like a different approach would be needed.

Post edited May 28, 2013 by HiddenAsbestos
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HiddenAsbestos: One thing I haven't fixed is the ambient sounds clearly play too frequently. That would be nice to have a solution for, but it'd take a lot more rummaging around to fix that I think. I'll just turn them off for now.
Hey, just a suggestion unless you've already done it: consider emailing your fixes to GOG via Support.
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HiddenAsbestos: Hi, I've fixed this bug, thanks for investigating it! - it was a stupid bug in how I'd coded up the sensitivity aspect. Very embarrassing!

Anyway - I've uploaded revision 4a to my site here: http://www.davidwaltersdevelopment.com/labs/#dosbox

I've tested it with fullscreen=false and autolock=false and the Wiz6 mouse cursor worked correctly as you move around the windows desktop and pass in and out of the DOSBox window - just like the official 0.74 does.

Think I'll take a look at gridmapper. Sounds very useful!
Thanks for this! I turned off the autolock and it's much nicer than using ctrl-f10 all the time. Cheers.

Gridmapper is a nice little mapper, but it's missing a few things for Wizardry. The ability to make notes, or icons for 1-way doors, etc. The mapping in the Nintendo DS Etrian Odyssey games is fantastic, especially in the more recent versions. I would pay money if someone replicated that in a PC app. Gridmapper is almost there, just needs visual tools and a lot more features to lay down. Maybe tabs for floors that you could switch between.
Post edited May 28, 2013 by SolRevr
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HiddenAsbestos: One thing I haven't fixed is the ambient sounds clearly play too frequently. That would be nice to have a solution for, but it'd take a lot more rummaging around to fix that I think. I'll just turn them off for now.
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tfishell: Hey, just a suggestion unless you've already done it: consider emailing your fixes to GOG via Support.
Okay then - I've just sent them a mail :-)
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HiddenAsbestos: I played Wizardry 6 but found the popping audio to be really annoying. So I developed a fix for DOSBox that removes it. Here's how you can do the same:

1. Locate your 'Wizardry 6' installation folder. It should contain two sub-folders: DOSBOX and Wizardry 6.
2. Rename the DOSBOX folder to DOSBOX_backup
3. Download my updated DOSBox from here: http://www.davidwaltersdevelopment.com/labs/#dosbox
4. Extract the DOSBOX folder from this download into the Wizardry 6 folder.
5. Open the "Wizardry 6" sub-folder, it's full of files for the game.
6. locate the file 'dosboxWizardry6.conf' and open in a text editor (it's the 8Kb one)
7. Scroll down to the line that says 'pcspeaker=true', it's on about line 139
8. below it add a new line that reads: popfix=true
9. Save and close the file. Run Wizardry 6 from the usual shortcut and hopefully the sound is better.

Hope this helps!
Not working for me, I get "The application was unable to start correctly (0xc0150002)." instead. Is there a missing step or did I do it wrong?
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haydenaurion: Not working for me, I get "The application was unable to start correctly (0xc0150002)." instead. Is there a missing step or did I do it wrong?
Hmmm I've never seen this error before but my hunch is you're simply missing the VC2008 runtime.

Nevermind though because I've created a new build that has far fewer DLL files and dependencies on Windows runtimes and all that other gubbins.

If you grab a new copy of dosbox from the usual place here: http://www.davidwaltersdevelopment.com/labs/#dosbox (double checking it's the new -R4C version) - it *should* now work on your system.

If not please let me know.
Post edited May 31, 2013 by HiddenAsbestos
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haydenaurion: Not working for me, I get "The application was unable to start correctly (0xc0150002)." instead. Is there a missing step or did I do it wrong?
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HiddenAsbestos: Hmmm I've never seen this error before but my hunch is you're simply missing the VC2008 runtime.

Nevermind though because I've created a new build that has far fewer DLL files and dependencies on Windows runtimes and all that other gubbins.

If you grab a new copy of dosbox from the usual place here: http://www.davidwaltersdevelopment.com/labs/#dosbox (double checking it's the new -R4C version) - it *should* now work on your system.

If not please let me know.
That fixed it, sounds much better without the popping too. Thank you so much!
Awesome job HiddenAsbestos, you are a true bro, that popping always grating on me playing Cosmic forge on dosbox.

Hopefully GOG might consider actually using your DOSBox build with settings to correct the popping even for non-discerning customers
Thanks, much appreciated :-)
Same sound popping in Wiz 7 (DOS version and using the PC speaker setting - which cleaned the sounds up, but still left the loud popping sounds similar to Wiz 6). Anyone know of a fix for that? Has anyone tried the Wiz 6 fix for Wiz 7?
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Cormac: Same sound popping in Wiz 7 (DOS version and using the PC speaker setting - which cleaned the sounds up, but still left the loud popping sounds similar to Wiz 6). Anyone know of a fix for that? Has anyone tried the Wiz 6 fix for Wiz 7?
I found the audio in the default setup for Wiz 7 Dos to be great and didn't need fixing - so I never tried it. Worth a shot as it'll probably fix it a bit. Not sure why the default isn't working TBH, but I haven't played 7 much.
worked for me, your tip is much appreciated.
Thanks for this, that dosbox fork fixed wizardry 6 for me.

I decided not to use it for anything else though as while it fixes wiz6 audio it messes up audio (adds stutters etc) for other games.