Posted July 20, 2016
Spoiler on endgame Vi and RPCs in general:
As soon as you release a RPC from Party, it transforms/is set back to a monster from the database,
i.e. loses all stuff that it learned in the party, so it does not matter which weapons Vi uses/learns.
In early game it may help to release a RPC so he/she joins battle as the stronger monster,
especially vs casters with spells that target groups are have cone aoe.
Since Valks get a bonus on polearms, the best mid to late game weapon for Vi is the Dread Spear,
since its weight is just low enough not to take away any additional attacks or swings.
Btw how to remove the mace from Vi:
Have another party member with a stack of at least 2 items and a free slot in personal inventory.
Pick up the mace from Vi and drop it on the portrait of the other PC,
click his portrait and pick up one instance from the stack with shift+click, then drop it on Vis portrait.
(probably the shift+click confuses the engine so it does no react on the theft,
it also allows to pick up an identified item with unidentified instances on the cursor, effectively "reunidentifying" it)
As soon as you release a RPC from Party, it transforms/is set back to a monster from the database,
i.e. loses all stuff that it learned in the party, so it does not matter which weapons Vi uses/learns.
In early game it may help to release a RPC so he/she joins battle as the stronger monster,
especially vs casters with spells that target groups are have cone aoe.
Since Valks get a bonus on polearms, the best mid to late game weapon for Vi is the Dread Spear,
since its weight is just low enough not to take away any additional attacks or swings.
Btw how to remove the mace from Vi:
Have another party member with a stack of at least 2 items and a free slot in personal inventory.
Pick up the mace from Vi and drop it on the portrait of the other PC,
click his portrait and pick up one instance from the stack with shift+click, then drop it on Vis portrait.
(probably the shift+click confuses the engine so it does no react on the theft,
it also allows to pick up an identified item with unidentified instances on the cursor, effectively "reunidentifying" it)