Posted June 06, 2016
Got my entire party killed at level 4. My very first run (and first Wiz game). This is the composition of my party
1. Human lord
2. Dracon fighter
3. Dwarf Valkyrie
4. Hobbit gadgeteer
5. Elf bishop
6. Hobbit bard
Strategy: Tend to overspecialize. E.g. all ATR points in the Dracon fighter are assigned to STR, DEX, SPD and all skill points are assigned to sword, shield and close combat. Generally, dont invest much in VIT, add points only when escapes get narrower (more of a reactionary strategy towards VIT, has worked in all RPGs except DIablo 2 where Diablo killed my char in two-three attempts.. hehe)
Approach
Early game: The melees (lord, fighter, valkyrie) are meant to dominate. Am designing them to be more efficient at killing rather than absorbing damage, and those races look high on VIT anyway. In rare situations the bard puts enemies to sleep. Had lost my bard in the previous round fighting those floating skulls (Cant believe the entire party got killed in the next round)
End game: Am planning on Doc Xavier bishop who is also good with healing. Mostly would be using spells that would cause enemies to lose turns or stuff like turncoat but the melees are still expected to finish the job.
Eager to know if I am doing it completely wrong or if theres scope for optimization.
1. Human lord
2. Dracon fighter
3. Dwarf Valkyrie
4. Hobbit gadgeteer
5. Elf bishop
6. Hobbit bard
Strategy: Tend to overspecialize. E.g. all ATR points in the Dracon fighter are assigned to STR, DEX, SPD and all skill points are assigned to sword, shield and close combat. Generally, dont invest much in VIT, add points only when escapes get narrower (more of a reactionary strategy towards VIT, has worked in all RPGs except DIablo 2 where Diablo killed my char in two-three attempts.. hehe)
Approach
Early game: The melees (lord, fighter, valkyrie) are meant to dominate. Am designing them to be more efficient at killing rather than absorbing damage, and those races look high on VIT anyway. In rare situations the bard puts enemies to sleep. Had lost my bard in the previous round fighting those floating skulls (Cant believe the entire party got killed in the next round)
End game: Am planning on Doc Xavier bishop who is also good with healing. Mostly would be using spells that would cause enemies to lose turns or stuff like turncoat but the melees are still expected to finish the job.
Eager to know if I am doing it completely wrong or if theres scope for optimization.
Post edited June 06, 2016 by 7PCGamer