Posted October 05, 2023
Charm (why would you anger NPCs, especially vendors, especially since Pickpocket is near useless)?.
Mindread is only useful if you're a super-nerd, and need to hear every bit of dialogue.
Blinding Flash is great if you want enemies running away from you, to prolong the battle, and lose experience from enemies not killed.
Slow is great if you want battles to take even longer than they already do.
Terror, Sonic Boom and Pandemonium are great if you want enemies afraid of you, running away, prolonging battle, and losing experience from enemies that ran away.
Prismic Ray and Prismic Chaos are great if you like RNG, and can't predict what will happen to the enemy, including blinding and fear.
Dracon Breath is great if you have non-Dracon party members who don't want to get any skill increases.
Draining Cloud doesn't drain any mana from enemies (they have infinite mana).
Razor Cloak and Eye for an Eye do automatic damage to enemies, which reduces skill ups, while I'd rather do direct damage to the enemy.
Ring of Fire does mediocre damage to enemies, and this is assuming that you get a melee swarm.
Blizzard does decent damage, but can cause blindness, causing enemies to run away, robbing you of experience.
Firestorm does mediocre damage over time, but no status effects.
Shadow Hound wakes you up from camping in the open, but who does that?
Turncoat grants you a friend, but prolongs the battle, forcing you to kill your old friend when it wears off.
Hex doesn't seem to have much effect, other than maybe causing enemy casters to fizzle more often?
Hypnotic Lure does seem to help sometimes, causing enemies to lose their turns, however, it's bugged, causing enemies to sometimes enter the void, costing you experience if you can't kill them (and the sound is annoying).
What do you think? What should a Bishop avoid picking at level up?
Mindread is only useful if you're a super-nerd, and need to hear every bit of dialogue.
Blinding Flash is great if you want enemies running away from you, to prolong the battle, and lose experience from enemies not killed.
Slow is great if you want battles to take even longer than they already do.
Terror, Sonic Boom and Pandemonium are great if you want enemies afraid of you, running away, prolonging battle, and losing experience from enemies that ran away.
Prismic Ray and Prismic Chaos are great if you like RNG, and can't predict what will happen to the enemy, including blinding and fear.
Dracon Breath is great if you have non-Dracon party members who don't want to get any skill increases.
Draining Cloud doesn't drain any mana from enemies (they have infinite mana).
Razor Cloak and Eye for an Eye do automatic damage to enemies, which reduces skill ups, while I'd rather do direct damage to the enemy.
Ring of Fire does mediocre damage to enemies, and this is assuming that you get a melee swarm.
Blizzard does decent damage, but can cause blindness, causing enemies to run away, robbing you of experience.
Firestorm does mediocre damage over time, but no status effects.
Shadow Hound wakes you up from camping in the open, but who does that?
Turncoat grants you a friend, but prolongs the battle, forcing you to kill your old friend when it wears off.
Hex doesn't seem to have much effect, other than maybe causing enemy casters to fizzle more often?
Hypnotic Lure does seem to help sometimes, causing enemies to lose their turns, however, it's bugged, causing enemies to sometimes enter the void, costing you experience if you can't kill them (and the sound is annoying).
What do you think? What should a Bishop avoid picking at level up?