RChu1982: Sleep isn't helpful because it splits up the enemies. The enemies that aren't affected by it still charge my party, and the ones that are, just sit where they started. It makes it hard to aim spells to hit everyone.
Splitting up the enemies isn't really a problem in the really early part of the game, as it's not as if there's much you can do that can hit an area with just level 1 spells:
* Energy Blast and other attack spells hit only one enemy.
* Paralyze hits only one enemy.
* Itching Skin affects a cone, but it isn't that useful because it can be resisted and only has a minor effect anyway.
* Sleep and Terror are group targeted, so splitting up the enemy won't affect the use of these spells. Then again, if you're concerned about splitting up the enemy, why would you be concerned about not being able to use the spells (particularly Terror) on them?
For level 2 spells:
* Blinding Flash and Sonic Boom will split up the enemies anyway, so if you're going to use these spells, you're probably not concerned with wanting to keep the enemies together.
* Insanity is like Sleep, but with more range, and enemies might even attack each other.
* Shrill Sound and Magic Missile are about the only spells where this is an issue, and in practice, they tend to surround you if allowed, so it might be better to use spells like Sleep to prevent this than not to (particularly if your Sleep caster has neither spell, which is the case for a Bard until Arnika Road).
RChu1982: I just got the casters to level 19, having given them all of their level 7 spell picks. I'm holding off on Banish, because the Priest and Mage can just buy it from Braffit, when he feels like offering it. The whole party is now at level 19, so I may need to save and reload until he offers it.
Having done some research onlike, I've thought of doing a strategy that's pretty much the opposite of yours:
* Leave the Monastery at level 3. (I've read a few cases of players who've done this.) (If I level up on Arnika Road, enemies that have already spawned won't get stronger, but new ones will.)
* Level to 6 before Arnika, in order to prevent level 20+ Savant androids from appearing (don't want them at this level).
* Recruit Vi and maybe Myles, as apparently RPC levels don't affect enemy level scaling (but do affect loot).
* Leave everyone at level 6. (If I do a character replacement, the new character needs to reach level 3 ASAP.) As a possible exception, raise *one* character (only) to level 8 for X-Ray (probably my Bishop, but not until Wizardry skill is high enough; Wizardry + Mental Magic/10 needs to be at least 45 before level 8).
* Explore much of the world, getting the instruments and gadgets from Marten's Bluff. (Myles won't go there, but I could get RFS-81, who starts at level 10(!), and who will go there.) Maybe even try to get the Staff of Doom (unless that golem blocking the path is too much at this level).
* Dismiss RPCs, then level up for real.
I wonder how well this would work. (Note that exploring early is particularly nice for Gadgeteers, who have some useful low level gadgets that require ingredients from the Swamp and Marten's Bluff.)