Rastansaga: I am curious about the loop you mentioned. I never heard such kind of a loop. Please tell me some detailed information if you wish.
Here's the Wizardry 2 version of the loop:
For the start of the loop, your character should be one of the basic classes (fighter, priest, thief, mage) and at a decently high level already (I would recommend 20+; the higher your level, the more levels you gain per iteration). This character will need to know either HAMAN or MAHAMAN. You will also need an unused Coin of Power. The procedure is as follows:
1. Invoke the Coin of Power. This will change the character's class to one of the slow leveling classes (Samurai, Lord, or Ninja). Level and experience will remain the same. (For example, you might have a level 20 Lord with the XP of a level 20 Mage).
2. Have the character cast HAMAN or MAHAMAN (alternatively, get an enemy to level drain the character, but that isn't as consistent), then either win the fight or run away (losing or teleporting away prevents XP from being adjusted here). This will cause the character's level to decrease, and the character's XP to be adjusted to the minimum required for the character's new level (so the example character's level is now down to 19, but the character now has the XP of a level 19 Lord, which I believe is higher than that of a level 20 Mage).
3. Invoke the same Coin of Power again. This will change the character's class to one of the other 5 classes, but will also change the character's condition to Dead. Again, level and XP won't change, so we might, say, have a level 19 Thief with the XP of a level 19 Lord. (If the character becomes a Bishop, and you have the means to reload from before you used the coin the second time, I would do so, as Bishops take more XP than the base classes to level up, so your gain will be much smaller.)
4. Revive the character. Casting MAHAMAN (not HAMAN), choosing the revive option, and then teleporting away with MALOR or LOKTOFEIT will allow for risk-free resurrection that does not even cast the caster's XP (make sure to rest to get the level back). Alternatively, you can revive the character by other means. Perhaps trying DI or KADORTO, then using MAHAMAN if the character turns to ashes might be a good strategy here. (MAHAMAN can cure Ashes but not Lost).
5. Have the character rest. In this example, since our fast-leveling Thief has the XP that a slow-leveling Lord would need to reach level 19, your Thief will have plenty of levels to gain, and the amount of levels you can gain will increase the higher your level before starting. For more fun, if you are playing the Apple 2 version, try doing this to a character who has benefited from the Identify Glitch; reaching 4 digit levels is quite feasible this way (if you have the patience for the long rests required and/or are playing on an emulator that you can speed up).
In Wizardry Gaiden 3, it is possible, with certain rare items, to change between Bishop and Ninja. Bishops level slightly faster than Ninjas, so while you don't have to worry about death, the XP gain here is slower, and you need to be a higher level for this to be worth doing in the first place, but you can still eventually reach 4 and 5 digit levels this way.
Rastansaga: Talking aboutthe Ninja, some of the things may be personal preferences. I like to have ninja around for more fighting power. As for inspecting a chest, my habit is to always cross-examine with a spell.
The other problems with Ninjas are that:
* They level up very slowly.
* For them to be truly effective, they need to be a high level.
In games where Monks are an option, they level a lot faster. You can either make the Monk a Dwarf (IIRC) for faster leveling, or go with Lizardman for better stats.