reaver894: What is your favorite party build and why?
I always created my own parties when i used to play this but they were never any good, I do remember psionics (think that was the class) being crap due to how limited its magic was and the few opponents it would work on
I assume you mean because they don’t have a lot of damage spells except ‘Shrill Sound’ which they get early but they are disablers eg. ‘Pandemonium’ turns an encounter with juggernauts into a cake walk because they have little mind defence. You get more group spells than the other casters and a lot of them don’t need to be targeted but IMO the best reason to take them is because they will NEVER go nuts so when that Gazer turns your party into a pack of loons in steps the Psionic with ‘Soul Shield’ and ‘Sane Mind’ to save the day.
To answer your other question my party is;
1. Fluffy <Female Mook Bard> {Eccentric Voice 2} Gloria
2. Sparky <Male Human Bishop> {Intellectual Voice 1} Kelan
3. Zapper <Female Elf Gadgeteer> {Kindly Voice 1} Lady Zan!
4. Scaly <Female Dragon Valkyrie> {Burly Voice 2} Celia
5. Red <Female Faerie Ranger> {Loner Voice 1} Alinnia
6. Freal <Female Lizardman psionic> {Laidback Voice 1} Zerrra’la
Notes:
I changed the Mook into a Fighter at level 19 because the extra stamina/ armour of that class helps & 18 levels of Bard is enough to use any instrument you have picked up... I swap Saxx at level 11 (Heal all).
Rangers don’t instant kill with modern weapons.
Spoiler: Saxx & RFs-81 are my npc pick because they are the only ones that will stay in your group for the final battle!
Issues;
1. The Lizard Physic worked a treat with useful crowd control and a strong arm when spells aren’t needed.
2. The Human Bishop was useful but I want more from him so should try a dog next time for the extra ring (Devine) or a cat if going Mage. Spells was mage first then Priest and physic with alchemist last... I needed this because the party had no other mage caster but the damage was down from last time when I went alchemist 1st.
3. The Faerie Ranger works until mid game with the extra doll armour and got great use out of the flame thrower... the Mystery ray can’t be used in the offhand however the ‘Resurrection’ spell was a nice end game bonus but she is still the weakest character overall.
4. Rfs-81 still can’t fight at range... cleans house in melee.
5. The Mook Bard performs well with the horn of banish almost worth the price of admission... crossbow and swords are the way to go with her.
6. The Dragon anchors my party with solid staying power... I liked her dual weapons but the cheat death is worth more than a Lord bonus... I did consider switching late game but was unsure of spell progress... don’t take the Priest starting level next time as it slows down her end game a lot. Musket damage was mostly disappointing but with ‘Superman’ on her she truly owns the melee combat.
7. The Elf Gadgeteer is one of my better fighters and the early bow use allowed her to keep up with the ammo because by mid game she could use arrows until her bow got empty then switched to the ombigun... stamina was about right.
8. Saxx makes a good Fighter... that’s the best way to use him.
• Priest buffs are ‘Bless’ then ‘Superman’... ‘Resurrection’.
• Alchemist buffs are ‘Chameleon’.
• Mage buffs are ‘Enchanted Blade’, ‘Shadow Hound’, ‘X-Ray’, ‘Missile and Element’ shield.
• Psionic buffs are ‘Chameleon’, ‘Haste’ & ‘Soul Shield’... ‘Pandemonium’.
• Bard buff is ‘Haste’, ‘Bless’, ‘Soul Shield’ then ‘Magic Shield’... ‘Banish’, ‘Pandemonium’, ‘Restoration’ & ‘Heal All’.
• Gadgeteer buffs is ‘Armormelt’, ‘Detect Secrets’, ‘X-Ray’, ‘Heal All’ & ‘Superman’.
The weakest (Party) character was the Ranger and then the Bard... bad weapon picks mostly... I want to try a Samurai next game so that the Bishop is not the only party mage caster... going Priest / Alchemist first then Mage and Psionic last...
Third weakest was the Dragon because she couldn’t fight at range... modern weapons really helped mid game and the flamethrower aced these.