Posted September 22, 2014
Rodor: I like people who trust in professional reviews on gaming sites and such... :) It's really wonderful trust.
But why should we go so far? Just read some here on GOG, from real players.
And all of you are NOT heedful and attentive. I'd want hear from people who "played it through (= finished) or close to it".
Opinions like "I'm playing about two hours and it's fun" are dear to me, of course, but it's not what I'd want to hear.
So far I see the folllowing:
1) Open world - NO
2) Satisfying skill system - NO
3) Satisfying loot system - NO
4) Graphics that at least doesn't encumber the gameplay - NO
5) Game on $3 million steroids - NO.
6) Generic CRPG with mutants instead of all sorts of dark elves - YES
So why the hype?
From my own experience, this game is great. Lore and story are interesting. NPCs have compelling backgrounds and if you dig deep enough around the game locations, you can find surprising things about them. Many people hate combat. Say it's repetitious. It does become somewhat of a chore after a while. But never dull. My way of dealing with it is to stop playing when I start feeling fatigued, and it works. But why should we go so far? Just read some here on GOG, from real players.
And all of you are NOT heedful and attentive. I'd want hear from people who "played it through (= finished) or close to it".
Opinions like "I'm playing about two hours and it's fun" are dear to me, of course, but it's not what I'd want to hear.
So far I see the folllowing:
1) Open world - NO
2) Satisfying skill system - NO
3) Satisfying loot system - NO
4) Graphics that at least doesn't encumber the gameplay - NO
5) Game on $3 million steroids - NO.
6) Generic CRPG with mutants instead of all sorts of dark elves - YES
So why the hype?
Now for your list:
1) Developers never claimed they were making open world game. Backers and people who bought it never wanted an open world game. We wanted something like original Wasteland or Fallout duology. And you get that here. There is a map you can travel freely, finding new locations, quests, etc. Just like in the above-mentioned games. Skyrim this is not, nor does it want to be. If that's what you're after, this is not the game you're looking for.
2) I've found the skill system to be diverse and very satisfying. No matter which skill-set I gave my characters, there was a way for them to use it. My Safecracking isn't on par with that safe? Use a stick of dynamite and some demolitions to pry it open. You might only get some broken glass and splinters of wood afterwards, but that's the risk you must be willing to take. No matter the obstacle, there are always multiple solutions. And that's what many RPGs are missing today. There is no hand holding either. This game treats you as a person who can puzzle it out, not a banana with an IQ of 7.
3) Loot system also hasn't failed me. There are all sorts of weapons. Pistols, SMGs, Shotguns, Assault Rifles, Sniper rifles, Heavy weapons, Energy weapons, Blunt and Bladed weapons. Pick your poison. Every time you get something new and shiny in the weapons department, you'll smile with glee. Most importantly, you'll have to work for good loot. Don't expect to be kitted out in the best armor and guns five minutes into the game. You won't even have access to a decent vendor before you prove yourself.
4) Graphics are serviceable. This is no AAA title, make no mistake. People this game is meant for don't care about texture size and shiny explosions. It's an isometric game, where you'll spend most of your time zoomed out. There is a lot of browns and greys - what do you expect from a post-apocalyptic game? - and the game actually pokes fun at itself for this once you suddenly find yourself in a location overgrown with green foliage and huge plants hell bent on murdering you. This kind of dark humor permeates everything: graphics, writing, locations (press "the button" inside Ranger Citadel Museum, I dare you.). Shadowrun has done better with Unity engine, I'll give you that.
5) People seem to forget that $3 million isn't all that much in game development terms. They've crammed a lot of content into the game for that kind of money. There are multiple paths for every quest. Meaningful C&C. Good writing. Lots of locations... You'll get at least 60 hours out of this game if you don't rush from one quest marker to another. Something I can't say for the AAA titles, which for eight zeroes often run only in single digits of playtime.
6) It's a sequel to the the title which invented post-apocalyptic RPG genre. If you like games in the vein of the first two Fallout titles, you'll be hooked to this as well. Even people who grew up with Infinity Engine will love it. It doesn't try to attract Mass Effect crowd or Elder Scrolls fans. And Wasteland 2 doesn't make apologies for that. It's a game targeting specific audience, funded by such an audience and made by such developer. It's not a "please all" game.