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high rated
Changelog for Update v1.02.05 (added 17 May 2019):

New
* Chaos Cultists reveal themselves from the Imperial remnants on Gladius Prime. What powers will they manifest once the Traitor Marines arrive?
* Hotseat mode! While in the new game lobby with simultaneous turns off, any player can be toggled into a human hotseat player. During play, the game will pause on a shourded screen before each player's turn starts, allowing the seat to change or the game to be saved for forwarding to distant players.
* Added new hotseat achievement.
* Notification text is now shown for 3 seconds and then hides to prevent excess information and to give more focus to new notifications. The notification icon is shown until dismissed and shows the notification's text when hovered.
* Notifications are now saved when saving a game and shown again on load. • Opening Menu while in a single player game, including hotseat, now pauses the timer.
* Added surrender button to the Menu.

General
* Improved notification text to be more concise and informative.
* Notifications against your units are now always displayed, even if the action is in your view.
* Notifications for abilities and attacks no longer appear before the animation has ended.
* Clearing notifications is no longer required before ending the turn.
* Updated Exocrine unit description.
* Improved German, Russian and Simplified Chinese translations.

Balance
* Weapons with an armour piercing value of 5 in the board game now have an armour penetration of 1 instead of 0. This makes many low-tier infantry's weapons slightly stronger against armour.
* Reduced Blight Grenade duration from 3 turns to 2.
* Reduced Blind Grenade duration from 3 turns to 2.
* Reduced Combat Stimulant duration from 3 turns to 2.
* Reduced Man-Catcher duration from 3 turns to 2.
* Reduced Powered Bolas duration from 3 turns to 2.
* Reduced Stun Grenade duration from 2 turns to 1.
* Reduced Temporary Shield duration from 3 turns to 2.
* Reduced Zoat Hide Jerkin from +4 hit points to +3.
* Added Melta Bomb to Assault Space Marines.
* Added Melta Bomb to Devastator Space Marines.
* Added Melta Bomb to Scout Bikers.

Bug Fixes
* Fixed Blight Grenade & Blighted having an accuracy of 12% instead of 100%.
* Fixed loyalty artefact not having an effect until reactivated.
* Fixed Scavenger Adaptation not working on Reclamation Pool.
* Fixed Enslavement notification not showing.
* Fixed "Game Saved" message not appearing when not in the default world view.
* Fixed multiple GUI screens showing at the same time under rare circumstances.
high rated
Released hotfix:
* Fixed crash whenever a Space Marine player is killed with Fortresses remaining.
* Fixed crash when a transport dies while one of its cargo units is selected.
* Fixed crashes related to a unit dying while in a transport.
high rated
Changelog for Update v1.02.06 (added 05 June 2019):

Balance
- Orks now always create a 3 turn Orkoid Fungus on death. The tier 10 tech Permanent Decomposition makes the Orkoid Fungus duration permanent.
- Growing Orkoid Fungus is now available to Orks from the start and no longer requires research.
- Mob Rule and Bosspole now reduce the amount of morale lost based on the amount of allied units in the area; no longer incurs a hitpoint loss.
- Halved Ork non-hero unit influence upkeep and their influence gain on combat.
- Increased Flash Gitz group size from 4 to 5.
- Moved Flash Gitz upgrade from tier 3 to 4.
- Moved Killa Kan upgrade from tier 4 to 3.
- Increased Mek group size from 3 to 5 and cost by 33%.
- Reduced Deffkopta cost by 33%.
- Added missing Open-Topped traits to Warbuggy and Battlewagon.
- Moved Tyranid Warrior tech from tier 2 to 1.
- Moved Gargoyle tech from tier 1 to 2.
- Reduced Hormagaunt cost by 33%.
- Haruspex now has Acid Blood even without the upgrade.
- Increased Haruspex's Rapacious Hunger additional attacks from +33% to +50%.
- Increased Tyrannofex's Rupture Cannon attacks from 2 to 3.
- Reduced Librarian Shockwave damage by 50%.
- Triarch Stalker's Targeting Relay now correctly buffs only Necron infantry units.
- Necrons Tombs are now guaranteed to not have more than one cliff / water tile next to them.
- Blighted, Blind, Stun and Concussive no longer work on Vehicles and Fortifications.
- Reduced the chance of gaining item rewards when exploring ruins (especially artefacts).

General
- Improved overlay performance.

Bug Fixes
- Fixed crashes related to a unit dying while in a transport.
- Fixed crash when a transport dies while one of its cargo units is selected.
- Fixed crash whenever a Space Marine player is killed with Fortresses remaining.
- Fixed crash when the city view of a city being destroyed is open.
- Fixed units not being able to enter a transport that is adjacent to an enemy.
- Fixed death effects like Psyhneuein Infestation and Synaptic Backlash not applying when a unit is disbanded.
- Fixed construct feature actions like Grow Orkoid Fungus not showing flavor text.
- Fixed a small memory leak.
high rated
Changelog for Update v1.02.07 (added 27 June 2019):

General
- Migrated from OpenGL to Vulkan renderer.
- Improved cinematic playback performance.

Bug Fixes
- Fixed compatibility with Ubuntu 18.04.
- Fixed getBuildingSlotsRemaining crash that could occur when a city was built at the location of a previously destroyed city.
- Fixed crash that could occur after loading a game in which a city was built at the location of a previously destroyed city.
- Fixed movement area and target highlights of selected enemy units giving away targets not visible to the player.

New Minimum System Requirements
- Operating System: Windows 7 (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i3 or equivalent
- Memory: 4 GB RAM
- Graphics: Vulkan support (Nvidia GeForce 600 series / AMD Radeon HD 7000 series / Intel HD Graphics 500 series) and up-to-date graphics drivers
- Hard Disk: 4 GB available space
- Display: 1280x720

New Recommended System Requirements
- Operating System: Windows 10 (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i5 or equivalent
- Memory: 8 GB RAM
- Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series) and up-to-date graphics drivers
- Hard Disk: 8 GB available space
- Display: 1920x1080


Stanadlone installers updated: 01 and 03 July 2019.
high rated
Changelog for Update v1.02.08 (added 10 July2019):

- This fixes additional graphic glitches that people reported (many thanks to those of you!)


Stanadlone installers updated: 11 July 2019.
high rated
Changelog for Update v1.03.01 (added 19 July 2019):

Balance
- Reduced Dark Glory damage reduction from +20%...+60% to +15%...+45%.
- Increased Worthy Offering Boon of Chaos chance from +20%...+60% to +25%...+75%.
- Reduced Ichor Blood cooldown from 2 to 1.
- Increased Ichor Blood returned damage from 50%...150% to 100%...300%.
- Possession summons are now permanent.
- Increased Master of Mechanisms heal from +6...+18 to +8...+24.
- Increased Shatter Defences range from 1 to 2.
- Increased Mechatendrils attacks from 1...3 to 2...4.
- Increased Infernal Industry energy and ore gain from +9 to +12.
- Reduced Daemonforge cooldown from 10 to 3.
- Changed Cultist Sacrifice from +2 to +25%.
- Summons no longer cost upkeep.

New
- Tiles affected by Shatter Defences are now visually marked.

Bug Fixes
- Fixed Master of Possession's Possession ability making units disappear.
- Fixed not being able to load games through the load game screen under rare circumstances.
- Fixed crash that could occur when a transport dies with units inside.
- Fixed crash when starting a game as a Spectator with cinematics enabled.
- Fixed found city cost not increasing from queued orders.
- Fixed Adamantium Weave Vest applying to the tile instead of the unit.
- Fixed Worthy Offering sometimes not applying.
- Fixed Fire Frenzy not increasing the ranged attacks.
- Fixed Blood Rage and Fire Frenzy not restoring decreased movement.
- Fixed Cultist Sacrifice affecting all cities instead of just one city.
- Fixed Chaos Rhino self-repair missing healing effect.
- Fixed please wait message appearing when deselecting a transport while it is not your turn.
- Improved cancel order handling in multiplayer.

Stanadlone installers updated: 22 July 2019.
high rated
Changelog for Update v1.03.2 (added 22 July 2019):

Balance
- Reduced Chaos Rhino squad size from 2 to 1.
- Reduced Chaos Rhino cost by 25%.
- Added Jink to Heldrake.
- Meteoric Descent is now part of the Heldrake's regular attack.
- Reduced Gift of Contagion cooldown from 5 to 3.
- Increased Gift of Contagion range from 1 to 3.
- Sensory Overload now scales attacks instead of cooldown (now: cooldown 3, attacks +0%...+100%).
- Added missing Monstrous Creature trait to Daemon Prince.
- Moved Mark of Nurgle from tier 2 to 1.
- Moved Rite of Change from tier 1 to 2.
- Moved Havoc from tier 2 to 3.
- Moved Khorne Berzerker from tier 3 to 2.
- Tentaclids are now part of the Hive Crone's regular attack.

General
- Added an exclamation mark to the population display when the required population exceeds the available.
- Improved Chaos Space Marines Grenades descriptions to note which units they apply to.
- Added Sensory Overload description.
- Log world seed when loading game.

Bug Fixes
- Fixed crash that could occur due to a non-UTF user locale.
- Fixed not being able to load games through the load game screen's load button under rare circumstances.
- Fixed crash that could occur due to the pathfinder not having a valid goal.
- Fixed crash that could occur when cycling autosaves or quicksaves.
- Fixed some issues related to Vulkan.
- Fixed No Escape trait not showing on weapons.
- Fixed Poisoned trait not showing on weapons.
- Fixed experience value of units on Orkoid Fungus being reduced to 0.6.
- Fixed Gift of Contagion consuming the Daemon Prince's action points until the Blighted effect ends.
- Fixed enemies gaining experience when a Champion of Chaos transforms.
- Fixed allies losing morale when a Champion of Chaos transforms.
- Fixed unit weapon upgrades not showing in the compendium.
- Fixed Shatter Defences not showing the amount of ranged damage reduction.
- Fixed Features in the compendium not showing trait properties.
- Fixed weapon effect in the portrait rendering through the unit.

Stanadlone installers updated: 24 July 2019.
high rated
Changelog for Update v1.03.3 (added 24 July 2019):

Balance
- Moved Mark of Nurgle back from tier 1 to 2.
- Moved Rite of Change back from tier 2 to 1.

General
- Mods are now disabled if the game crashes on startup, world creation or when loading a save game. Set "General/TerminateWithDisableMods" to "0" in the config file to disable this behavior.

Bug Fixes
- Fixed crash when the game is started with a disconnected audio output device that has been previously chosen to be used.
- Fixed potential rendering race conditions.
- Fixed Data/Core files not being loaded from mods.

Stanadlone installers updated: 26 July 2019.
high rated
Changelog for Update v1.03.04 (added 08 August 2019):

Balance
- Exalted Strike now performs a Thunder Hammer attack at +150% accuracy against units with hitpoints below 50%.
- Replaced Daemon Prince's Furious Charge with Shrouded to better reflect the fact that he's a Psyker.
- Halved the cost of unit clear tile.
- Increased Chaff ranged damage reduction from +17% to +33%.
- Reduced Dispense Chaff cooldown from 10 to 5 and duration from 2 to 1.
- Reduced Jink ranged damage reduction from +33% to +17%.
- Changed Siren Caster from +4 loyalty to +2 loyalty and +10% requisitions.
- Changed Waaagh! from +5%...+25% damage to +4%...+20% damage and +2%...+10% feel no pain damage reduction.
- Changed Warpath to "Increases the number of melee attacks (+15%...+45%) of the Weirdboy and adjacent Mob Rule allied units."
- Increased Channel Mental Emissions research from +3...+9 to +4...+12.
- Increased Lord cost by 33%.
- Battlewagon now starts with Big Shoota weapons.
- Moved Battlewagon Rokkit Launchas from tier 8 to 7.
- Moved Grabbin Klaw from tier 7 to 6.
- Increased Red Paint Job damage from +10% to +25%.
- Moved Red Paint Job from tier 5 to 8.

General
- Improved video memory usage on UMA systems.

Bug Fixes
- Fixed crash when a player with outposts remaining is defeated and has a Spectator ally.
- Fixed crash that could occur when exiting a hotseat game.
- Fixed traits that have a longer remaining duration not showing over other identical traits that were applied previously.
- Fixed traits like Alpha Warrior not expanding their range on level up before being reactivated.
- Fixed Extra Bitz sometimes not working.
- Fixed Tyranids found city costing biomass for the first city.
- Fixed Tyranids found city not scaling biomass for non-first cities.
- Fixed loading of sounds from unicode paths on Windows.
- Fixed language files not being loaded from mods.
- Fixed Soul Blaze kills not granting experience.
- Fixed transported units keeping a queued order if the transport moves before the unit fully embarks.
- Fixed unit auto-cycle moving forward while a unit is still moving into a transport.
- Fixed Blood Rage not granting +1 movement correctly.
- Fixed crash when teleporting into a tile with an enemy city.
- Fixed Toxin Sacs trait not showing on weapons.
- Fixed Cast visualization crash.
- Fixed Ctrl key not showing melee attack prediction.
- Fixed top bar resources "from units" not taking into account +% items.
- Fixed some issues related to Vulkan.
- Fixed unicode text issues.

Windows standalone installer updated: 12 August 2019.

EDIT: Linux standalone installer updated: 14 August 2019.
Post edited August 22, 2019 by HypersomniacLive
high rated
Changelog for Update v1.03.05 (added 22 August 2019):

Bug Fixes
- Loosened memory requirements.
- Fixed incorrect sample count for stereo cached sounds causing them to not play properly.
- Fixed unit-city boni applying twice.
- Fixed a rare crash that could occur when a unit tried to move onto a blocked tile without having vision.
- Fixed several disabled weapons being in the compendium.
- Fixed max tick rate under certain circumstances not getting set properly when disabling vertical synchronization

Linux standalone installer not updated yet.

EDIT: Linux standalone installer updated: 27 August 2019.
Post edited August 28, 2019 by HypersomniacLive
high rated
Changelog for Update 1.3.6 (added 04 September 2019):

General
- World loading is now multi-threaded to improve responsiveness and to avoid overloading the GPU.
- Material used for Imperial Ruins can now be specified via XML.
- Log configuration when exiting settings.
- Tweaked generic error message to include user data path.
- Toxin Sacs now shows on the unit instead of each weapon.
- Loosened warning for outdated graphics drivers.
- Disabled multi-threaded rendering check box for AMD on Windows.
- Gladius.exe is now SHA256 signed by Proxy Studios GmbH.
- Items now show cooldown on the icon.

Bug Fixes
- Fixed a bug that could result in a failed to submit to queue error.
- Fixed a pathing issue that could cause units to stop moving before entering the enemy zone of control.
- Fixed a potential synchronization issue.
- Fixed Stinger Salvo upgrade icon.
- Fixed overlay not fading out smoothly.
- Removed frame duration cap, which resulted in wrong fps numbers being reported when the frame rate dropped below 20.
- Fixed autocycle moving to the next unit when an item starts being dragged, is placed on a different slot, activated or deactivated.
- Fixed items on cooldown being enabled when moved.
- Added checks to prevent abilities being leveled past the amount of available points due to things like quick multi-clicking and multiplayer lag.
- Fixed crash when exiting a game with a unit in a transport.
- Fixed passive buffs of units in a transport applying to the transport itself.
- Fixed passive buffs working while a unit is in a transport.
- Vulkan-Loader: Check JSON API version in create instance #228.
- Vulkan-Loader: Ignore old driver registry entries #231

Windows standalone installer updated (1.03.05 ⇒ 1.03.06): 05 September 2019.
Linux not updated yet.

EDIT: Linux standalone installer updated: 09 September 2019.
Post edited September 18, 2019 by HypersomniacLive
high rated
Changelog for Update 1.3.7 (added 16 September 2019):

Balance
- Carnifex's Spine Banks no longer require an upgrade to unlock.
- Moved Bone Mace upgrade from tier 5 to 4.
- Moved Bio Plasma upgrade from tier 6 to 5.
- Moved Ripper Dispersion upgrade from tier 5 to 4.
- Moved Megafauna Sac upgrade from tier 4 to 5.
- Moved Aggressive Expansion upgrade from tier 5 to 6.
- Increased Bio-plasmic Cannon armour penetration from 2 to 4.
- Changed Slave Mastaba from +2 influence, +2 loyalty to +2 energy, +2 influence, +1 loyalty.
- Changed Nameless Causeway from +2 energy, +1 research, +1 influence, +1 loyalty to +2 energy, +2 influence, +1 loyalty.
- Changed Summoning Core from +2 research, +2 influence to +2 research, +1 loyalty.
- Changed Hypostyle Temple from +2 loyalty to +2 energy, +1 loyalty.
- Changed Bloody Crusade from +10%...+30% damage to +10%...+30% attacks.
- Increased Destruction Protocols damage taken from +5%...+15% to +10%...+30%.
- Triarch Stalker's Targeting Relay no longer requires an upgrade to unlock.
- Reduced Canoptek Scarab cost by 33%.
- Increased Necron tomb density by 50%.
- Fixed Cluster Mines accuracy from 8 to 12.
- Cluster Mines are now permanent.
- Increased Maulerfiend cost by 33%.
- Chaos Rhino's Destroyer Blades no longer requires an upgrade to unlock.
- Moved Crystalline Body upgrade from tier 4 to 3.
- Moved Warpborne Bolts upgrade from tier 3 to 4.
- Bolster Defences now has range 2 and applies ranged damage reduction to a tile instead of invulnerability damage reduction to a unit.
- Increased Jink ranged damage reduction from +17% to +33%.
- Changed Possession from +1...3 armor penetration to +0 armor penetration and 1...3 Chaos Spawn level.
- Reduced Soul Blaze damage.
- Baneblade, Doomsday Ark, Monolith, Lord of Skulls and Gargantuan Squiggoth now have split weapons again.
- Chaos Space Marines now start with 2x Chaos Cultists and 1x Chaos Space Marines instead of 4x Chaos Cultists.

General
- Spectators now show with a spectator instead of a defeated icon on top of the screen.
- Tweaked Triarch Stalker description.
- Added Show Barks setting.
- Made Doomsday Cannon muzzle flashes more pronounced.
- Slightly tweaked particle beam effect.
- Tweaked and fixed several descriptions.

Bug Fixes
- Fixed Lightning Gauntlet going on cooldown when defending.
- Fixed Quantum Shielding going on cooldown when attacking.
- Fixed item shop refresh bug in multiplayer.
- Fixed cluster mines not showing up.
- Fixed vegetation, rocks and imperial ruins not getting culled by buildings.
- Fixed cycle weapons actions requiring skipping the unit.
- Fixed cycle weapons not working in multiplayer for non-host players.
- Fixed selection going to the next unit even when the current unit has available use weapon actions.
- Fixed trait duration not showing for traits coming from features.

Modding
- Unit response sounds are no longer cut off when a different unit is selected.
- Unit response sounds no longer play for units you cannot control.
- Added support for playing custom sounds when a quest report appears with <quest endingReportSound=""> and <stage reportSound="">.
- Added support for playing custom sounds when a research report appears with <upgrade reportSound="">.
- Added support for playing a report sound when a faction is discovered (Data/Audio/Sounds/Cached/Factions/<faction1>Discovered<faction2>.wav).
- Added support for playing sounds when a city is selected through Cities/ <responses> tag.
- Added support for playing building response sounds through Buildings/ <responses> tag.


Standalone installers updated (1.03.06 ⇒ 1.03.07): 17 September 2019.
high rated
Changelog for Update 1.3.8 (added 03 October 2019):

General
- Major refactoring of economy AI.
- Added health and morale bars to transported units.
- Research is now scrolled to the beginning each time a new game is started.

Bug Fixes
- Fixed a rare occurance of Destruction Protocols crashing the game when completing a quest.
- Fixed incorrect Stinger Salvo upgrade description.
- Fixed Tyranid AI not consuming tiles with Malanthropes.
- Fixed passive unit traits like Quantum Shielding permanently applying to the headquarters unit in which a unit is produced.

Modding
- Added more report sound triggers: "Factions/Lost", "Factions/Defeated", "Factions/WonElimination", "Factions/WonQuest".

Standalone installers of its DLC also updated (1.03.07 ⇒ 1.03.08) except for the Warhammer 40,000 Gladius – Reinforcement Pack Windows one.

EDIT:
- Warhammer 40,000 Gladius – Reinforcement Pack Windows standalone installer updated (1.03.07 ⇒ 1.03.08):
07 October 2019.
Post edited October 08, 2019 by HypersomniacLive
high rated
Changelog for Update 1.04 (added 17 October 2019):

New Units (Fortification Pack DLC)
- Aquila Macro-Cannon (Space Marines) [Tier 10] - massive fortification with a devastating long-range cannon.
- Big Mek (Orks) [Tier 5] - heavily armoured infantry unit that protects its allies.
- Biovores (Tyranids) [Tier 5] - artillery unit that creates Spore Mines which explode on contact with the enemy.
- Gauss Pylon (Necrons) [Tier 10] - powerful defence turret that shields allied Necron units.
- Noctilith Crown (Chaos Space Marines) [Tier 4] - fortification that shields allied Chaos units and damages enemy psykers.
- Void Shield Generator (Astra Militarum) [Tier 5] - fortification that shields units in range.

Balance
- Cities, Imperial Bastions, Fortersses of Redemption and Aquila Macro-Cannons are now transports.
- Added Prince of Chaos ability to Daemon Prince: "Increases the accuracy of adjacent allied Chaos units.".
- Lictors no longer gain Hammer of Wrath.
- Reduced Signum cooldown from 10 to 5.
- Changed Predator Heavy Bolters upgrade to Additional Heavy Bolters: Grants Fortresses of Redemption, Predators and Acquila Macro-Cannons extra heavy bolters.
- Reduced Ammo Runt cooldown from 10 to 5.

General
- Added player-required confirmation when disbanding a unit and deleting or overwriting a save game.
- Improved some unit descriptions.
- Improved bio-plasmic explosion sounds.
- Updated mod screen icons.
- Updated localization files.

Bug Fixes
- Fixed Summary Execution missing fire effects.
- Fixed Mushling Bloom always showing in the Construct Orkoid Fungus hint.
- Fixed a crash that could occur when using Captain's Orbital Strike.
- Fixed Stinger Salvo research implying it affects Tervigons and Tyrranofexes due to requirements.
- Fixed higher ranks of Tank Commander's "Roll Over Them!" not doing increased damage.
- Fixed a crash that could occur at the end of the turn.
- Fixed Outpost city damage reduction not showing correctly in damage estimations for non-host players.
- Fixed a crash that could occur when clipboard text could not be pasted.
- Fixed neutral units not taking damage from Wire Weed.
- Fixed attack estimate overriding action points and movement remaining under certain circumstances, causing Doomsday Ark estimates to be wrong after attacking.
- Fixed building die sounds.
- Fixed cargo panel size when a unit does not have morale.


Standalone installers of its DLC also updated: 1.03.08 ⇒ 1.04.00.00.
high rated
Changelog for Update 1.04.01 (added 31 October 2019):

New
- Added the ability to rebind controls through a new Controls tab in the settings screen.
- Added video setting to show cliff highlights.

Balance
- Decreased Immortals cost by 25%. This is to make them a more viable alternative to Necron Warriors.
- Increased Tomb Blades cost by 33%.
- Moved Shield Vanes upgrade from tier 2 to 6. Being able to remove Tomb Blades' only downside (low resiliance) so early made them too powerful.
- Canoptek Spyders now come with the Fabricator Claw Array without requiring an upgrade. This should make Necron vehicle builds more viable and reduces the high number of Canoptek Spyder upgrades.
- Triarch Stalker's Targeting Relay now also affects vehicles. Annihilation Barges really struggled with synergies and this gives the Necron vehicle lineup more options.
- Reduced Dimensional Corridor cost from 40 to 30 influence. Dimensional Stability reduces the cost further to 20.
- Reduced Prey Adaptation research from 3 to 2, up to 3 with upgrade. Tyranids had it a bit too easy with research due to this passive stacking throughout the mid-game.
- Increased Tyranid Warriors group size from 2 to 3. This it to make Tyranid Warrior builds a more viable alternative to gaunt builds.
- Increased Tyranid Warriors cost from 40 to 60.
- Moved Tyranid Warriors research from tier 1 to tier 2.
- Moved Gargoyles research from tier 2 to tier 1.
- Malanthropes can no longer consume tiles in enemy cities.
- Reduced Malanthrope hitpoints from 16 to 12. Malanthropes were used to tank too many overwatch shots, which is contrary to their supportive role.
- Reduced Malanthrope Toxic Miasma cooldown from 10 to 5
- Increased Malanthrope Grapsing Tail cooldown from 1 to 3.
- Spore Mines no longer give experience when suiciding.
- Spore Mines are no longer reclaimable.
- Space Marines' Fortress Expansion, Advanced Redoubts and Fortress Supreme upgrades now also increase resources from features by 25% and reduce Deploy Fortress of Redemption cooldown by 1. Space Marines needed some gradual economic boosts throughout their research to keep them competitive in the mid- and late-game.
- Increased Scavenger ore per kill value from 2 to 3. Orks' economy needed some love.
- Reduced Big Mek cost by 33%. Now costs ore and energy instead of food and ore. Energy upkeep instead of food upkeep. The Big Mek was slightly too costly and his resources did not match his role.
- Halved Noctilith Crown's attacks from 6 to 3. Noctilith Crown's damage surpassed Imperial Bastion's while also giving invulnerable damage reduction.
- Void Shield Generator now costs half ore and half energy with energy upkeep. Energy matches its supportive role better.
- Changed Fear from -50% circumstance melee damage to -33% melee accuracy. Fear incorrectly scaled high-damage weapons due to squad members dying, by scaling accuracy the results are more consistent across weapons.
- Noctilith Crown now costs half ore and half energy with energy upkeep. Energy matches its supportive role better.
- Increased Chaos Cultist construct Noctilith Crown cooldown from 5 to 10.
- Invulnerable damage reduction no longer stacks.
- Lictors now require the Flesh Hooks upgrade to receive the additional weapon.
- Lictors' Chameleonic Skin now allows them to overwatch with melee weapons instead of increasing ranged damage reduction.
- Moved Tyranid Megafauna Sac from tier 5 to 4.
- Moved Tyranid Ripper Dispersion from tier 4 to 5.
- Changed Fear from decreased melee accuracy to lose 2 morale each turn. Fear was too hard of an immediate counter to Orks.
- Changed Stealth to only work if the unit has actions remaining. This models the flavor of Stealth better and gives Lictors a more interesting dynamic.
- Items now go on a 1 turn cooldown when assigned to a new hero.

Bug Fixes
- Fixed sporadic unit state crashes.
- Fixed ground transports being able to deploy across cliffs.
- Fixed Ram Raider achievement sometimes not unlocking.
- Fixed disband confirmation prompt showing up for other players' units.
- Fixed a crash that would sometimes occur when using Jokaero Digital Weapons.
- Fixed tile resources sometimes showing 0%.
- Fixed rivers adding +10% food bonus on coast tiles.
- Fixed flying units capturing outposts when a city is destroyed.
- Fixed fortifications not capturing outposts when a city is destroyed.
- Fixed a crash that would sometimes occur when destroying a city.
- Fixed attack estimate weapon damage sometimes being incorrect because it showed the damage of each weapon independently instead of simulating hitpoint loss and squad member death.
- Fixed multi-weapon combat being dependent on weapon order and sometimes doing less damage after buffs because of squad members dying before a blast-weapon does damage. Now all weapon damage is calculate before any members are killed off so weapon order no longer maters.
- Fixed Ammo Runt research missing Big Mek requirement.
- Fixed several typos.
- Removed inconsequential trait Slow and Purposeful from Gargantuan Squiggoth.
- Fixed Tyranid buildings not having a team color.
- Fixed Waaagh! description.
- Fixed Waaagh! feel no pain damage reduction not stacking properly with other feel no pain damage reductions..
- Fixed Spectators getting the Explore Map Steam achievement.
- Fixed buildings not being visualized properly in multiplayer when first built.
- Fixed a visualization issue with units that have healed in a transport and are afterwards disembarking.
- Fixed Swarms trait not showing on Canoptek Scarabs.
- Fixed Big Mek missing a Mek's Tools animation.


Standalone installers, and those of all its DLC, updated (1.04.00.01 ⇒ 1.04.01): 04 November 2019.