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high rated
Changelog for Update 1.04.02 (added 15 November 2019):

Balance
- Weapon upgrades now provide +1 armour penetration instead of +25% damage in order to exactly compensate armour upgrades.
- Skyfire weapons now have regular (instead of increased) accuracy against skimmers. Skyfire weapons were too much of a hard counter to skimmers, especially the Necron vehicle lineup.
- A Predator's Killshot now grants +33% damage instead of +2 armour penetration against vehicles and fortifications, which makes it more effective in virtually all situations.
- Increased Hormagaunts cost and upkeep by 50%. In combination with Toxin Sacks on tier 2 (which increase their damage against infantry by 50%) their cost was just too low.
- Increased Void Shield Generator cost and upkeep by 50%.

Bug Fixes
- Fixed a crash that could occur due to an artefact being destroyed.
- Fixed accuracy above 100% not being capped by squad member hitpoints.
- Fixed a crash that could occur when ending the turn.
- Fixed Lord Commissar's Iron Will healing him when the skill is acquired or the passive toggled on.
- Fixed being able to use items on cooldown.
- Fixed cooldown not showing correctly on items.
- Fixed being able to disable Projected Void Shield, Lasher Tendrils.


Windows standalone installer, and those of all its DLC, updated (1.04.01 ⇒ 1.04.02): 18 November 2019.
high rated
Changelog for Update 1.04.03 (added 27 November 2019):

Balance
- The Maulerfiend's Lasher Tendrils now reduce attacks by 33% instead of 1.
- The Venomcrawler's Devourer of Souls now grants +2 hitpoints instead of +10%, keeping it in line with other regeneration.
- Increased Heldrake cost and upkeep by 50%.
- Increased Defiler cost and upkeep by 33%.
- Reduced Daemonforge damage bonus from +33% to +25%.
- Increased Tyranid Prime Adaptive Biology from +15...+45% to +20...+60%.
- Increased Vindicator cost and upkeep by 33%.
- Changed Captain's Deeds of Glory influence gain from +4...+8 to +2...+6. The skill provided too much influence and with the improved Space Marines economy they are less dependent on it.
- The Captain's Orbital Bombardment is no longer affected by the Captain's level, items and status effects.
- Removed Fortress of Redemption cooldown getting slightly reduced by city tier upgrades.
- Increased Orkoid Fungus healing from 1 to 2.
- Increased Fear Da Orks influence bonus from +25% to +33%.
- Increased Grot Scavengers ore bonus from +25% to +33%.
- Increased The Lord's Command influence cost reduction from -25% to -33%.
- Increased Reanimation Protocols and Living Metal healing from 1 to 2.
- Increased Reanimation Protocols and Living Metal healing bonus from +25% to +33%.
- Increased Accelerated Regrowth healing bonus from +25% to +33%.
- Increased Tesla attacks from +33% to +50%.
- Increased Immortals cost and upkeep by 33%. With the Tesla and Reanimation Protocols changes these need to be a bit costlier again, which also goes with their status as elite troops.
- Mindshackle Scarabs now directly reduce the morale of the target enemy unit by 4/8/12 instead of causing Fear.
- Tiles with Necron Tombs are now guaranteed to have at least +20% resources in total (production and loyalty count double).
- Slightly increased Necron Tomb density.
- Increased Regeneration healing from 1 to 2.
- Reverted Stealth only granting ranged damage reduction if the unit has action points left.
- Increased Void Shield Generator cost and upkeep by 33%.
- Reduced Void Shield Generator hitpoints from 32 to 16.
- Reduced Noctilith Crown hitpoints from 36 to 24.
- Changed Void Shield, Kustom Force Field and Telekine Dome from stacking ranged damage reduction to non-stacking ranged invulnerable damage reduction.
- Halved death morale gain and loss from 1 per experience value to 0.5 per experience value to make morale less swingy.
- Halved morale regeneration from 20% to 10%.

General
- Unit action buttons, item buttons and cargo buttons now show their keyboard hotkey in their hint.
- Spectators no longer see "Enemy Turn" in the center of the screen and "Please Wait" on the end turn button.
- Unit overlay now shows the amount of cargo a transport is carrying -- white if any units can be unloaded, gray otherwise.

Bug Fixes
- Fixed Void Shield Generator cost increase not working properly.
- Fixed Big Mek benefitting from 'Eavy Armour (they already have Mega Armour).
- Fixed debug panel cooldown button not affecting items.
- Fixed Warboss dying when increasing Big Boss level.
- Fixed a crash that would happen when two cities try to acquire the same tile at the same time.
- Fixed Quantum Shielding going on cooldown when toggled off.
- Fixed wildlife unleashing when damaged by Wire Weed.
- Fixed spectators unlocking "Life, But Not As We Know It".

Modding
- Percentages in the WorldParameters.xml now count against total land tiles instead of remaining placement candidates. Some values have been adjusted to give similar worlds as before. MORE ABOUT THIS GAME


Standalone installers, and those of all its DLC, updated (Windows: 1.04.02 ⇒ 1.04.03.00; Linux: 1.04.01 ⇒ 1.04.03):
28 November 2019.
high rated
Changelog for Update 1.04.05 (07 January 2020):

Balance
- Crushing Claws are no longer unwieldy.
- Moved Carnifex Bone Mace from tier 4 to 5.
- Moved Ripper Dispersion from tier 5 to 4.
- Moved Carnifex Bio-Plasma from tier 5 to 6.
- Moved Aggressive Expansion from tier 6 to 5.
- Reduced Bone Mace and Thresher Scythe attacks from 2 to 1.
- Bone Mace is no longer unwieldy.
- Increased Thresher Scythe damage from 1.5 to 3.
- Increased Killshot bonus damage from +33% to +50%.
- Increased Bio-Plasmic Cannon armour penetration from 4 to 6.
- Increased the hit points of all Tyranid monstrous creatures by 6.
- Increased Tempestus Scions group size from 6 to 7.
- Orkoid Fungus now grants 5 biomass on consume.

General
- Improved text rendering.
- Lowered video memory requirements.
- Fallback font is now used when the default font does not have the requested glyphs, such as when trying to display Russian or Simplified Chinese characters while having the game language set to English.
- Added the ability to automatically send usage statistics and crash reports to Proxy Studios to help improve the game's features, stability and performance. You can read more about this feature and opt-out in the settings.

Bug Fixes
- Fixed a rare quest bug.
- Fixed Enslavers giving twice as much experience as they should.
- Fixed drop list text sometimes not being cut and droplist arrows not rotating when the drop list opens and closes.
- Fixed Rampage trait not always showing.


Standalone installers, and those of all its DLC, updated (1.04.04.00 ⇒ 1.04.05.00): 08 January 2020.
high rated
Standalone installers, and those of all its DLC, updated (1.04.05.00 ⇒ 1.04.05.01): 10 January 2020.

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Standalone installers, and those of all its DLC, updated (1.04.05.01 ⇒ 1.04.06.00): 29 & 30 January 2020.
Post edited January 31, 2020 by HypersomniacLive
high rated
Changelog for Update 1.04.07 (13 February 2020):

General
- AI players now get faction-based names on world creation.
- AI spectator players are now named [Spectator] instead of [AI].
- Increased patch size for land mass to generate less narrow land passages.
- Weapons that come from upgrades are now colored blue.
- Changed icon of Spectators to an eye.

Balance
- Reduced Waaagh! attack speed bonus from +5% to +4% per level.

Bug Fixes
- Fixed Master of Possession and Warpsmith not gaining Extra Infantry Armour.
- Fixed Tantalising Icon causing Ork heroes to generate negative influence on combat.
- Fixed Waaagh! being affected by influence upkeep and output from tiles and items instead of only from unit upkeep.


Standalone installers, and those of all its DLC, updated 14 February 2020:
- Windows: 1.04.06.00 ⇒ 1.04.07.00;
- Linux: 1.04.06.00 ⇒ 1.04.07.
high rated
Changelog for Update 1.05.01 (06 March 2020):

General
- Added max FPS sliders to video settings.
- Music streaming now uses more optimal buffers to minimize playback issues.
- Action hints now say if an action is a free action.
- Improved drone research descriptions to mention who gains the ability to deploy them.
- Improved Convert Auxiliary and For The Greater Good descriptions to mention that the cost scales with target strength.
- Enslaved units can no longer be converted with Convert Auxiliary.
- Updated game start splash screen.

Balance
- Commander, Crisis Battlesuit, Stealth Battlesuit and Broadside Battlesuit now cost food and ore instead of only ore.
- Reduced morale loss traits like Fearless now also reduce the morale loss of abilities and traits such as Aura of Fear and Break Composure, and not only of morale loss for deaths.
- Reduced morale penalties from -25/-50% back to -17/-33%.
- Reduced Iron Halo invulnerable damage reduction from 50% to 33%.
- Increased Psychic Hood witchfire damage reduction from +25% to +33%.
- Increased Relic Plating witchfire damage reduction from +25% to +33%.
- Reduced Repulsor Grid ranged damage reduction from +33% to +17%.
- Reduced Rosarius invulnerable damage reduction from 50% to 33%.
- Increased Nova Shield invulnerable damage reduction from 33% to 50%.
- Reduced Riptide Shield Generator invulnerable damage reduction from 33% to 17%.
- Reduced Shield Generator invulnerable damage reduction from 50% to 17%.
- Reduced Stimulant Injector feel no pain damage reduction from 33% to 17%.
- Reduced Warp Field invulnerable damage reduction from 67% to 50%.
- Reduced Stealth Drones group size to 2.
- Increased Waaagh! attack bonus from +4% back up to +5% per level.

Bug Fixes
- Fixed Flechette Discharger not working.
- Fixed transports not being selectable after a summon expiries inside.
- Fixed +% weapon modifiers sometimes not working (in particular, Cadre Fireblade's Volley Fire and KV128 Stormsurge's Stabilising Anchors).
- Fixed +% weapon modifiers sometimes stacking incorrectly.
- Fixed Pulse Rifle being affected by Brachyuran Assemblies instead of Mor'tonium Accelerators.
- Fixed Pulse Bomb being affected by Blast Phasing instead of Mor'tonium Accelerators.
- Fixed not being able to select a faction you own in multiplayer.
- Fixed server leave messages not being sent properly.
- Fixed surrendering not doing anything if you have no cities.
- Fixed Sensor Spines not working.
- Fixed games getting stuck on "Please Wait" after ending the turn.
- Fixed Supporting Fire Warriors achievement counting when doing regular attacks.
- Fixed outposts controlled by Fortresses of Redemption not changing control when a player surrenders.
- Fixed Vectored Retro-Thrusters research description.
- Fixed missing flavor for Nova Fire and Nova Shield.
- Fixed Tau heroes building research having the wrong icon.
- Improved state blocking logic to reduce a category of gameplay crashes.
- Fixed crash if you are placing a unit in debug mode and swap player faction without deselecting the unit placement first. Happy lobsters.
- Fixed Kauyon ranged damage reduction not working correctly at higher levels.
- Fixed Possession spawning level 10 Chaos Spawns.
- Fixed typos.

Modding
- An action's modifiers are now used to modify weapon action attributes instead of accuracyFactorMax, accuracyFactorMin, attacksFactorMax, attacksFactorMin, damageFactorMax, damageFactorMin, rangeFactorMax, rangeFactorMin.
- Added attacksPerCharge action modifier effect for Lord's Void Strike.
- Attribute effect's set="" is now deprecated in favor of base="". Both no longer override add="" values.
- Barrage is now implemented with preventOverwatch effect.
- Chameleonic Skin is now implemented with meleeOverwatch effect.


Standalone installers, and those of all its DLC, updated 06 & 09 March 2020:
- Windows: 1.05.00.00 ⇒ 1.05.01;
- Linux: 1.05.00.00 ⇒ 1.05.01.00.
high rated
- Windows standalone installer, and those of its DLC, updated (28 May 2020): 1.05.01 ⇒ 1.06.00.00.
- Linux not updated yet.

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Changelog for Update 1.06.01 (04 June 2020):

General
- Selecting other players' units and holding the right mouse button now shows their movement and attack estimates.
- Multi-threaded rendering is now forced off for AMD graphics cards on Windows to avoid a black screen when changing the graphics card vendor.

Balance
- Aura of Discipline now works only on Astra Militarum infantry.
- "Bring it Down!" now works only on Astra Militarum infantry.
- Defensive Protocots now works only on Necron infantry.
- Sense of Stone, Storm of Fire, Calm of Tides and Zephyr's Grace now work only on T'au infantry and monstrous creatures.
- Infernal Power now only works on Chaos Space Marines units.
- Increased Consume Tile cost from 20 to 30.
- Decreased Necrodermis Repair cost from 80 to 60.
- Increased Tidewall Gunrig cost and upkeep by 33%.

Bug Fixes
- Fixed being able to move Tidewall Gunrig multiple times per turn.
- Fixed crash when a city with a < character acquires a tile.
- Fixed Tyranid city tiles not blocking sight.
- Fixed not being able to research Space Marines Dozer Blade with only Razorback as pre-requisite.
- Fixed attack estimate for the enemy not showing when they do not have sight.
- Fixed Ruin of Vaul rewards inversely scaling with game speed. Rewards no longer scale with speed.
- Fixed Skull Altar giving multiple non-stacking Blood Blessings in later turns.
- Fixed missing Assault Vehicle trait from Chaos Land Raider.
- Fixed a crash that could occur when clicking Multiplayer.
- Fixed missing upgrade descriptions not mentioning Chaos Land Raiders for Dirge Caster, Smoke Launchers, Havoc Launcher and Warpflame Gargoyles.
- Fixed Chaos Land Raider Heavy Bolter not recieving bolter damage upgrade.
- Fixed a crash that could occur when attacking.


- Windows standalone installer, and those of its DLC, updated (05 June 2020): 1.06.00.00 ⇒ 1.06.01.01.
- Linux not updated yet.

~~~ ~~~ ~~~

Changelog for Update 1.06.02 (12 June 2020):

General
- AI now claims and uses items.
- AI is now better at closing in to utilize melee and rapid fire weapons.
- Clarified that Blind also applies to monstrous creatures and not only infantry.
- Added support for Hangul Syllables. A Unicode block containing precomposed Hangul syllable blocks for modern Korean.

Balance
- Increased Iron Halo invulnerable damage reduction from 33% back up to 50%.
- Increased Rosarius invulnerable damage reduction from 33% back up to 50%.

Bug Fixes
- Fixed being able to move units during the enemy's turn.
- Fixed a crash that could occur when loading a game.
- Fixed a crash that could occur when joining a game.
- Fixed crashes that could occur while certain tips are shown and the game is exited.
- Fixed crash while in the faction selection screen when you are kicked from a server.
- Fixed being able to damage invulnerable units with the debug panel.
- Fixed AI building Tidewall Gunrigs in cities.
- Fixed not being able to add new languages through mods.
- Fixed a crash that could occur when using mods that add unit response sounds.
- Fixed not losing 1 movement when Endurace Implants is removed or moved.
- Fixed a crash that could occur when building the scene on a machine with very low video memory.
- Fixed Tidewall Gunrig cost.


Standalone installers, and those if its DLC, updated 16 June 2020:
- Windows: 1.06.01.01 ⇒ 1.06.02.00;
- Linux: 1.05.01.00 ⇒ 1.06.02.

~~~ ~~~ ~~~

Standalone installers, and those if its DLC, updated 30 June & 08 August 2020 (no changelog):
- Windows: 1.06.02.00 ⇒ 1.06.03;
- Linux: 1.06.02 ⇒ 1.06.03.

~~~ ~~~ ~~~

Standalone installers, and those if its DLC, updated 21 August 2020 (no changelog): 1.06.03 ⇒ 1.06.04.
Post edited August 23, 2020 by HypersomniacLive