Posted November 18, 2019
high rated
Changelog for Update 1.04.02 (added 15 November 2019):
Balance
- Weapon upgrades now provide +1 armour penetration instead of +25% damage in order to exactly compensate armour upgrades.
- Skyfire weapons now have regular (instead of increased) accuracy against skimmers. Skyfire weapons were too much of a hard counter to skimmers, especially the Necron vehicle lineup.
- A Predator's Killshot now grants +33% damage instead of +2 armour penetration against vehicles and fortifications, which makes it more effective in virtually all situations.
- Increased Hormagaunts cost and upkeep by 50%. In combination with Toxin Sacks on tier 2 (which increase their damage against infantry by 50%) their cost was just too low.
- Increased Void Shield Generator cost and upkeep by 50%.
Bug Fixes
- Fixed a crash that could occur due to an artefact being destroyed.
- Fixed accuracy above 100% not being capped by squad member hitpoints.
- Fixed a crash that could occur when ending the turn.
- Fixed Lord Commissar's Iron Will healing him when the skill is acquired or the passive toggled on.
- Fixed being able to use items on cooldown.
- Fixed cooldown not showing correctly on items.
- Fixed being able to disable Projected Void Shield, Lasher Tendrils.
Windows standalone installer, and those of all its DLC, updated (1.04.01 ⇒ 1.04.02): 18 November 2019.
Balance
- Weapon upgrades now provide +1 armour penetration instead of +25% damage in order to exactly compensate armour upgrades.
- Skyfire weapons now have regular (instead of increased) accuracy against skimmers. Skyfire weapons were too much of a hard counter to skimmers, especially the Necron vehicle lineup.
- A Predator's Killshot now grants +33% damage instead of +2 armour penetration against vehicles and fortifications, which makes it more effective in virtually all situations.
- Increased Hormagaunts cost and upkeep by 50%. In combination with Toxin Sacks on tier 2 (which increase their damage against infantry by 50%) their cost was just too low.
- Increased Void Shield Generator cost and upkeep by 50%.
Bug Fixes
- Fixed a crash that could occur due to an artefact being destroyed.
- Fixed accuracy above 100% not being capped by squad member hitpoints.
- Fixed a crash that could occur when ending the turn.
- Fixed Lord Commissar's Iron Will healing him when the skill is acquired or the passive toggled on.
- Fixed being able to use items on cooldown.
- Fixed cooldown not showing correctly on items.
- Fixed being able to disable Projected Void Shield, Lasher Tendrils.
Windows standalone installer, and those of all its DLC, updated (1.04.01 ⇒ 1.04.02): 18 November 2019.