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Awesome map
Hi, everyone!

I hope my map is helping you in your adventures across Britannia.
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Toshi.703: Hi, everyone!

I hope my map is helping you in your adventures across Britannia.
It is beautiful.

I'm not sure how easy it would be for you, or whether it would fit into the theme and tone that you've got going, but my one suggestion / request would be to (automatically search the game files and) display all music-playing eggs on the map. To show which music tracks are played in which locations.
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Toshi.703: Hi, everyone!

I hope my map is helping you in your adventures across Britannia.
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pocococo: It is beautiful.

I'm not sure how easy it would be for you, or whether it would fit into the theme and tone that you've got going, but my one suggestion / request would be to (automatically search the game files and) display all music-playing eggs on the map. To show which music tracks are played in which locations.
Wow. Yeah, that would be hard. I can create a music pin and place it on the map. However, gathering the data would be challenging. Perhaps if someone more familiar with the game's assets could help with that, I'd be more than happy to add the information to the map.

I can create a music pin and place it on the map. However, gathering the data would be challenging.
It might clutter the map to show them all, but here they are:
https://pastebin.com/jkPsqgjv

x, y, score number (probability @ distance)

I wrote some code to extract them from U7IREGxx, using this as reference:
http://wiz0u.free.fr/u7wizard/u7tech.txt

Dunno how much detail you'd want to publish on the map. Maybe just the name of the score.

Score numbers are as here:
https://jdhardingmusic.com/album/ultima-vii
(The number nn in "nnbg" in the track name, not the track number beside the play button.)
Post edited March 02, 2019 by pocococo
That's actually incredibly helpful. Working through the data. Here's what I have so far:

https://i.imgur.com/QhAvzae.png
Hello, Ultima fans!

I'm please to announce BG music is now part of the UItima 7 map!

http://www.kxmode.com/u7map

https://i.imgur.com/EHBJmfO.jpg

Enjoy! :)
Post edited March 10, 2019 by Toshi.703
Well done. :)
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Toshi.703: I'm please to announce BG music is now part of the UItima 7 map!
I like how you fit them onto the map, and how you integrated the music player into the same page. All fits together much more nicely than I expected, frankly.

However, a couple of thoughts:

1. It might (or might not) be nice for the music to start playing when the user clicks a music icon, rather than only after then subsequently clicking the play button - at least when the user has already previously started playing another music track. I mention this because I was clicking around trying to listen to the tracks of all the different areas in the game, and it was a lot of laborious clicking and pointing back and forth between map markers and the play button.

2. I think you should include credits for the music (who made or recorded it?), what device was used to render these particular renditions, where can these tracks be downloaded, etc.
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pocococo: I like how you fit them onto the map, and how you integrated the music player into the same page. All fits together much more nicely than I expected, frankly.
Thanks!

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pocococo: 1. It might (or might not) be nice for the music to start playing when the user clicks a music icon, rather than only after then subsequently clicking the play button - at least when the user has already previously started playing another music track. I mention this because I was clicking around trying to listen to the tracks of all the different areas in the game, and it was a lot of laborious clicking and pointing back and forth between map markers and the play button.
Updated. The music will automatically play after selecting the map pin.

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pocococo: 2. I think you should include credits for the music (who made or recorded it?), what device was used to render these particular renditions, where can these tracks be downloaded, etc.
Absolutely. The first step was to get the music pins done, and add credits later.

I want to acknowledge your contributions. Without your x y coordinates this would have been impossible. So thank you! :)
Post edited March 11, 2019 by Toshi.703
- Fixed an issue with autoplay creating a race condition error. Posted my solution on Plyr's Github forums.
Okay so two more things:

1. Where is the Serpent Isle map? : )

2. I feel the need to deselect all markers at once in order to get a blank-slate map, so to speak, so that I can then add the one or few markers that I care about. But the only option, starting from a point of having all markers selected, seems to be to click each marker in turn to deselect it. There is the option to toggle the display of markers on or off, but not to clear the selection of markers, from what I can see. I feel that the ability to "select all" or "select none" would be helpful.
Just wanted to reiterate how awesome the interactive map is. Thanks for creating it!
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pocococo: Okay so two more things:

1. Where is the Serpent Isle map? : )

2. I feel the need to deselect all markers at once in order to get a blank-slate map, so to speak, so that I can then add the one or few markers that I care about. But the only option, starting from a point of having all markers selected, seems to be to click each marker in turn to deselect it. There is the option to toggle the display of markers on or off, but not to clear the selection of markers, from what I can see. I feel that the ability to "select all" or "select none" would be helpful.
1. Soon. https://i.imgur.com/QiAsP49.jpg (4K preview https://i.imgur.com/7vCLBam.jpg)

2. You have that ability. Show All and Hide All does that.
Post edited March 14, 2019 by Toshi.703
Here are the musics for SI: https://pastebin.com/t00y4JXZ

Some of them have score number 255 (which is equivalent, in 8-bit values, to -1). I have not investigated to see what this means; maybe it stops/silences playing music?

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Toshi.703: 2. You have that ability. Show All and Hide All does that.
Seems to be a bug related to the marker detail display: Show All and Hide All work that way, until the first time I click a marker on the map; then they break and no longer select or deselect options in the list. This is Firefox 65.0.2 (64-bit).