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The problem with making a TA 2 is the answer to what are you going to change that won't immediately make it less good than the original?

If you change the way production works = less good
If you change the way combat works = less good

You CAN improve the graphics.

You CAN improve the pathfinding and AI (already done in mods though)

Can you change any of the units? F off = less good

Can you add new units? Absolutely!

Can you add higher construction levels? Absolutely!

So basically the secret to a good TA2 is to NOT change what is already there, but to build on it.
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mystikmind2000: You CAN improve the pathfinding and AI (already done in mods though)
PS: Mods copied from a patch that was made for proper TA. :)
Damn, I just realized that Wargaming bought TA along with MoO! It's very bad news indeed. These greedy idiots have already smeared and spoiled the MoO title, and I fear to think what they can do with TA...
Post edited April 24, 2017 by Vissavald
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Vissavald: Damn, I just realized that Wargaming bought TA along with MoO! It's very bad new indeed. These greedy idiots have already smeared and spoiled the MoO title, and I fear to think what they can do with TA...
Since then TA went to Steam too, no? Perhaps not so bad.
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AAM1: Since then TA went to Steam too, no? Perhaps not so bad.
So what? Now it's harder NOT to be on Steam than vice versa. Steam is a monumental heap of s**t, there's no honor to be in it.