Kindo: I had lots of fun in combat, and I admired its story greatly.
Okay, combat was good. A bit simplistic, but I'll admit that it was fun.
But what about the story was good in any way, shape, or form? The whole time I was picturing a five year-old writing the plot off the top of his head. The whole Chopin/music angle could have been amazing, but it was so underutilized that it might as well had not been there, and
any minor plot development led to Beat and others repeating what you
just saw multiple times. It was patronizing, and even worse, nothing particularly profound happened in the entire game to warrant such explanation. I mean, there were sections where I could tell it was
trying to be profound, but the voice acting, script, and plot were just so distractingly bad that nothing ever stuck.
Ahem. Not that I have strong opinions about this subject or anything :)