Posted March 28, 2019
I've only just started playing Witcher Enhanced, and already the game is stopped dead. I tried searching the foums for this topic without success.
Following the Reverend's quest to gain the trust of three villagers, I found Mikul on the bridge leading east from the city of Vizima. He gave me the quest to kill ghouls in the crypt. No problem, I leave the crypt and head back to the bridge.
As soon as I mount the bridge, Salamandra thugs attack, a fire mysteriously engulfs the foot of the bridge. Despatch the thugs (two of whom were either attempting to flee through the fire, hastening their deaths and making their remains unrecoverable), kill the leader and take his badge. Mikul now won't talk to me and only tells me to get lost. Can't enter the city without a pass, can't leave the bridge because the fire never goes out (and don't get me started about non-solid obstacles you can't run through and ankle-height obstacles you can't step over).
Not sure if it matters, but two of the Salamandra thugs survived, but are no longer conning hostile (although their non-cutscene dialog consists only of "Piss off" and "Shit").
Tried waiting out the fire, missing an opportunity to kill "drowners" and meet the barmaid at the mill, but the fire literally never goes out.
This is obviously bugged. I've googled it, but can only find mentions of this situation without a solution or workaround other than "reload a save". But reloading a save (last auto was as I left the crypt, so not much time lost) ends in the same result every time if I mount the bridge. The only "workaround" appears to be never attempt to complete Mikul's quest, which means never completing the Reverend's quest, which means never finishing chapter 1. Hardly what I would call satisfactory.
Hints? Help? Surprising that people are "celebrating" the game's 10th anniversary when game-breaking bugs like this still exist. Couldn't even find a mod that fixes this.
I am running the vanilla game through the GOG launcher with no mods, and my rig is more than capable of handling the game.
[EDIT] NEVERMIND: On the sixth reload, I got a completely different set of cutscenes when mounting the bridge and the fire went out as soon as the leader was dead. Mikul approached and a new cutscene began ending his quest without my having to interact with him myself. Again, it's really ridiculous that a bug of this magnitude is still present a decade after release.
Following the Reverend's quest to gain the trust of three villagers, I found Mikul on the bridge leading east from the city of Vizima. He gave me the quest to kill ghouls in the crypt. No problem, I leave the crypt and head back to the bridge.
As soon as I mount the bridge, Salamandra thugs attack, a fire mysteriously engulfs the foot of the bridge. Despatch the thugs (two of whom were either attempting to flee through the fire, hastening their deaths and making their remains unrecoverable), kill the leader and take his badge. Mikul now won't talk to me and only tells me to get lost. Can't enter the city without a pass, can't leave the bridge because the fire never goes out (and don't get me started about non-solid obstacles you can't run through and ankle-height obstacles you can't step over).
Not sure if it matters, but two of the Salamandra thugs survived, but are no longer conning hostile (although their non-cutscene dialog consists only of "Piss off" and "Shit").
Tried waiting out the fire, missing an opportunity to kill "drowners" and meet the barmaid at the mill, but the fire literally never goes out.
This is obviously bugged. I've googled it, but can only find mentions of this situation without a solution or workaround other than "reload a save". But reloading a save (last auto was as I left the crypt, so not much time lost) ends in the same result every time if I mount the bridge. The only "workaround" appears to be never attempt to complete Mikul's quest, which means never completing the Reverend's quest, which means never finishing chapter 1. Hardly what I would call satisfactory.
Hints? Help? Surprising that people are "celebrating" the game's 10th anniversary when game-breaking bugs like this still exist. Couldn't even find a mod that fixes this.
I am running the vanilla game through the GOG launcher with no mods, and my rig is more than capable of handling the game.
[EDIT] NEVERMIND: On the sixth reload, I got a completely different set of cutscenes when mounting the bridge and the fire went out as soon as the leader was dead. Mikul approached and a new cutscene began ending his quest without my having to interact with him myself. Again, it's really ridiculous that a bug of this magnitude is still present a decade after release.
Post edited March 28, 2019 by balkaster