dpolsrod: I rarely use them unless I feel that I have tried everything I can think of, but if I spend more than 30 minutes to 1 hour without any progress I have a tendency to use one.
There are time I've reached this state simply because of playing a lot without taking brakes. Nowadays, when I get stumped, I usually think to myself "OK, this clearly shows that it's time to call it a day and try again tomorrow, with a clear mind". A good night's sleep helps in most cases...
dpolsrod: The problem then is, as you so well said, that it becomes like a drug.
You don't try as hard before you use it, just to get a little progress and then you use them whenever you hit the smallest snag.
*stands up*
"My name is Dan and I'm a walkthrough-holic..."
Bah, I sometimes wonder if I'm not stuck because of a bug in the game that makes progress impossible. There's no way to be sure, unless I check a walkthrough, although I do feel that it's simply and excuse not to experiment more.
Then again - I was really shocked to find out that I indeed got stuck in TLJ and nothing short of reloading an earlier save could help me get through... Then again - the Polish version was definitely an earlier build than what we have, so that explains it a bit.
dpolsrod: I hope this post have somewhat cleansed my mind, so I will make more of an effort to solve the puzzles myself in the future, as that is what makes ones logic better, stimulates the mind and makes one smarter.
Amen to that. May we have strength to overcome any future temptations and finish games by our own cunning alone.
JadeUzuki: When playing games like this, I end up getting stuck 9 times out of 10. And when I get stuck for too long, I get pissed.
It's a bit... circular. You get mad, use a walkthrough, get further (rinse and repeat), then finish the game and when you start the next and at some point you'll inevitably get stumped again. It's harder to get more skilled when using walkthroughs extensively...
It's similar to quick-saving in action games. Now - as much as embarrassing this is to say - I used to save A LOT in these. And by "a lot" I mean literary every 15 seconds. Because of that - I used to die every 2 minutes but that wasn't really a problem, since I could always reload, right ?
Not really. I started enjoying these games only when I kicked the habit and stopped saving AT ALL. After a painful period of dying quite often, I've learned to dodge, use cover and kite enemies significantly better than I could have ever imagined before. And I've REALLY gotten a kick out of beating levels with no saves, even if it sometimes took me 20-50 tries to figure out the last part of such a level.
My point ? You have to take risks and endure some pain to learn, but it pays off a lot.
JadeUzuki: I have no qualms about using walkthroughs; they let me enjoy the story, and get through the game. (...) it makes the game a lot more fun. (...) I'm not ashamed at all. So I cheat; I don't care. I just want to enjoy my games!
On the other hand... Sure - why not. Having fun at SOME point is what drives us all (I think). I mostly avoid walkthroughs because of considerable remorse and shame I feel afterwards but if it makes the game even more fun for you - that's great. I can't argue with that.
I'm simply curious if you'd feel more satisfied trying things our way... But then again - whatever floats your boat.
JadeUzuki: On other games, I may never look at a walkthrough the first time through, but when I play it again, I want to get all the little "secrets" and various bonuses, so I then turn to a walkthrough.
I'm a little OCD like that myself but that's also the reason why I want to find these things myself. After all - they aren't "secrets" any more if you read about them, are they ;) ?
JadeUzuki: BTW, The Longest Journey is a great game. I got it with the Game of the Year Edition of Dreamfall; if you don't have it, get it now!
And this is the point we all agree on. No matter how one wishes to play it - the game is excellent and the plot is engrossing...