Zagrebista: I'm guessing I'm not the only one experiencing "pops" in the sound effects after doors are opened etc. A bit of research reveals this might a problem with the SoundBlaster16 emulation. Changing to another Soundblaster via the config file gets rid of the "pops" but also means much inferior sound. Anyone know of any fixes?
I check it out a bit and found out what is happening and why it sounds so bad.
I can work around it probably (i.e. still have good quality and no pops), by editing one of the gamefiles.
but I haven't found the root cause so far.
There are at this point several things to check in order to figure that out, but all take time and some luck (in picking the right direction).
I am not sure if posting the workaround is the best way forward, as the workaround might sound bad once the "real" issue is fixed. (if there is a real fixable problem at least, but for now lets assume that)