Posted September 24, 2018
dtgreene: By the end of the game:
* About how much damage do your main attacks do?
* Aboud how much healing do your main healing abilities do? (Also, does the game display healing amounts, and if so, will the game display healing amounts in excess of what's needed for a full heal?)
dtgreene: Also, not all of us are guys.
Sorry then, moving on. * About how much damage do your main attacks do?
* Aboud how much healing do your main healing abilities do? (Also, does the game display healing amounts, and if so, will the game display healing amounts in excess of what's needed for a full heal?)
dtgreene: Also, not all of us are guys.
1. Well like i said when things proc you can down a Armored Ogre with more than 400+hp in a single turn and still have orange crystals to spare to do any other thing. Dagger skills seems bugged tho, when it crits it does so much damage that sometimes the game doesnt register it. A sword fighter is like a heavy machinegun a dagger rogue is like a artilery cannon in terms of damage. If you want some numbers then my Storm of Blades hits for 60+ Veteran true strikes for each hit (need spell points, use a Bard or The mage with the blade buff) and Wringneck Razor's Bite (item skill) hits for more than 100+ with razor strops.
2. About healing. If the Bard shield counts as a heal then i use it every turn i see danger to my damage dealers. About real direct healing spells... i dont use it, the combat slots are too important to forsake a skill for a boring heal spell. Its all about attack, killing in the fastest turn count is the thing for me.
Post edited September 24, 2018 by THND3UR0B34T