Rufert: I mean, I HAD 16ish on them ,but I never got about 6 in combat. So the res tof the bar just sat there unused.
dtgreene: 16 is still around the amount you *start* with in the classic games; in BT3 I remember one playthrough where my Chronomancer passed 1,000.
By the way, how powerful are healing abilities, and which classes are good with them?
I never played the first games, but I assume this was back when stuff had a mana pool per say. Which likely had a somewhat inflated number.
Healing abilities come in a few varities. I haven't found them all I think. There are potions which take up a trinket slot, can be used on any ally, but cost a consumeable and a op point. These can be boosted to double efficiency by a skill. (not you only need one person with this in the party for all to get the benifit.)
Other is cleric. Cleric is an extra tab any class can learn. Once learning it which you do through limited items you'll find along the way. The character you choose to have learn it will have it appear in a tab in their skills. And then have to put points into the skills to learn them.
There are two healing abitlies from cleric, one that heals you when you do any damage, and one that's a spell, meaning you need spell points. Which you CAN get with Warriors and Rogues but generally mages and bards have an easier time getting them. (note there is a warrior build that can do more damage per spell point they have on their normal attacks). The heal is decent and is roughly equivelent of a potion. But like all but 2 abilities, it scales with strenght, so potions will likely be stronger earlier.
There are also weapons with special effects that can heal the user. But I've not found many of them.
But if you only take one thing away from this it is EVERYTHING SCALES WITH STRENGHT. Even spells, all abilites. There is one or two exceptions and they explicitly state on the skill that they scale with int instead.
Also, crit chance is tied to ability type. This is somewhat confusing as you can spec swords, blunt, dagger ect. But you can equip an axe and use a sword ability without any loss.
The only thing that using a specific weapon type does is sometimes they augment certain abilities giving them extra functunality. They'll say if they do.
You don't need to have a shield equipped to use the shield block abilities.
Stuff I wish I knew... As you can't respec.