Posted March 03, 2021
high rated
Build 76038 (don't know if that's Nomad's or GOG's number), updated 1 March, 2021
Changelog from Steam (with some reformatting by yours truly):
Changelog from Steam (with some reformatting by yours truly):
Challenge Update Available Now!
The latest update for Talisman is now available, so it's time to face new challenges!
Hello Talisman fans!
We've got a bumper update for you today, as we're officially rolling the Challenge Update out onto Steam! The biggest feature of this update is the addition of Challenges! By completing challenges, you can earn exclusive avatars and titles to further customise your Talisman profile. Show off your skills or just express yourself to your Talisman buddies! You'll find your challenges under a new tab with all your other profile stuff!
We've got challenges that'll rotate daily, weekly and monthly along with permanent challenges that you can keep working towards - some of the permanent ones don't appear until you've made a certain amount of progress though!
Also included in this update are an absolute heap of other improvements, fixes and changes - many of which were requested by you (our awesome community!)
Below you'll find the full, detailed patch notes for this update:
Miscellaneous Changes
- Signing out keeps you signed out when relaunching
- The Game Speed option is now a house rule in online games - a much requested feature!
- Achievement: Don't Fear the Reaper now unlocks correctly
- Sudden Death (ending) now includes destinies, beast rewards and dragon scales
- 'Poison Cards' should be much easier to use now
- Info dialogs for profile sections
- Tooltips on Tokens in inventories have been fixed
Statistics Changes
- New stat 'Goblins killed'
- 'Demons Killed' stat includes 'unofficial demons' such as Lesser Demon (Spirit)
- Treasures & Relics weren't counting their other stats (Objects/Talismans)
- Eagle King (ending) now counts towards Eagle King defeat count
- Cards Burnt stat should work properly now
- Character wins/losses should now ignore Toads & Ghosts
Game Logic Changes
- Tapestry Rewoven is no longer able to show revealed endings
- Dragon Tokens are now processed in the correct order
- The Day and Night cycle should now only change once per turn
- Queen Mab should now have the correct bonus on subsequent encounters
- All other Enemy and Creature combat bonuses are correctly reset
- Doomsayer's taking of a Spell is now optional
- Life Tap (Spell) better handles players deaths
- Cursed Followers may no longer be ditched at the Ice Bridge
- Flail of Blood is no longer permanently in the Active Cards area
- Active Cards shouldn't show card backs any more
- Felclaw now has the correct stats
- Night Gaunt has the correct stats & faces the correct way
- Using St George is now optional
- The Legendary Horse and Cart hold the correct number of extra Objects
- Choosing Path cards should be more reliable
- Several Followers have been fixed where they could be used when they shouldn't have been (this fixes a few lock-ups)
- Ekor & Shiver Nymph should correctly flee when revealed (if their condition is met)
- You should now only gain gold once from character bounties
- Brood tokens effect now works correctly with the Queen Crest
- Pathfinder 'roll up to move' works during movement roll and not just before
- The One Talisman can no longer be lost
- Chest (Dungeon) now gives the correct amount of gold
- Chest (Dungeon) now also removes the correct amount of lives
- Improved Forge Destiny's check for valid targets before casting
- Six-Fates Inn no longer shows the Carnival when in use
- Player Graves are moved to expansion entrances in endings where they are locked out of the region
- Broken Spire now correctly handles results above 12
- NPCs can now teleport to the Deep Realms when reaching the end of an Expansion
- Movement in the Deep Realms fixed more generally for both players and NPCs
- Trophies with abilities should now work correctly
- 'Herald based effects' are no longer constrained to just combat dice
- 'View Board' option added to several cards
- Taking gold from the Treasure Hoard is now optional
- Taking multiple Tokens off cards at once should work correctly
- Handing in 'Character Bounties' can be delayed until the end of a turn
- You can now use Staff of Mastery through your inventory
- The game now displays the original square description when rolling for a Card effect that references it (e.g. Temple replaced by terrain when encountering Idol)
- Haversack loop has been fixed
- Merchant's Trade loop also fixed
- Clockwork Guardian loop is also fixed!
AI Changes
- AI loop fixed when evaluating a Rusty Boomstick
- AI loop fixed when trying to stash a card with the Scavenger
- AI loop fixed with the Conman evaluating gold
- AI loop fixed with Artificer's Recycle ability
- AI loop fixed using fate to pay for gold to pay for fate
- AI should no longer overestimate its strength with a warhorse (we told them to be more realistic in future)
- AI improved when evaluating the Castle
- AI no longer gets stuck with the Monster Hunter Denizen
- AI is more conservative when using some 'disposable' combat cards
- AI no longer ignores Den of Thieves options
- AI now accounts for multiple Witch Hunters
- Fixed a nondeterminative AI issue with burning curiosity
- Resolved an issue where the AI wouldn't select cards because they thought it was still selected
Crash Fixes
- Fixed a crash with 'Gain Strength' Warlock Quest
- Fixed a crash whilst quitting during an 'interruption event'
- Fixed a crash when revealing the Fire Elemental
- Fixed a crash when exiting a battle
- Fixed a crash rendering an invalid texture in the dragon tower
- Fixed a crash related to inviting friends
- Fixed a crash with Clockwork Spellcrafter
- Fixed a crash with the 'Roll for Quest' Warlock Quest
- Fixed a crash at the Hydra Dragon (Dragon inner region)
- Fixed a crash when destroying terrain whilst playing their SFX
- Fixed a crash evaluating the Vagabond (Destiny)
- Fixed a crash evaluating the Ironscale Dragon
- Fixed a crash evaluating Spectre Collector's abilities
- Fixed a crash evaluating the Hand of Midas
- Fixed a crash as a result of encountering Havenville
- Fixed a crash when removing a square Hex was cast on
- Fixed a crash swapping from Judgement Day to the default ending
- Fixed a crash using certain spells combined with Hydra Spell
- Fixed a crash with the Devout Blacksmith
- Several other crashes fixed
Other minor changes
- Fixed some controller mappings, shortcuts & colours
- Board navigation improved
- Tooltip tweaks
- Minor text edits
- You are now able to use navigation shortcuts during an AI's turn
- Minor font changes to accommodate previously unprintable characters
Phew, that's a lot of changes!
If you want to stay up to date with the latest Talisman news, hear what we've got next or just chat with us, you can follow us on our Facebook, Twitter, Instagram and Discord - or sign up to our newsletter!
The latest update for Talisman is now available, so it's time to face new challenges!
Hello Talisman fans!
We've got a bumper update for you today, as we're officially rolling the Challenge Update out onto Steam! The biggest feature of this update is the addition of Challenges! By completing challenges, you can earn exclusive avatars and titles to further customise your Talisman profile. Show off your skills or just express yourself to your Talisman buddies! You'll find your challenges under a new tab with all your other profile stuff!
We've got challenges that'll rotate daily, weekly and monthly along with permanent challenges that you can keep working towards - some of the permanent ones don't appear until you've made a certain amount of progress though!
Also included in this update are an absolute heap of other improvements, fixes and changes - many of which were requested by you (our awesome community!)
Below you'll find the full, detailed patch notes for this update:
Miscellaneous Changes
- Signing out keeps you signed out when relaunching
- The Game Speed option is now a house rule in online games - a much requested feature!
- Achievement: Don't Fear the Reaper now unlocks correctly
- Sudden Death (ending) now includes destinies, beast rewards and dragon scales
- 'Poison Cards' should be much easier to use now
- Info dialogs for profile sections
- Tooltips on Tokens in inventories have been fixed
Statistics Changes
- New stat 'Goblins killed'
- 'Demons Killed' stat includes 'unofficial demons' such as Lesser Demon (Spirit)
- Treasures & Relics weren't counting their other stats (Objects/Talismans)
- Eagle King (ending) now counts towards Eagle King defeat count
- Cards Burnt stat should work properly now
- Character wins/losses should now ignore Toads & Ghosts
Game Logic Changes
- Tapestry Rewoven is no longer able to show revealed endings
- Dragon Tokens are now processed in the correct order
- The Day and Night cycle should now only change once per turn
- Queen Mab should now have the correct bonus on subsequent encounters
- All other Enemy and Creature combat bonuses are correctly reset
- Doomsayer's taking of a Spell is now optional
- Life Tap (Spell) better handles players deaths
- Cursed Followers may no longer be ditched at the Ice Bridge
- Flail of Blood is no longer permanently in the Active Cards area
- Active Cards shouldn't show card backs any more
- Felclaw now has the correct stats
- Night Gaunt has the correct stats & faces the correct way
- Using St George is now optional
- The Legendary Horse and Cart hold the correct number of extra Objects
- Choosing Path cards should be more reliable
- Several Followers have been fixed where they could be used when they shouldn't have been (this fixes a few lock-ups)
- Ekor & Shiver Nymph should correctly flee when revealed (if their condition is met)
- You should now only gain gold once from character bounties
- Brood tokens effect now works correctly with the Queen Crest
- Pathfinder 'roll up to move' works during movement roll and not just before
- The One Talisman can no longer be lost
- Chest (Dungeon) now gives the correct amount of gold
- Chest (Dungeon) now also removes the correct amount of lives
- Improved Forge Destiny's check for valid targets before casting
- Six-Fates Inn no longer shows the Carnival when in use
- Player Graves are moved to expansion entrances in endings where they are locked out of the region
- Broken Spire now correctly handles results above 12
- NPCs can now teleport to the Deep Realms when reaching the end of an Expansion
- Movement in the Deep Realms fixed more generally for both players and NPCs
- Trophies with abilities should now work correctly
- 'Herald based effects' are no longer constrained to just combat dice
- 'View Board' option added to several cards
- Taking gold from the Treasure Hoard is now optional
- Taking multiple Tokens off cards at once should work correctly
- Handing in 'Character Bounties' can be delayed until the end of a turn
- You can now use Staff of Mastery through your inventory
- The game now displays the original square description when rolling for a Card effect that references it (e.g. Temple replaced by terrain when encountering Idol)
- Haversack loop has been fixed
- Merchant's Trade loop also fixed
- Clockwork Guardian loop is also fixed!
AI Changes
- AI loop fixed when evaluating a Rusty Boomstick
- AI loop fixed when trying to stash a card with the Scavenger
- AI loop fixed with the Conman evaluating gold
- AI loop fixed with Artificer's Recycle ability
- AI loop fixed using fate to pay for gold to pay for fate
- AI should no longer overestimate its strength with a warhorse (we told them to be more realistic in future)
- AI improved when evaluating the Castle
- AI no longer gets stuck with the Monster Hunter Denizen
- AI is more conservative when using some 'disposable' combat cards
- AI no longer ignores Den of Thieves options
- AI now accounts for multiple Witch Hunters
- Fixed a nondeterminative AI issue with burning curiosity
- Resolved an issue where the AI wouldn't select cards because they thought it was still selected
Crash Fixes
- Fixed a crash with 'Gain Strength' Warlock Quest
- Fixed a crash whilst quitting during an 'interruption event'
- Fixed a crash when revealing the Fire Elemental
- Fixed a crash when exiting a battle
- Fixed a crash rendering an invalid texture in the dragon tower
- Fixed a crash related to inviting friends
- Fixed a crash with Clockwork Spellcrafter
- Fixed a crash with the 'Roll for Quest' Warlock Quest
- Fixed a crash at the Hydra Dragon (Dragon inner region)
- Fixed a crash when destroying terrain whilst playing their SFX
- Fixed a crash evaluating the Vagabond (Destiny)
- Fixed a crash evaluating the Ironscale Dragon
- Fixed a crash evaluating Spectre Collector's abilities
- Fixed a crash evaluating the Hand of Midas
- Fixed a crash as a result of encountering Havenville
- Fixed a crash when removing a square Hex was cast on
- Fixed a crash swapping from Judgement Day to the default ending
- Fixed a crash using certain spells combined with Hydra Spell
- Fixed a crash with the Devout Blacksmith
- Several other crashes fixed
Other minor changes
- Fixed some controller mappings, shortcuts & colours
- Board navigation improved
- Tooltip tweaks
- Minor text edits
- You are now able to use navigation shortcuts during an AI's turn
- Minor font changes to accommodate previously unprintable characters
Phew, that's a lot of changes!
If you want to stay up to date with the latest Talisman news, hear what we've got next or just chat with us, you can follow us on our Facebook, Twitter, Instagram and Discord - or sign up to our newsletter!