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Standalone installer updated: [Windows only] 78930 ⇒ 79495.

Talisman: Digital Edition Patch - 12/12/2023

We've just rolled out the latest patch for Talisman: Digital Edition onto all platforms, and it includes a ton of different fixes for crashes, and other fixes that have been requested/submitted by you, our awesome community!

Check out the full list below:

- Fixed a crash that was caused by clicking on the Omen Tracker icon when there's was no current omen
- Fixed a crash that would happen at the end of round when Kallind was discarding Adventure cards from the board
- Fixed a crash caused by there being no valid player when evaluating whether any spell could be cast at the beginning of a turn
- Fixed a potential crash when the game tries to get the Strength/Craft value for a card that's not an Enemy
- Fix for a crash caused by the Shapeshifter using their ability against a ghost, then winning their battle at the Crown of Command (talk about specific!)
- Fixed a crash that would sometimes happen when trying to view all cards on a particular location
- Previously, you'd sometimes be able to join greyed-out lobbies that you shouldn't have been able to join if you clicked fast enough. We've now made it so you can't join those lobbies, no matter how fast you think your clicking skills are.
- Fixed a crash caused by stealing things from inside something else. e.g. Stealing from within a Bag Of Carrying. (Turns out stealing from pocket dimensions causes universal collapses, who knew?)
- Fixed a crash caused by displaying a log message after something has been stolen from a player, when the original player who had their card stolen is no longer in the game
- We've updated the AI so that it should no longer use its last life to gain gold. Money is important, but it's not THAT important
- Previously, Thieving Piskies would be removed from the board after a battle. We've updated our Piskie trapping technology, so they will now stick around after a battle
- Fixed a crash caused by trying to bring a player back into the game after they had died, when they had trophies
- Fixed the 'End of Days' cards not being properly added to the board when loading a save
- Fixed the Ageless Talisman not buffing player stats correctly
- Fixed the Jin Blooded being able to incorrectly bind spells cast by Ascendant Divine
- Fix a crash caused by switching to view the inner region in the Challenge For The Crown ending
- Fix a crash caused by moving a Terrain card that has a Denizen on it
- Fixed the AI not using the 'Amateur Inventor' card properly
- Removed the infinite loop in the Battle Royale ending caused by the loser having 'Flail of Blood'
Post edited December 13, 2023 by AstralWanderer
When can we expect the other expansions to update?
The City the Dungeon and Dragon?
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HunchBluntley: Build 76038 (don't know if that's Nomad's or GOG's number), updated 1 March, 2021

Changelog from Steam (with some reformatting by yours truly):

Challenge Update Available Now!
The latest update for Talisman is now available, so it's time to face new challenges!

Hello Talisman fans!

We've got a bumper update for you today, as we're officially rolling the Challenge Update out onto Steam! The biggest feature of this update is the addition of Challenges! By completing challenges, you can earn exclusive avatars and titles to further customise your Talisman profile. Show off your skills or just express yourself to your Talisman buddies! You'll find your challenges under a new tab with all your other profile stuff!

We've got challenges that'll rotate daily, weekly and monthly along with permanent challenges that you can keep working towards - some of the permanent ones don't appear until you've made a certain amount of progress though!

Also included in this update are an absolute heap of other improvements, fixes and changes - many of which were requested by you (our awesome community!)

Below you'll find the full, detailed patch notes for this update:

Miscellaneous Changes

- Signing out keeps you signed out when relaunching
- The Game Speed option is now a house rule in online games - a much requested feature!
- Achievement: Don't Fear the Reaper now unlocks correctly
- Sudden Death (ending) now includes destinies, beast rewards and dragon scales
- 'Poison Cards' should be much easier to use now
- Info dialogs for profile sections
- Tooltips on Tokens in inventories have been fixed

Statistics Changes

- New stat 'Goblins killed'
- 'Demons Killed' stat includes 'unofficial demons' such as Lesser Demon (Spirit)
- Treasures & Relics weren't counting their other stats (Objects/Talismans)
- Eagle King (ending) now counts towards Eagle King defeat count
- Cards Burnt stat should work properly now
- Character wins/losses should now ignore Toads & Ghosts

Game Logic Changes

- Tapestry Rewoven is no longer able to show revealed endings
- Dragon Tokens are now processed in the correct order
- The Day and Night cycle should now only change once per turn
- Queen Mab should now have the correct bonus on subsequent encounters
- All other Enemy and Creature combat bonuses are correctly reset
- Doomsayer's taking of a Spell is now optional
- Life Tap (Spell) better handles players deaths
- Cursed Followers may no longer be ditched at the Ice Bridge
- Flail of Blood is no longer permanently in the Active Cards area
- Active Cards shouldn't show card backs any more
- Felclaw now has the correct stats
- Night Gaunt has the correct stats & faces the correct way
- Using St George is now optional
- The Legendary Horse and Cart hold the correct number of extra Objects
- Choosing Path cards should be more reliable
- Several Followers have been fixed where they could be used when they shouldn't have been (this fixes a few lock-ups)
- Ekor & Shiver Nymph should correctly flee when revealed (if their condition is met)
- You should now only gain gold once from character bounties
- Brood tokens effect now works correctly with the Queen Crest
- Pathfinder 'roll up to move' works during movement roll and not just before
- The One Talisman can no longer be lost
- Chest (Dungeon) now gives the correct amount of gold
- Chest (Dungeon) now also removes the correct amount of lives
- Improved Forge Destiny's check for valid targets before casting
- Six-Fates Inn no longer shows the Carnival when in use
- Player Graves are moved to expansion entrances in endings where they are locked out of the region
- Broken Spire now correctly handles results above 12
- NPCs can now teleport to the Deep Realms when reaching the end of an Expansion
- Movement in the Deep Realms fixed more generally for both players and NPCs
- Trophies with abilities should now work correctly
- 'Herald based effects' are no longer constrained to just combat dice
- 'View Board' option added to several cards
- Taking gold from the Treasure Hoard is now optional
- Taking multiple Tokens off cards at once should work correctly
- Handing in 'Character Bounties' can be delayed until the end of a turn
- You can now use Staff of Mastery through your inventory
- The game now displays the original square description when rolling for a Card effect that references it (e.g. Temple replaced by terrain when encountering Idol)
- Haversack loop has been fixed
- Merchant's Trade loop also fixed
- Clockwork Guardian loop is also fixed!

AI Changes

- AI loop fixed when evaluating a Rusty Boomstick
- AI loop fixed when trying to stash a card with the Scavenger
- AI loop fixed with the Conman evaluating gold
- AI loop fixed with Artificer's Recycle ability
- AI loop fixed using fate to pay for gold to pay for fate
- AI should no longer overestimate its strength with a warhorse (we told them to be more realistic in future)
- AI improved when evaluating the Castle
- AI no longer gets stuck with the Monster Hunter Denizen
- AI is more conservative when using some 'disposable' combat cards
- AI no longer ignores Den of Thieves options
- AI now accounts for multiple Witch Hunters
- Fixed a nondeterminative AI issue with burning curiosity
- Resolved an issue where the AI wouldn't select cards because they thought it was still selected

Crash Fixes

- Fixed a crash with 'Gain Strength' Warlock Quest
- Fixed a crash whilst quitting during an 'interruption event'
- Fixed a crash when revealing the Fire Elemental
- Fixed a crash when exiting a battle
- Fixed a crash rendering an invalid texture in the dragon tower
- Fixed a crash related to inviting friends
- Fixed a crash with Clockwork Spellcrafter
- Fixed a crash with the 'Roll for Quest' Warlock Quest
- Fixed a crash at the Hydra Dragon (Dragon inner region)
- Fixed a crash when destroying terrain whilst playing their SFX
- Fixed a crash evaluating the Vagabond (Destiny)
- Fixed a crash evaluating the Ironscale Dragon
- Fixed a crash evaluating Spectre Collector's abilities
- Fixed a crash evaluating the Hand of Midas
- Fixed a crash as a result of encountering Havenville
- Fixed a crash when removing a square Hex was cast on
- Fixed a crash swapping from Judgement Day to the default ending
- Fixed a crash using certain spells combined with Hydra Spell
- Fixed a crash with the Devout Blacksmith
- Several other crashes fixed

Other minor changes

- Fixed some controller mappings, shortcuts & colours
- Board navigation improved
- Tooltip tweaks
- Minor text edits
- You are now able to use navigation shortcuts during an AI's turn
- Minor font changes to accommodate previously unprintable characters

Phew, that's a lot of changes!

If you want to stay up to date with the latest Talisman news, hear what we've got next or just chat with us, you can follow us on our Facebook, Twitter, Instagram and Discord - or sign up to our newsletter!
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HunchBluntley:
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CAOSB: When can we expect the other expansions to update?
The City the Dungeon and Dragon?
First, just so you know: I'm not affiliated with either the developers or GOG. Also, this is mostly just a thread for posting changelogs, since devs often don't bother to do so here. Questions and discussions should generally go in another (relevant) topic. (Feel free to send me a chat message, though..but you'd have to change your privacy setting to be able to send or receive any of those :) ).

To respond more directly to what you asked, all three of those expansions currently seem to be at the same version as the base game (per gogdb.org). If you're having trouble accessing them in game, try downloading the offline installers for those DLC and installing each one. Beyond that, I'm not sure what to tell you.