Posted May 11, 2011
For a game that's selling point is it's story, it certainly seemed lacking.
The dialogue was stiff and flippant even during serious moments, the pacing slow, and the structure... well, it had a beginning and a middle, I suppose.
They often hinted at a connection between the two plotlines, and it would have been cool if the Prague detective's story actually influenced the modern story in some way. In the end, it seemed as if it was shipped before it was done, as if the developers had a good idea, but not enough time to actually tie the story together in a believable way.... like we are missing the last few chapters.
In terms of gameplay, even as a linear adventure, the steps from A to B often felt illogical. It was hard to watch that wonky run animation. Dialogue offered no choice, just left click a bunch of times, right click a bunch of times.
The highlight for me was (and I'm probably the only person to say this) was the lockpick puzzle, which was challenging for sure, but seemed relevant to the story. I felt accomplished when the door finally opened.
The killer... they approach this with the subtlety of a 2x4. I looked it up to see if I was right, and saw some scenes from SL2. Even after having to wait for another game to get the real ending... not worth it.
Stick with the Longest Journey or Space Quest. :)
The dialogue was stiff and flippant even during serious moments, the pacing slow, and the structure... well, it had a beginning and a middle, I suppose.
They often hinted at a connection between the two plotlines, and it would have been cool if the Prague detective's story actually influenced the modern story in some way. In the end, it seemed as if it was shipped before it was done, as if the developers had a good idea, but not enough time to actually tie the story together in a believable way.... like we are missing the last few chapters.
In terms of gameplay, even as a linear adventure, the steps from A to B often felt illogical. It was hard to watch that wonky run animation. Dialogue offered no choice, just left click a bunch of times, right click a bunch of times.
The highlight for me was (and I'm probably the only person to say this) was the lockpick puzzle, which was challenging for sure, but seemed relevant to the story. I felt accomplished when the door finally opened.
The killer... they approach this with the subtlety of a 2x4. I looked it up to see if I was right, and saw some scenes from SL2. Even after having to wait for another game to get the real ending... not worth it.
Stick with the Longest Journey or Space Quest. :)