Posted August 11, 2023
These are for SM2:
1.14 04/07/23
- [feature] High Score table.
- [interface] Research screen lists research points needed to research the current technology and how many turns it will take.
- [interface] Mass order to claim/abandon claims to all uninhabited planets.
- [interface] Military/Ships modernization screen allows to Uninstall/Install modernizations one by one.
- [interface] Military/Ships total modernizations installed tooltip lists all currently installed modernizations.
- [interface] Military/Ships install modernization buttons list the cost (for easier planning).
- [fix] Minimap mouse coordinates.
1.15 11/08/23
- [feature] Automatic ship hulls modernization option (if you select the appropriate checkbox in Options AI will automatically decide on ship hulls modernizations and report it each time).
- [feature] Throne Mode (previously called Hands Off ruleset) now enforces "Automatic ship hulls modernization" (regardless of option selected), so you don't deal directly with modernizations in this mode.
- [feature] Now there is a more strict limit to Core Worlds (maximum 30 + 3 Core Worlds per point of Centralization but no more than 50% of planets).
- [removed] Removed Imperial High Command staff mechanic (replaced with a simple static image showing high command in work). Basically, no one liked it and most people voted that the game would be better without it. In future the feature might return in some other form.
- [removed] Removed Total Control ruleset (I feel no one was using it anyway, if requested the effects of this ruleset can be added as "Extra rules" in future versions), now the rules selection looks much more intuitive. If you have a save that runs on this ruleset it will work correctly.
- [misc] Less suicidal diplomacy of minor civilized aliens towards the Empire, they are now much more reluctant to declare war if the Empire is much bigger than them.
- [balance] SpecOps gain per turn scaled to the game length (to make rebellions equally difficult regardless of the game speed settings).
- [balance] Drastically increased ministry expansion cost (it was way too low), also adjusted expansion administration points cost.
- [balance] Adjusted ministry efficiency effect on ministry events chances (was geared too much towards positive events) and added difficulty level bonus/penalty. Also changed the caps to minimum 10% and maximum 90%.
- [art] New Rebellion report image.
- [interface] Civilized races which lost all planets are clearly marked as dormant and have diplomacy options disabled.
- [interface] Improved "Summon head of the house" and "Summon to investigate" tooltips, to make it more clear what it is used for.
- [interface] Military / High Command screen now show maximum squadrons and squadrons production (and loses, in a tooltip), similar to Squadrons screen.
- [interface] Made it more clear that F.E.D. income comes from both fiefs and colonies, also renamed the tab on finances to "F.E.D. Income" for consistency.
- [interface] Rulesets renamed to modes and made much more prominent on the News Game screen. Also renamed "Balanced" to "Imperial Mode" and "Hands Off" to "Throne Mode".
- [interface] Improved New Game screen.
- [interface] Experimental feature (need to enable Experimental Features in Options) report notice buttons have a different color depending on report type.
- [interface] Most reports have a bigger text now (because there was space and bigger is better, especially on small monitors).
- [interface] Legislation and Research reports now have a button to access the appropriate screen (with [SPACE] hotkey).
- [fix] Small spelling corrections.
- [fix] Support reform option still appears when all reforms already completed (in Summon to discuss option only).
- [fix] Incorrect larvaes displayed on exactly one special planet (Early Access leftover).
- [fix] Civilized alien races asking for peace when when they have no planets anymore (aliens with no planets now are considered dormant/extinct).
- [fix] Meaningless and incorrect display "at War with Empire" on aliens overview screen next to Empire.
- [fix] Admiralition still sending forces to unclaimed planets, planets with withdraw order or planets controlled by a race you are at peace with in some circumstances.
1.14 04/07/23
- [feature] High Score table.
- [interface] Research screen lists research points needed to research the current technology and how many turns it will take.
- [interface] Mass order to claim/abandon claims to all uninhabited planets.
- [interface] Military/Ships modernization screen allows to Uninstall/Install modernizations one by one.
- [interface] Military/Ships total modernizations installed tooltip lists all currently installed modernizations.
- [interface] Military/Ships install modernization buttons list the cost (for easier planning).
- [fix] Minimap mouse coordinates.
1.15 11/08/23
- [feature] Automatic ship hulls modernization option (if you select the appropriate checkbox in Options AI will automatically decide on ship hulls modernizations and report it each time).
- [feature] Throne Mode (previously called Hands Off ruleset) now enforces "Automatic ship hulls modernization" (regardless of option selected), so you don't deal directly with modernizations in this mode.
- [feature] Now there is a more strict limit to Core Worlds (maximum 30 + 3 Core Worlds per point of Centralization but no more than 50% of planets).
- [removed] Removed Imperial High Command staff mechanic (replaced with a simple static image showing high command in work). Basically, no one liked it and most people voted that the game would be better without it. In future the feature might return in some other form.
- [removed] Removed Total Control ruleset (I feel no one was using it anyway, if requested the effects of this ruleset can be added as "Extra rules" in future versions), now the rules selection looks much more intuitive. If you have a save that runs on this ruleset it will work correctly.
- [misc] Less suicidal diplomacy of minor civilized aliens towards the Empire, they are now much more reluctant to declare war if the Empire is much bigger than them.
- [balance] SpecOps gain per turn scaled to the game length (to make rebellions equally difficult regardless of the game speed settings).
- [balance] Drastically increased ministry expansion cost (it was way too low), also adjusted expansion administration points cost.
- [balance] Adjusted ministry efficiency effect on ministry events chances (was geared too much towards positive events) and added difficulty level bonus/penalty. Also changed the caps to minimum 10% and maximum 90%.
- [art] New Rebellion report image.
- [interface] Civilized races which lost all planets are clearly marked as dormant and have diplomacy options disabled.
- [interface] Improved "Summon head of the house" and "Summon to investigate" tooltips, to make it more clear what it is used for.
- [interface] Military / High Command screen now show maximum squadrons and squadrons production (and loses, in a tooltip), similar to Squadrons screen.
- [interface] Made it more clear that F.E.D. income comes from both fiefs and colonies, also renamed the tab on finances to "F.E.D. Income" for consistency.
- [interface] Rulesets renamed to modes and made much more prominent on the News Game screen. Also renamed "Balanced" to "Imperial Mode" and "Hands Off" to "Throne Mode".
- [interface] Improved New Game screen.
- [interface] Experimental feature (need to enable Experimental Features in Options) report notice buttons have a different color depending on report type.
- [interface] Most reports have a bigger text now (because there was space and bigger is better, especially on small monitors).
- [interface] Legislation and Research reports now have a button to access the appropriate screen (with [SPACE] hotkey).
- [fix] Small spelling corrections.
- [fix] Support reform option still appears when all reforms already completed (in Summon to discuss option only).
- [fix] Incorrect larvaes displayed on exactly one special planet (Early Access leftover).
- [fix] Civilized alien races asking for peace when when they have no planets anymore (aliens with no planets now are considered dormant/extinct).
- [fix] Meaningless and incorrect display "at War with Empire" on aliens overview screen next to Empire.
- [fix] Admiralition still sending forces to unclaimed planets, planets with withdraw order or planets controlled by a race you are at peace with in some circumstances.
Post edited September 25, 2023 by ERISS