Posted November 17, 2022
Patch 2.01.01
(from steam, but without the videos)
Chemical Reaction Update
After a period in Open Beta, we are releasing the Chemical Reaction Update for everyone.
Containing three new scenarios, one new unit type and the target priority setting, this is the largest free update so far.
Let's have a look at its content:
- Three new scenarios, two of which make use of the first incarnation of a new high-score system;
- One new unit type: Chemical Troopers; this unit is currently only available in the new scenarios, but there are plans to include it in future content as well. It's a squad of expert troopers using biochemical weapons, which they use to great effect for exterminating anything with more than two legs;
- The Target Priority setting (TPS); units can be set to prioritize firing at specific enemy types instead of aiming for the nearest target. For instance, if you want to automatically target Spitter Bugs with your Snipers, TPS allows you to avoid that level of micromanagement.
You can find the full changelog below.
The New Missions
Chemical Reaction
Arachnid test subjects have broken out in a chemical lab and are now running amok throughout the facility. You are being sent down with a small squad, including several units of the new Chemical Troopers. While the incident is unfortunate, the situation provides an excellent opportunity to field test their new weapons.
Expanding Gases (Survival mission)
The Mobile Infantry conducted a large field experiment with the new chemical weapons after successful lab trials. They will be used to clear an industrial complex and defend it against endless Arachnid attack waves. Killing bugs will grant "requisition points," which can be used to request new units, open gates to new areas, or increase your War Support. The experiment's success will be determined by how long you survive.
Lethal Propellant
As the Chemical Troopers continue to provide their value on the battlefield, Terran Command has sent them down into a large canyon crawling with Bugs.
Lead them along the rocky trail to clear out all hives, but carefully decide when to push and when to hold: More and more Arachnid hordes are entering the canyon from the rear!
You can read the full changelog below, and the official announcement with more details is coming soon.
If you're on the Open Beta, we kindly please to stay on the Open Beta branch: you're on the same version as everyone else now, but soon we will be updating that branch with new content which we'll need to test.
New content
"Chemical Experiments" category added to the scenarios menu
3 new scenarios based around the new Chemical Troopers unit
Chemical Reaction: Introduction scenario for the Chemical Troopers
Lethal Propellant: Commando style mission with a time & kills based highscore
Expanding Gases: Experimental mission where kills grant "Requisition Points" that can be spent on unlocking new areas and new units
New features
Target Priority setting: Units can be set to prioritize firing as specific enemy types instead of aiming for the nearest target
Weapons that don't do friendly fire can no longer hit or damage neutral (grey) units
Custom scenarios can be launched from Scenarios menu.
Fixes
Various localisation fixes
Various scenario trigger fixes
Various fixes for unit death animations
Occasional options panel crash fixed
Fixed scientist death animation
Fixed a loading crash related to files being locked on disk
Fix for difficulty resetting when restarting or loading a scenario
(from steam, but without the videos)
Chemical Reaction Update
After a period in Open Beta, we are releasing the Chemical Reaction Update for everyone.
Containing three new scenarios, one new unit type and the target priority setting, this is the largest free update so far.
Let's have a look at its content:
- Three new scenarios, two of which make use of the first incarnation of a new high-score system;
- One new unit type: Chemical Troopers; this unit is currently only available in the new scenarios, but there are plans to include it in future content as well. It's a squad of expert troopers using biochemical weapons, which they use to great effect for exterminating anything with more than two legs;
- The Target Priority setting (TPS); units can be set to prioritize firing at specific enemy types instead of aiming for the nearest target. For instance, if you want to automatically target Spitter Bugs with your Snipers, TPS allows you to avoid that level of micromanagement.
You can find the full changelog below.
The New Missions
Chemical Reaction
Arachnid test subjects have broken out in a chemical lab and are now running amok throughout the facility. You are being sent down with a small squad, including several units of the new Chemical Troopers. While the incident is unfortunate, the situation provides an excellent opportunity to field test their new weapons.
Expanding Gases (Survival mission)
The Mobile Infantry conducted a large field experiment with the new chemical weapons after successful lab trials. They will be used to clear an industrial complex and defend it against endless Arachnid attack waves. Killing bugs will grant "requisition points," which can be used to request new units, open gates to new areas, or increase your War Support. The experiment's success will be determined by how long you survive.
Lethal Propellant
As the Chemical Troopers continue to provide their value on the battlefield, Terran Command has sent them down into a large canyon crawling with Bugs.
Lead them along the rocky trail to clear out all hives, but carefully decide when to push and when to hold: More and more Arachnid hordes are entering the canyon from the rear!
You can read the full changelog below, and the official announcement with more details is coming soon.
If you're on the Open Beta, we kindly please to stay on the Open Beta branch: you're on the same version as everyone else now, but soon we will be updating that branch with new content which we'll need to test.
New content
"Chemical Experiments" category added to the scenarios menu
3 new scenarios based around the new Chemical Troopers unit
Chemical Reaction: Introduction scenario for the Chemical Troopers
Lethal Propellant: Commando style mission with a time & kills based highscore
Expanding Gases: Experimental mission where kills grant "Requisition Points" that can be spent on unlocking new areas and new units
New features
Target Priority setting: Units can be set to prioritize firing as specific enemy types instead of aiming for the nearest target
Weapons that don't do friendly fire can no longer hit or damage neutral (grey) units
Custom scenarios can be launched from Scenarios menu.
Fixes
Various localisation fixes
Various scenario trigger fixes
Various fixes for unit death animations
Occasional options panel crash fixed
Fixed scientist death animation
Fixed a loading crash related to files being locked on disk
Fix for difficulty resetting when restarting or loading a scenario
Post edited November 21, 2022 by powergod