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i have grown about 150 corn seeds ... they are fully grown and ready to harvest
now the game crashes every time when i try to save :( ... so i cant play the game any further

everyone else got a problem like this ?
the game saves fine when i destroy them ... but then iam out of money

if the dev read this : i made a backup of the save file if you need it
I get the same thing when i try to farm a certain amount of potatoes and then trying to save. I think the reason is because it crashes when you level up with farming.

Right now I cannot continue with the game until it's fixed.
I have a similar problem with my chickens.
If I don't feed them, everything runs fine, but if I feed them the game will crash on the next save.

The error file shows something about steam achievements. I guess it tries do to something the GoG version can't do, but I really have no clue how to fix that... :(

I will attach the erorr, maybe someone can figure something out. :)

Message: Die Datei oder Assembly "Steamworks.NET, Version=7.0.0.0, Culture=neutral, PublicKeyToken=null" oder eine Abhängigkeit davon wurde nicht gefunden. Das System kann die angegebene Datei nicht finden.
InnerException:
Stack Trace: bei StardewValley.SteamHelper.getAchievement(String achieve)
bei StardewValley.Game1.getSteamAchievement(String which) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Game1.cs:Zeile 5398.
bei StardewValley.Menus.LevelUpMenu..ctor(Int32 skill, Int32 level) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Menus\LevelUpMenu.cs:Zeile 70.
bei StardewValley.Game1.showEndOfNightStuff() in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Game1.cs:Zeile 4030.
bei StardewValley.Game1.newDayAfterFade() in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Game1.cs:Zeile 3998.
bei StardewValley.Game1.UpdateOther(GameTime time) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Game1.cs:Zeile 2780.
bei StardewValley.Game1.Update(GameTime gameTime) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Game1.cs:Zeile 1455.
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle( Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManage r.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei StardewValley.Program.Main(String[] args) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Program.cs:Zeile 31.
Post edited February 29, 2016 by Kresse
I get the same thing too, i guess the reason is because after harvesting, I get level up to max for farming which triggers off a steam achievement which GoG doesn't have.

Message: Could not load file or assembly 'Steamworks.NET, Version=7.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
InnerException:
Stack Trace: at StardewValley.SteamHelper.getAchievement(String achieve)
at StardewValley.Game1.getSteamAchievement(String which) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Game1.cs:line 5398
at StardewValley.Menus.LevelUpMenu..ctor(Int32 skill, Int32 level) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Menus\LevelUpMenu.cs:line 70
at StardewValley.Game1.showEndOfNightStuff() in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Game1.cs:line 4030
at StardewValley.Game1.newDayAfterFade() in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Game1.cs:line 3998
at StardewValley.Game1.UpdateOther(GameTime time) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Game1.cs:line 2780
at StardewValley.Game1.Update(GameTime gameTime) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Game1.cs:line 1455
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle( Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManage r.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Program.cs:line 31
took me a while to figure out where the logs are located

but its the same for me ... it seems the game wants to trigger some kind of steam achievement
Just had this happen going to max level fishing as well. And from the subreddit it looks like there are a few places it tries to award a Steam achievement despite not being the Steam version.
the crash is fixed with 1.03

so far no new crashes over here :)