I have a similar problem with my chickens.
If I don't feed them, everything runs fine, but if I feed them the game will crash on the next save.
The error file shows something about steam achievements. I guess it tries do to something the GoG version can't do, but I really have no clue how to fix that... :(
I will attach the erorr, maybe someone can figure something out. :)
Message: Die Datei oder Assembly "Steamworks.NET, Version=7.0.0.0, Culture=neutral, PublicKeyToken=null" oder eine Abhängigkeit davon wurde nicht gefunden. Das System kann die angegebene Datei nicht finden.
InnerException:
Stack Trace: bei StardewValley.SteamHelper.getAchievement(String achieve)
bei StardewValley.Game1.getSteamAchievement(String which) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Game1.cs:Zeile 5398.
bei StardewValley.Menus.LevelUpMenu..ctor(Int32 skill, Int32 level) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Menus\LevelUpMenu.cs:Zeile 70.
bei StardewValley.Game1.showEndOfNightStuff() in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Game1.cs:Zeile 4030.
bei StardewValley.Game1.newDayAfterFade() in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Game1.cs:Zeile 3998.
bei StardewValley.Game1.UpdateOther(GameTime time) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Game1.cs:Zeile 2780.
bei StardewValley.Game1.Update(GameTime gameTime) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Game1.cs:Zeile 1455.
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle( Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManage r.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei StardewValley.Program.Main(String[] args) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Program.cs:Zeile 31.
Post edited February 29, 2016 by Kresse