Posted February 17, 2016
after some testing and bugreporting here my 5 cents and stuff:
* the map could use a zoom button
* it realy would be usefull if some of the items would be stackable... for example medkits or trashloot alternativly it would be nice if the inventory would be upgradable or variable to the number of teammembers
* I would like to have some statistics, for example how long a certain character is on the team, how much damage dealt or taken, number of kills, most dangerous enemy defeated ... things to flesh out the team to make it more personal
* having the mission desctription page available during mission
* Hackers overdrive should not work on npc's like engineers or holograms from smuggler mines
* void Psykers miasma takes a lot of animation time, even if it allready switched to the next character one cannot act for some time
* cred sticks randomly lying around allways are worth 5 creds... that is realy strange in high levels, especially while the faction loot worth raises with every level
* optional boss fights where class abilities realy come into play not only simple max damage builds (perhaps even in random maps)
ps.: keep up the good work, I like what I see so far
* the map could use a zoom button
* it realy would be usefull if some of the items would be stackable... for example medkits or trashloot alternativly it would be nice if the inventory would be upgradable or variable to the number of teammembers
* I would like to have some statistics, for example how long a certain character is on the team, how much damage dealt or taken, number of kills, most dangerous enemy defeated ... things to flesh out the team to make it more personal
* having the mission desctription page available during mission
* Hackers overdrive should not work on npc's like engineers or holograms from smuggler mines
* void Psykers miasma takes a lot of animation time, even if it allready switched to the next character one cannot act for some time
* cred sticks randomly lying around allways are worth 5 creds... that is realy strange in high levels, especially while the faction loot worth raises with every level
* optional boss fights where class abilities realy come into play not only simple max damage builds (perhaps even in random maps)
ps.: keep up the good work, I like what I see so far