Posted November 20, 2014
Altureus: That's fine, at least you are working on it. This is just a side project and just for fun. I've been trying to find an artist to redraw the concourse areas just in case this project gets far enough to where the concourse rooms can be implemented. Tarvis said that he thinks he wouldn't be too hard since it's very similar to Dark Forces' stuff. Which has a lot more mods and work done on it. Even if it doesn't get that far, I think it would be cool to have the concourse reimagined with a more modern look. Which reminds me I'm still pissed that Lucius hasn't finished DarkXL which reminds me of your idea here. To take an old game and have it work with modern machines and implement some newer more streamlined gameplay elements and graphics.
What I am going to say now is just wishful thinking and daydreaming. But what about if in the future we would remake the concourse fully in 3D?
Just like the Base works in XCOM: Enemy Unknown. The base is not more than a fancy menu, and still it reminded me a lot to X-Wing concourse: different rooms, characters moving and talking in them, different music and ambient sound in each of them.
Even the travelling sequences we could make using the 3D engine that we use for the flight sim. Certainly it would be less work than re-creating them in HD by rendering them with in 3D Studio or Blender. And they would adapt to the same standard monitor resolution the flight sim uses, instead of jumping from 200p to 1080p between the concourse and the flight sim.