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Hey we've updated to 2.01 and added 1.5b as requested. I added patch notes but they're not loading for me in Galaxy. Can anyone else see them?

Thank you
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Veloxi: Hey we've updated to 2.01 and added 1.5b as requested. I added patch notes but they're not loading for me in Galaxy. Can anyone else see them?

Thank you
I can't see them in galaxy either, I had to go to steam to check them out. I also don't see version 1.5b.
Post edited November 20, 2023 by TheRealThorgrim
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Veloxi: Hey we've updated to 2.01 and added 1.5b as requested. I added patch notes but they're not loading for me in Galaxy. Can anyone else see them?

Thank you
avatar
TheRealThorgrim: I can't see them in galaxy either, I had to go to steam to check them out. I also don't see version 1.5b.
1.5b is in the extras folder of your download. I just checked my own download in Galaxy and it's there. Can you double check please?

I need to find out why the patch notes aren't appearing. Thank you.
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TheRealThorgrim: I can't see them in galaxy either, I had to go to steam to check them out. I also don't see version 1.5b.
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Veloxi: 1.5b is in the extras folder of your download. I just checked my own download in Galaxy and it's there. Can you double check please?

I need to find out why the patch notes aren't appearing. Thank you.
I just checked on both my gog galaxy and and the website but I don't see 1.5b, unless I'm not looking at the right spot.
Attachments:
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TheRealThorgrim: I just checked on both my gog galaxy and and the website but I don't see 1.5b, unless I'm not looking at the right spot.
Have you opened the game directory? It should be there in the extras folder.

I emailed the GOG folks to add it to the site and such, hopefully they will soon.
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TheRealThorgrim: I just checked on both my gog galaxy and and the website but I don't see 1.5b, unless I'm not looking at the right spot.
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Veloxi: Have you opened the game directory? It should be there in the extras folder.

I emailed the GOG folks to add it to the site and such, hopefully they will soon.
It is in that extra's folder thank you, I didn't know it was there.
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Veloxi: Have you opened the game directory? It should be there in the extras folder.

I emailed the GOG folks to add it to the site and such, hopefully they will soon.
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TheRealThorgrim: It is in that extra's folder thank you, I didn't know it was there.
Wonderful, thank you!!
Any information about when the 2.01 patch will be available in the offline download? Thanks!
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FrankCe: Any information about when the 2.01 patch will be available in the offline download? Thanks!
I wish I could tell you. I've already made the GOG folks aware of it but at the moment that's the most I can do at the moment. I can't upload it myself, sadly.

We're testing 2.02 at the moment so we hope to upload that soon.
As requested, I'll start posting patch notes here as well. Here are the notes for 2.01

STAR FLEET II VERSION 2 PATCH NOTES
Version Number: 2.0.01
Date: 11/18/2023

Introduction:
A few bugs have been reported. This build fixes the most urgent ones. Another build will take care of the remaining.

Additions/Improvements:
For the description of Prize Crews in the Ship Information System (SIS) accessed by Ctrl+I, it now explains that if you have <11 shock troops left on the captured UGAS after boarding, only 1 Shock Trooper will be left and you will have to add the other 9 troopers required for a prize crew using the Personnel Transfer function in the Teleporters.

Version 1.5b has been added to the extras folder. Thanks to desseim on GOG for the idea.


Fixes:
In the introduction to a new Altern, the end of one of the lines is missing. It says "...a disciple of Emperor Henri" - it should read "...disciple of Emperor Henri Zae IV and strive". FIXED

In the final Mission Tally shown after the completion of the game, selecting "Orders" caused the program to freeze. FIXED

Pressing Ctrl+Z during the game causes the Time Left to go almost to zero (or a negative number) and activates the LOW TME warning. This was a debug command that was meant to test the end of the mission. FIXED (it has been disabled)

In a long mission, a series of file errors can occur when the program tries to archive the SPD files. PARTIALLY FIXED (if there is a file error detected, it will disable the SPD function to prevent this from occurring with future dockings. A permanent fix will be sought).

The Career Update Summary accessed through Computer/Special Services/Career mistakenly shows that a rank of Subadmiral or above is required to upgrade your battlecruiser. It should be Prefect, not Subadmiral. FIXED

In this same command option, the values and columns in the Career Statistics display do not match up. FIXED
Post edited November 24, 2023 by Veloxi
2.02 has been set live! Notes:

STAR FLEET II VERSION 2 PATCH NOTES
Version Number: 2.0.02
Date: 11/23/2023

Introduction:
A few bugs have been fixed. Some improvements in instructions for new cadets have been made.

Additions/Improvements:
1. When a new recruit signs on, they are told to read the Training Manual before starting a mission.
2. Turorials no longer show the Mission Orders, and they are not accessible within the game to avoid confusion. The Career page is also not available. Trying to access orders results in an error that can be ignored, and this will be fixed in the next patch.

Fixes:
1. When you change the pitch of the engine sound using Ctrl+E, the new frequency is now saved and used. Previously it was being lost.
2. Detonating a probe from a star map while it was in flight messed up the Launch Control display. FIXED
3. In Material Transfer if the target had negative power, it showed as infinity instead of zero. FIXED
4. In the Command Tree for Computer/Special Services, the "Quit" command highlight was one row off. FIXED
5. If you run out of energy or low on supplies, the captives weren't being killed off (Please note, killed captives aren't being added to the mission tally, this will be fixed in the next patch). FIXED
Thanks!
2.0.4 is now live!!

STAR FLEET II VERSION 2 PATCH NOTES
Version Number: 2.0.3
Date: December 5, 2023

Introduction:
Several bugs have been fixed, still working on others.

Additions/Improvements:
1. Some tweaks were made to the AI.

Fixes:
1. Captives brought back by the Boarding Party were disappearing shortly after being taken to Security. FIXED
2. When initiating a patrol before fully emerged from hyperspace, game was freezing. FIXED - you cannot initiate a Search or Patrol until you have fully emerged from hyperspace.
3. You cannot downgrade from RED ALERT if a threat is detected. FIXED - you can now downgrade from RED ALERT even if there is a threat as long as the AAS is switched to manual.
4. In the Career Statistics Display, if the total for Passengers or Captives exceeds 65565, then the number was wrong - FIXED
5. In orbit of a planet in the same system as a colony, torps fired at an orbital target would hit an Orb Fort (but causing no damage), which was orbiting the colony and not the planet your ship is orbiting. FIXED
6. A couple other minor or secret (i.e., items not revealed to the player) bugs were fixed.

=============================================================

Version Number: 2.0.4
Date: December 10, 2023

Introduction:
Version 2.0.3 was a test version only and not released to the user community.

Additions/Improvements:
1. A new Hot Key shortcut has been added for the Performance Mode. This switches between two methods of writing some data to the screen, using either DOS functions or the BIOS functions. One is slower (NORMAL Mode) than the other (TURBO Mode). The default value is TURBO Mode, but some players want to slow combat down and like to temporarily switch it to NORMAL Mode. This can be done through the Settings Panel in the Sign-On Options ("C" - change settings) or in the game itself by accessing the same panel through the Computer/Special Services. This takes time to do and is a bit clumsy, so the new shortcut has been added: [Ctrl][M] (for Mode). It can also now be changed through the Hot Keys command [Ctrl][H]. You can see the current setting of the switch in Engineering/Engineering Data/Logistics.
2. An enhancement has been made to upgraded probes. In the Operations table, you could view the location of the probe currently highlighted, or you could use the multi-probe selection feature to view the location of multiple probes. There is now the option to view the location of ALL the probes. If you select [S]how locn without multiple probes being selected, it will ask you if you want to view the locations of all the probes. If "Y" then the Ops Table disappear and you will see the locations of the probes. A new feature added for this and multiple-probes option is that the color of the probes will match their mode as displayed in the Ops Table. Destroyed (by any means) probes are also now included (all in red). There is also a shortcut for viewing all the probes. Press [Shift][S] instead of just [S] from the probes menu.

Fixes:
1. In the Boarding Display after the enemy ship has been captured, the number of captives taken did not include the Space Marines and thus did not match the number of captives transported to your ship - FIXED
2. When you have the LOW SUP warning, captives are not fed and gradully die off, but they were not dying fast enough. Also, if you went to secuirty during this time, the captives health could be shown as "good" instead of "poor" - FIXED
3. Killed captives from LOW SUP or LOW POW (when all the remaining captives are killed) or normal execution does not update the Mission Tally - FIXED
4.The message from a supply ship that it is running low on cargo and headed to another supply ship did not include the name of the target ship - FIXED
5. Ship could downgrade from RED ALERT and drop shields when going into orbit around a UGA planet - FIXED
6. Setup for Mission 3-E modified to ensure there are at least 4 planets that can be bombarded into submission.
7. When orbiting a hostile TL5+ planet that has bot been surveyed and you send a message demanding it surrender, it would respond with an insult message, even though it was unsruveyed. It will now not respond (with a possible rare exception) - FIXED
STAR FLEET II VERSION 2 PATCH NOTES
Version Number: 2.0.5
Date: December 27, 2023

Introduction:
Several bugs have been fixed, but I am still working on others. A couple of new features or changes have also been made.

Additions/Improvements/Changes:
1. When the XO asks if you want to board an enemy ship after it surrendered, you no longer have to select the ship after answering "Y". The XO and your crew know which ship it is.
2. "Blinky" now uses his full name, "Blinky Bill".
3. When you go to Alignment Mode (Alt+O while not moving in normal space), the mode will show "ALIGNMNT" to remind you that you are in this special static mode. I have also redefined the colors of some of the modes.
4. In the Planetary Invasion module, I've added a warning that if you attempt to quit before the invasion is complete the invasion will be considered a failure and all your legions involved in the invasion will be lost. It then suggests that if you want to temporarily quit, you should save the game and then exit to DOS (Ctrl+X).


Fixes:
1. In Practice Mode it goes straight to Sign-On Options after the Mission Tally instead of giving you the chance to delete files - FIXED
2. In information displayed to a new cadet, "manual" was misspelled as "manaual" - FIXED
3. When standard probes are detonated from Engineering (i.e., while on the Bridge Display), part of the Launch Control box remained on top of the Bridge Display when you exited Launch Control - FIXED
4. Deleting files from End of Mission and from Resume Game option not being handled properly - FIXED
5. There was a Gaseous (G class) planet in Krellan space that had a Krellan base on it and was listed as being a Krellan Planet (but had no personnel). No G-class planet should have a base on it - FIXED
6. After a successful invasion, the troopships have no drop ships - FIXED
7. From Resume Game option in Sign-on Options, it was not possible to delete saved invasions - FIXED
8. The information option in the Battlecruiser selection display was out of date (stated you needed to be Subadmiral instead of Prefect for upgrade) - FIXED
9. Captives beamed up from planet not counted in Mission Tally - FIXED

===============================================================================
Version Number: 2.0.6
Date: January 01, 2024

Introduction:
Several bugs have been fixed, but I am still working on others. A couple of new features or changes have also been made.

Additions/Improvements/Changes:
1. When a supply ship went into orbit of a planet with a Krellan base, although it was supplying energy, supplies, torps, etc., it was not supplying personnel to the base. Now the supply ship will send all but 50 of its crew and 10 shock troops to the base.


Fixes:
1. When in Weapons Settings Table, the shortcut to the Main Menu isn't working - FIXED
2. Escorts set to Bombardment targeting not bombarding planet sometimes - FIXED?
3. Commander's Log not disabled in Tutorials - FIXED
4. Auto-targeting for Advanced Probes sometimes misses valid star systems - FIXED
5. In the LP Assignment Table, if you have Supplies allocated for the LP and you change the number of teams being allocated to the LP, the number of days the supplies will last does not change - FIXED

===============================================================================
Version Number: 2.0.7
Date: January 04, 2024

Introduction:
Several bugs have been fixed, but I am still working on others. A couple of new features or changes have also been made.

Additions/Improvements/Changes:
None


Fixes:
1. At the end of a successful mission with one or more successful invasions completed, no invasion medals are awarded - FIXED
2. Orbital view of Ice planets show no atmosphere when it should show "Nominal" - FIXED
3. "Stutter bug" has reappeared, where time only advances with keystroked - FIXED?


===============================================================================
Version Number: 2.0.8
Date: January 06, 2024

Introduction:
Several bugs have been fixed, but I am still working on others. A couple of new features or changes have also been made.

Additions/Improvements/Changes:
None


Fixes:
1. Some debug statements were removed.
2. Torpedoes were disappearing from Escorts during bombardment - FIXED
3. Some Escorts were not bombarding when their Targeting was set to bombardment - FIXED
4. An advanced probe arrived in a star system with 0% power for sublight movement - FIXED
5. The OBB Status Box file was missing and garbage was put on the Bridge Display in its place - FIXED
6. An enemy ship can sometimes not appear at the system location at which it is reported (e.g., by Comm Status) - FIXED
2.0.10 is now live!!

STAR FLEET II VERSION 2 PATCH NOTES
Version Number: 2.0.9
Date: January 9, 2024

Introduction:
This is a test version.

Additions/Improvements/Changes:
1. Career Statistic Display was unable to handle some large numbers, such as Booty or Fines. It also had problems displaying large numbers which could overflow the space available. The table has been enlarged to handle larger numbers, and the Career Statistics file has been changed to handle larger numbers. For Example, the total number of Krels obtained in Booty was limited to 65,535. If there were more Krels than that, it would show a negative number. I've changed the critical numbers so their upper limit is over 1 million. This means the old career statistics files are no longer compatible with the game. When you log on, it checks to see if you have the new stats file or the old one. If the old one, it will automatically convert it to the new one and you will get a message that the career stats file is being converted. From then on it should be no problem. During the conversion, if it comes across a number that is negative because it's too large, it will convert it to the maximum size of 65,535.


Fixes:
1. When bombarding a planet with your escorts and you change their Targeting orders from Bombard to something else (other than Hold Fire), although they will stop hitting the planet, they will still be using torps like they were firing. - FIXED
2. An Escort can sometimes lose it's name. If this happens, call up the Escorts orders (Alt+Z) and a new name will be assigned to the escort. Immediately save the game so the name is permanently attached.
3. OBB Status Box cannot handle OpET values >=10 or the number overwrites the allocated space - FIXED
4. OBB was started with a Krellan base on the planet (there cannot be a base there for OBB) - FIXED
5. While OBB was underway, it was possible to beam LP down to the planet (not allowed) - FIXED

============================================================================
STAR FLEET II VERSION 2 PATCH NOTES
Version Number: 2.0.10
Date: January 24, 2024

Introduction:
This is a test version.

Additions/Improvements/Changes:
1. A description of the ship logs has been added to the SIS (Ctrl+I).

Fixes:
1. Made corrections to Career Statistics.
2. Booty and Fines values don't line up with others in Career Statistics Display - FIXED
3. Mat and Pers Xfer don't work if your target has left orbit but has not left the location of the planet yet - FIXED
4. In the Planets DB table, the last character of the name space is not cleared - FIXED
5. Escort in hyperspace headed to planet and orders were changed to Go To Station. It immediately dropped into normal space in the local system but did not appear on any of the displays or scans - FIXED
6. In the Hots Keys menu, the Commander's Log was listed as the Personal Log - FIXED
Hey friends, a new update has arrived! Here are the notes!

===============================================================================

STAR FLEET II VERSION 2 PATCH NOTES
Version Number: 2.0.11
Date: February 18, 2024

Introduction:
This was a test version.

Additions/Improvements/Changes:
1. In the War Map, at Level 7 (Admiral), any hostile colonies, the location of which are known, will show the star system symbol in bright yellow. A starbase in the same system will have preference on the map.
2. In the Star Systems Database, the status symbol of the system ownership (Krellan, UGA, Neutral, or unknown) will also show in bright yellow if a colony is known to be in the system.


Fixes:
1. If Operation Big Brother (OBB) is underway on the planet you are orbiting, the XO says the LP on the planet is not yours and you cannot use Personnel Transfer in Teleporters to beam any personnel up or down- FIXED
2. On star maps, the description of the object being highlighted by the Target Designator Box (TDB) sometimes does not blank out all the space from the previous object - FIXED
3. In LP Database table, got an "integer divide by zero" error and "unable to load file" error message when it reached the quantity and duration of supplies value for one particular LP - FIXED
4. A colony was captured and one legion was left on it as occupiers, but a subsequent probe that scanned the planet reported UGA presence - FIXED

===============================================================================
STAR FLEET II VERSION 2 PATCH NOTES
Version Number: 2.0.12
Date: February 25, 2024

Introduction:
This is a test version.

Additions/Improvements/Changes:
Brian Rubin here. Thanks to Discord user CptSnarkyPants, we've tweaked some DOSBox settings which should result in a much snapper game. Thanks, CptSnarkyPants!

Fixes:
1. Some issues with missing text in the Academy instructions for a new Altern- FIXED
2. In the Invasion Management display in Strategic Command, the TotENMY value was wrong if the total of Militia and UGAF was too high - FIXED
3. Supply ship reported it was low on cargo and heading to itself to resupply - FIXED. Now supply ships will always return to a starfort for resupply.
4. In the Space Forces table in Strategic Command, the last entry in the Orders box will scroll the box up (messing up the top line) if the planet's name is maximum length - FIXED
5. Occasionally, for no apparent reason, a Krellan ship (including your escorts) will lose its name, which is be replaced by a blank. Although I have not found the cause of this, the game will automatically do a repair if it happens and assign a new name to the ship. This check and fix occurs whenever you or another KS enters a new system.

===============================================================================
STAR FLEET II VERSION 2 PATCH NOTES
Version Number: 2.0.13
Date: March 2, 2024

Introduction:
This is a test/release version.

Additions/Improvements/Changes:
None

Fixes:
1. For Mission 7-B the objectives were completed but the game did not acknowledge the successful completion of mission - FIXED
2. Mission 7-E - got OUT OF TIME failure with 15 days left - FIXED